{
  "deceasedcraft.advancement.title.exploration": "Penjelajah Bandar Yang Mahir",
  "deceasedcraft.advancement.description.exploration": "Teroka semua bangunan!",
  "deceasedcraft.advancement.title.building": "Penguasaan Bangunan Kecil",
  "deceasedcraft.advancement.description.building": "Teroka semua bangunan kecil",
  "deceasedcraft.advancement.title.large_building": "Penguasaan Bangunan Besar",
  "deceasedcraft.advancement.description.large_building": "Teroka semua bangunan besar!",
  "deceasedcraft.advancement.title.suburb_residential": "Daerah: Kediaman Pinggir Bandar",
  "deceasedcraft.advancement.description.suburb_residential": "Menjumpai Daerah Kediaman Pinggir Bandar",
  "deceasedcraft.advancement.title.highrise_office": "Daerah: Pejabat Bertingkat Tinggi",
  "deceasedcraft.advancement.description.highrise_office": "Menjumpai Daerah Pejabat Bertingkat Tinggi",
  "deceasedcraft.advancement.title.highrise_hotel": "Daerah: Hotel Tinggi",
  "deceasedcraft.advancement.description.highrise_hotel": "Menjumpai Daerah Hotel Bertingkat Tinggi",
  "deceasedcraft.advancement.title.highrise_residential": "Daerah: Kediaman Bertingkat Tinggi",
  "deceasedcraft.advancement.description.highrise_residential": "Menjumpai Daerah Kediaman Bertingkat Tinggi",
  "deceasedcraft.advancement.title.retail_district": "Daerah: Kedai Runcit",
  "deceasedcraft.advancement.description.retail_district": "Menjumpai Daerah Kedai",
  "deceasedcraft.advancement.title.wasteland": "Tanah Tandus",
  "deceasedcraft.advancement.description.wasteland": "Menjumpai Tanah Tandus",
  "deceasedcraft.advancement.title.abyss_district": "Abyss",
  "deceasedcraft.advancement.description.abyss_district": "Menjumpai Bandar Abyss",
  "deceasedcraft.advancement.title.building_residentiala": "Rumah Pinggir Bandar - A",
  "deceasedcraft.advancement.description.building_residentiala": "Menjumpai Rumah Pinggir Bandar Jenis A",
  "deceasedcraft.advancement.title.building_residentialb": "Rumah Pinggir Bandar - B",
  "deceasedcraft.advancement.description.building_residentialb": "Menjumpai Rumah Pinggir Bandar Jenis B",
  "deceasedcraft.advancement.title.building_residentialc": "Rumah Pinggir Bandar - C",
  "deceasedcraft.advancement.description.building_residentialc": "Menjumpai Rumah Pinggir Bandar Jenis C",
  "deceasedcraft.advancement.title.building_residentiald": "Rumah Pinggir Bandar - D",
  "deceasedcraft.advancement.description.building_residentiald": "Menjumpai Rumah Pinggir Bandar Jenis D",
  "deceasedcraft.advancement.title.building_gasstation": "Stesen Minyak",
  "deceasedcraft.advancement.description.building_gasstation": "Menjumpai Stesen Minyak",
  "deceasedcraft.advancement.title.building_office1a": "Pejabat - 1A",
  "deceasedcraft.advancement.description.building_office1a": "Menjumpai Pejabat Jenis 1A",
  "deceasedcraft.advancement.title.building_office1b": "Pejabat - 1B",
  "deceasedcraft.advancement.description.building_office1b": "Menjumpai Pejabat Jenis 1B",
  "deceasedcraft.advancement.title.building_office2a": "Pejabat - 2A",
  "deceasedcraft.advancement.description.building_office2a": "Menjumpai Pejabat Jenis 2A",
  "deceasedcraft.advancement.title.building_office2b": "Pejabat - 2B",
  "deceasedcraft.advancement.description.building_office2b": "Menjumpai Pejabat Jenis 2B",
  "deceasedcraft.advancement.title.building_office3a": "Pejabat - 3A",
  "deceasedcraft.advancement.description.building_office3a": "Menjumpai Pejabat Jenis 3A",
  "deceasedcraft.advancement.title.building_office3b": "Pejabat - 3B",
  "deceasedcraft.advancement.description.building_office3b": "Menjumpai Pejabat Jenis 3B",
  "deceasedcraft.advancement.title.building_office3c": "Pejabat - 3C",
  "deceasedcraft.advancement.description.building_office3c": "Menjumpai Pejabat Jenis 3C",
  "deceasedcraft.advancement.title.building_office4": "Pejabat - 4",
  "deceasedcraft.advancement.description.building_office4": "Menjumpai Pejabat Jenis 4",
  "deceasedcraft.advancement.title.building_office5": "Pejabat - 5",
  "deceasedcraft.advancement.description.building_office5": "Menjumpai Pejabat Jenis 5",
  "deceasedcraft.advancement.title.building_officebank": "Bank",
  "deceasedcraft.advancement.description.building_officebank": "Menjumpai Bank",
  "deceasedcraft.advancement.title.building_policeoffice1": "Pejabat Polis",
  "deceasedcraft.advancement.description.building_policeoffice1": "Menjumpai Pejabat Polis",
  "deceasedcraft.advancement.title.building_hotela": "Hotel - A",
  "deceasedcraft.advancement.description.building_hotela": "Menjumpai Hotel Jenis A",
  "deceasedcraft.advancement.title.building_hotelb": "Hotel - B",
  "deceasedcraft.advancement.description.building_hotelb": "Menjumpai Hotel Jenis B",
  "deceasedcraft.advancement.title.building_hotelc": "Hotel - C",
  "deceasedcraft.advancement.description.building_hotelc": "Menjumpai Hotel Jenis C",
  "deceasedcraft.advancement.title.building_hoteld": "Hotel - D",
  "deceasedcraft.advancement.description.building_hoteld": "Menjumpai Hotel Jenis D",
  "deceasedcraft.advancement.title.building_premiumclothstore": "Kedai Baju Premium",
  "deceasedcraft.advancement.description.building_premiumclothstore": "Menjumpai Kedai Baju Premium",
  "deceasedcraft.advancement.title.building_apartmentsmalla": "Pangsapuri - A",
  "deceasedcraft.advancement.description.building_apartmentsmalla": "Menjumpai Pangsapuri Jenis A",
  "deceasedcraft.advancement.title.building_apartmentsmallabroken": "Pangsapuri - A (Rosak)",
  "deceasedcraft.advancement.description.building_apartmentsmallabroken": "Menjumpai Pangsapuri Jenis A (Rosak)",
  "deceasedcraft.advancement.title.building_apartmentsmallb": "Pangsapuri - B",
  "deceasedcraft.advancement.description.building_apartmentsmallb": "Menjumpai Pangsapuri Jenis B",
  "deceasedcraft.advancement.title.building_apartmentsmallbbroken": "Pangsapuri - B (Rosak)",
  "deceasedcraft.advancement.description.building_apartmentsmallbbroken": "Menjumpai Pangsapuri Jenis B (Rosak)",
  "deceasedcraft.advancement.title.building_apartmentsmallc": "Pangsapuri - C",
  "deceasedcraft.advancement.description.building_apartmentsmallc": "Menjumpai Pangsapuri Jenis C",
  "deceasedcraft.advancement.title.building_apartmentsmallcbroken": "Pangsapuri - C (Rosak)",
  "deceasedcraft.advancement.description.building_apartmentsmallcbroken": "Menjumpai Pangsapuri Jenis C (Rosak)",
  "deceasedcraft.advancement.title.building_apartmentsmalld": "Pangsapuri - D",
  "deceasedcraft.advancement.description.building_apartmentsmalld": "Menjumpai Pangsapuri Jenis D",
  "deceasedcraft.advancement.title.building_restaurantsushi": "Restoran Sushi",
  "deceasedcraft.advancement.description.building_restaurantsushi": "Menjumpai Restoran Sushi",
  "deceasedcraft.advancement.title.building_flowershop": "Kedai Bunga",
  "deceasedcraft.advancement.description.building_flowershop": "Menjumpai Kedai Bunga",
  "deceasedcraft.advancement.title.building_fastfood": "Restoran Makanan Segera",
  "deceasedcraft.advancement.description.building_fastfood": "Menjumpai Restoran Makanan Segera",
  "deceasedcraft.advancement.title.building_hardwarestorece": "Kedai Perkakasan - CE",
  "deceasedcraft.advancement.description.building_hardwarestorece": "Menjumpai Kedai Perkakasan Jenis CE",
  "deceasedcraft.advancement.title.building_hardwarestorecedamaged": "Kedai Perkakasan - CE (Rosak)",
  "deceasedcraft.advancement.description.building_hardwarestorecedamaged": "Menjumpai Kedai Perkakasan Jenis CE (Rosak)",
  "deceasedcraft.advancement.title.building_hardwarestoreie": "Kedai Perkakasan - IE",
  "deceasedcraft.advancement.description.building_hardwarestoreie": "Menjumpai Kedai Perkakasan Jenis IE",
  "deceasedcraft.advancement.title.building_clothstore": "Kedai Baju",
  "deceasedcraft.advancement.description.building_clothstore": "Menjumpai Kedai Baju",
  "deceasedcraft.advancement.title.building_warehouse1": "Gudang - A",
  "deceasedcraft.advancement.description.building_warehouse1": "Memjumpai Gudang Jenis A",
  "deceasedcraft.advancement.title.building_warehouse2": "Gudang - B",
  "deceasedcraft.advancement.description.building_warehouse2": "Menjumpai Gudang Jenis B",
  "deceasedcraft.advancement.title.building_factory1": "Kilang - A",
  "deceasedcraft.advancement.description.building_factory1": "Menjumpai Kilang Jenis A",
  "deceasedcraft.advancement.title.building_factory2": "Kilang - B",
  "deceasedcraft.advancement.description.building_factory2": "Menjumpai Kilang Jenis B",
  "deceasedcraft.advancement.title.building_lab1": "Makmal C-07",
  "deceasedcraft.advancement.description.building_lab1": "Manjumpai Makmal C-07",
  "deceasedcraft.advancement.title.building_bunker1": "Bunker Tersembunyi",
  "deceasedcraft.advancement.description.building_bunker1": "Menjumpai Bunker Tersembunyi",
  "deceasedcraft.advancement.title.building_abyssresidentiala": "Kediaman Abyss A",
  "deceasedcraft.advancement.description.building_abyssresidentiala": "Menjumpai Kediaman Abyss A",
  "deceasedcraft.advancement.title.building_abyssresidentialb": "Kediaman Abyss B",
  "deceasedcraft.advancement.description.building_abyssresidentialb": "Menjumpai Kediaman Abyss B",
  "deceasedcraft.advancement.title.building_abyssentrance": "-",
  "deceasedcraft.advancement.description.building_abyssentrance": "-",
  "deceasedcraft.advancement.title.building_abyssempty": "-",
  "deceasedcraft.advancement.description.building_abyssempty": "-",
  "deceasedcraft.advancement.title.multi_residentiale": "Rumah Pinggir Bandar - E",
  "deceasedcraft.advancement.description.multi_residentiale": "Menjumpai Rumah Pinggir Bandar E",
  "deceasedcraft.advancement.title.multi_residentialf": "Rumah Pinggir Bandar - F",
  "deceasedcraft.advancement.description.multi_residentialf": "Menjumpai Rumah Pinggir Bandar F",
  "deceasedcraft.advancement.title.multi_residentialsurvivor": "Rumah Pinggir Bandar Mangsa Yang Terselamat",
  "deceasedcraft.advancement.description.multi_residentialsurvivor": "Menjumpai Rumah Pinggir Bandar Mangsa Yang Terselamat",
  "deceasedcraft.advancement.title.multi_policestation": "Pejabat Polis Kecil",
  "deceasedcraft.advancement.description.multi_policestation": "Menjumpai Pejabat Polis Kecil",
  "deceasedcraft.advancement.title.multi_polyclinic": "Poliklinik",
  "deceasedcraft.advancement.description.multi_polyclinic": "Menjumpai Poliklinik",
  "deceasedcraft.advancement.title.multi_communitycenter": "Pusat Komuniti",
  "deceasedcraft.advancement.description.multi_communitycenter": "Menjumpai Pusat Komuniti",
  "deceasedcraft.advancement.title.multi_workshop": "Bengkel Kereta",
  "deceasedcraft.advancement.description.multi_workshop": "Menjumpai Bengkel Kereta",
  "deceasedcraft.advancement.title.multi_timbertower": "Menara Kayu Hibrid",
  "deceasedcraft.advancement.description.multi_timbertower": "Menjumpai Menara Kayu Hibrid",
  "deceasedcraft.advancement.title.multi_officethefirst": "Yang Pertama",
  "deceasedcraft.advancement.description.multi_officethefirst": "Menjumpai Yang Pertama",
  "deceasedcraft.advancement.title.multi_filmworkstower": "Menara Penfileman",
  "deceasedcraft.advancement.description.multi_filmworkstower": "Menjumpai Menara Penfileman",
  "deceasedcraft.advancement.title.multi_courtyardofficetower": "Pejabat Halaman",
  "deceasedcraft.advancement.description.multi_courtyardofficetower": "Menjumpai Pejabat Halaman",
  "deceasedcraft.advancement.title.multi_sunkenclub": "Rumah Kelab Yang Tenggelam",
  "deceasedcraft.advancement.description.multi_sunkenclub": "Menjumpai Rumah Kelab Yang Tenggelam",
  "deceasedcraft.advancement.title.multi_gallery": "Galleri",
  "deceasedcraft.advancement.description.multi_gallery": "Menjumpai Galleri",
  "deceasedcraft.advancement.title.multi_sunkenmonumentpark": "Taman Monumen Tenggelam",
  "deceasedcraft.advancement.description.multi_sunkenmonumentpark": "Menjumpai Taman Monumen Tenggelam",
  "deceasedcraft.advancement.title.multi_casino": "Kasino",
  "deceasedcraft.advancement.description.multi_casino": "Menjumpai Kasino",
  "deceasedcraft.advancement.title.multi_thering": "Ring",
  "deceasedcraft.advancement.description.multi_thering": "Menjumpai Ring",
  "deceasedcraft.advancement.title.multi_flatapartment": "Pangsapuri Flat Kecil",
  "deceasedcraft.advancement.description.multi_flatapartment": "Menjumpai Pangsapuri Flat Kecil",
  "deceasedcraft.advancement.title.multi_flatmedium": "Pangsapuri Flat Sederhana",
  "deceasedcraft.advancement.description.multi_flatmedium": "Menjumpai Pangsapuri Flat Kecil",
  "deceasedcraft.advancement.title.multi_flatlarge": "Pangsapuri Flat Besar",
  "deceasedcraft.advancement.description.multi_flatlarge": "Menjumpai Pangsapuri Flat Besar",
  "deceasedcraft.advancement.title.multi_hospitaldamaged": "Hospital Yang Rosak",
  "deceasedcraft.advancement.description.multi_hospitaldamaged": "Menjumpai Hospital Yang Rosak",
  "deceasedcraft.advancement.title.multi_taigaresidence": "Kediaman Taiga",
  "deceasedcraft.advancement.description.multi_taigaresidence": "Menjumpai Kediaman Taiga",
  "deceasedcraft.advancement.title.multi_policeapartment": "Pangsapuri Polis",
  "deceasedcraft.advancement.description.multi_policeapartment": "Menjumpai Pangsapuri Polis",
  "deceasedcraft.advancement.title.multi_oasiscondo": "Kondominium Oasis",
  "deceasedcraft.advancement.description.multi_oasiscondo": "Menjumpai Kondominium Oasis",
  "deceasedcraft.advancement.title.multi_verticalschool": "Sekolah Menegak",
  "deceasedcraft.advancement.description.multi_verticalschool": "Menjumpai Sekolah Menegak",
  "deceasedcraft.advancement.title.multi_gasstation": "Stesen Minyak Sederhana",
  "deceasedcraft.advancement.description.multi_gasstation": "Menjumpai Stesen Minyak Sederhana",
  "deceasedcraft.advancement.title.multi_cafe": "Kafeteria",
  "deceasedcraft.advancement.description.multi_cafe": "Menjumpai Kafeteria",
  "deceasedcraft.advancement.title.multi_convenientstore": "Kedai Serbaneka",
  "deceasedcraft.advancement.description.multi_convenientstore": "Menjumpai Kedai Serbaneka",
  "deceasedcraft.advancement.title.multi_gunstore": "Kedai Senapang",
  "deceasedcraft.advancement.description.multi_gunstore": "Menjumpai Kedai Senapang",
  "deceasedcraft.advancement.title.multi_hospital": "Hospital",
  "deceasedcraft.advancement.description.multi_hospital": "Menjumpai Hospital",
  "deceasedcraft.advancement.title.multi_terraceplaza": "Pusat Membeli-Belah Teres",
  "deceasedcraft.advancement.description.multi_terraceplaza": "Menjumpai Pusat Membeli-Belah Teres",
  "deceasedcraft.advancement.title.multi_factory": "Kilang Relau",
  "deceasedcraft.advancement.description.multi_factory": "Menjumpai Kilang Relau",
  "deceasedcraft.advancement.title.multi_pumpjack": "Tapak Pam Minyak Bawah Tanah",
  "deceasedcraft.advancement.description.multi_pumpjack": "Menjumpai Tapak Pam Minyak Bawah Tanah",
  "deceasedcraft.advancement.title.multi_militarybase": "Pangkalan Tentera",
  "deceasedcraft.advancement.description.multi_militarybase": "Menjumpai Pangkalan Tentera",
  "deceasedcraft.advancement.title.multi_militarycamp": "Kem Tentera",
  "deceasedcraft.advancement.description.multi_militarycamp": "Menjumpai Kem Tentera",
  "deceasedcraft.advancement.title.multi_laboratory": "Makmal C-07",
  "deceasedcraft.advancement.description.multi_laboratory": "Menjumpai Makmal C-07",
  "deceasedcraft.advancement.title.multi_alienresearch": "Pusat Penyelidikan C-51",
  "deceasedcraft.advancement.description.multi_alienresearch": "Menjumpai Pusat Penyelidikan -51 ",
  "deceasedcraft.advancement.title.multi_airforcebase": "Pangkalan Tentera Udara",
  "deceasedcraft.advancement.description.multi_airforcebase": "Menjumpai Pangkalan Tentera Udara",
  "deceasedcraft.advancement.title.npc_gramps": "Veteran Tua",
  "deceasedcraft.advancement.description.npc_gramps": "Cari Atuk Bartley di Daerah Kediaman Pinggir Bandar",
  "deceasedcraft.advancement.title.npc_emily": "Pegawai Muda",
  "deceasedcraft.advancement.description.npc_emily": "Cari Emily Carter di Daerah Kediaman Pinggir Bandar",
  "deceasedcraft.advancement.title.npc_blake": "Juruteknik Yang Letih",
  "deceasedcraft.advancement.description.npc_blake": "Cari Blake di Daerah Pejabat Bertingkat Tinggi",
  "deceasedcraft.advancement.title.npc_ford": "Perjalanan Yang Panjang",
  "deceasedcraft.advancement.description.npc_ford": "Cari Ford di Daerah Pejabat Bertingkat Tinggi",
  "deceasedcraft.advancement.title.npc_john": "Raja Yang Jatuh",
  "deceasedcraft.advancement.description.npc_john": "Cari John Maroon di Daerah Hotel Bertingkat Tinggi",
  "deceasedcraft.advancement.title.npc_chuck": "Chef Pembalak",
  "deceasedcraft.advancement.description.npc_chuck": "Cari Tuan Chuck di Daerah Kediaman Bertingkat Tinggi",
  "deceasedcraft.advancement.title.npc_tyberghein": "Doktor Yang Ingin Tahu",
  "deceasedcraft.advancement.description.npc_tyberghein": "Cari Dr.Tyberghein di Daerah Kediaman Bertingkat Tinggi",
  "deceasedcraft.advancement.title.npc_charlie": "Rasa Kebebasan",
  "deceasedcraft.advancement.description.npc_charlie": "Cari Charlie di Daerah Kedai",
  "item.deceasedcraft.advancement_highrise_hotel": "Hotel Bertingkat Tinggi",
  "item.deceasedcraft.advancement_highrise_office": "Pejabat Bertingkat Tinggi",
  "item.deceasedcraft.advancement_highrise_residential": "Kediaman Bertingkat Tinggi",
  "item.deceasedcraft.advancement_retail_district": "Daerah Kedai",
  "item.deceasedcraft.advancement_suburb_residential": "Kediaman Pinggir Bandar",
  "item.deceasedcraft.advancement_wasteland": "Tanah Tandus",
  "item.deceasedcraft.attachment_assembly_parts": "Attachment Assembly Parts",
  "item.deceasedcraft.attachment_assembly_parts_blueprint": "Attachment Assembly Parts Blueprint",
  "item.deceasedcraft.pistol_assembly_parts": "Pistol Assembly Parts",
  "item.deceasedcraft.pistol_assembly_parts_blueprint": "Pistol Assembly Parts Blueprint",
  "item.deceasedcraft.smg_assembly_parts": "SMG Assembly Parts",
  "item.deceasedcraft.smg_assembly_parts_blueprint": "SMG Assembly Parts Blueprint",
  "item.deceasedcraft.shotgun_assembly_parts": "Shotgun Assembly Parts",
  "item.deceasedcraft.shotgun_assembly_parts_blueprint": "Shotgun Assembly Parts Blueprint",
  "item.deceasedcraft.rifle_assembly_parts": "Rifle Assembly Parts",
  "item.deceasedcraft.rifle_assembly_parts_blueprint": "Rifle Assembly Parts Blueprint",
  "item.deceasedcraft.sniper_assembly_parts": "Sniper Assembly Parts",
  "item.deceasedcraft.sniper_assembly_parts_blueprint": "Sniper Assembly Parts Blueprint",
  "item.deceasedcraft.special_assembly_parts": "Special Assembly Parts",
  "item.deceasedcraft.special_assembly_parts_blueprint": "Special Assembly Parts Blueprint",
  "item.deceasedcraft.hmg_assembly_parts": "HMG Assembly Parts",
  "item.deceasedcraft.hmg_assembly_parts_blueprint": "HMG Assembly Parts Blueprint",
  "item.deceasedcraft.big_wheel": "Big Wheel",
  "item.deceasedcraft.rubber_base": "Rubber Base",
  "item.deceasedcraft.horde_calendar": "Horde Calendar",
  "item.deceasedcraft.gas_mask_blueprint": "Gas Mask Blueprint",
  "item.deceasedcraft.basic_armor_component": "Basic Armor Component",
  "item.deceasedcraft.basic_armor_component_blueprint": "Basic Armor Component Blueprint",
  "item.deceasedcraft.basic_athlete_guide": "Basic Athletics Guide",
  "item.deceasedcraft.basic_combat_guide": "Basic Combat Guide",
  "item.deceasedcraft.basic_defense_guide": "Basic Defense Guide",
  "item.deceasedcraft.basic_endurance_guide": "Basic Endurance Guide",
  "item.deceasedcraft.basic_precision_guide": "Basic Precision Guide",
  "item.deceasedcraft.basic_spelunker_guide": "Basic Spelunking Guide",
  "item.deceasedcraft.basic_vitality_guide": "Basic Vitality Guide",
  "item.deceasedcraft.intermediate_armor_component": "Intermediate Armor Component",
  "item.deceasedcraft.intermediate_armor_component_blueprint": "Intermediate Armor Component Blueprint",
  "item.deceasedcraft.intermediate_athlete_guide": "Intermediate Athletics Guide",
  "item.deceasedcraft.intermediate_combat_guide": "Intermediate Combat Guide",
  "item.deceasedcraft.intermediate_defense_guide": "Intermediate Defense Guide",
  "item.deceasedcraft.intermediate_endurance_guide": "Intermediate Endurance Guide",
  "item.deceasedcraft.intermediate_precision_guide": "Intermediate Precision Guide",
  "item.deceasedcraft.intermediate_spelunker_guide": "Intermediate Spelunking Guide",
  "item.deceasedcraft.intermediate_vitality_guide": "Intermediate Vitality Guide",
  "item.deceasedcraft.advanced_armor_component": "Advanced Armor Component",
  "item.deceasedcraft.advanced_armor_component_blueprint": "Advanced Armor Component Blueprint",
  "item.deceasedcraft.advanced_athlete_guide": "Advanced Athletics Guide",
  "item.deceasedcraft.advanced_combat_guide": "Advanced Combat Guide",
  "item.deceasedcraft.advanced_defense_guide": "Advanced Defense Guide",
  "item.deceasedcraft.advanced_endurance_guide": "Advanced Endurance Guide",
  "item.deceasedcraft.advanced_precision_guide": "Advanced Precision Guide",
  "item.deceasedcraft.advanced_spelunker_guide": "Advanced Spelunking Guide",
  "item.deceasedcraft.advanced_vitality_guide": "Advanced Vitality Guide",
  "item.deceasedcraft.incomplete_advanced_armor_component": "Incomplete Advanced Armor Component",
  "item.deceasedcraft.incomplete_aircraft_engine": "Incomplete Aircraft Engine",
  "item.deceasedcraft.incomplete_attachment_assembly_parts": "Incomplete Attachment Assembly Parts",
  "item.deceasedcraft.incomplete_basic_armor_component": "Incomplete Basic Armor Component",
  "item.deceasedcraft.incomplete_diesel_engine": "Incomplete Diesel Engine",
  "item.deceasedcraft.incomplete_huge_diesel_engine": "Incomplete Huge Diesel Engine",
  "item.deceasedcraft.incomplete_intermediate_armor_component": "Incomplete Intermediate Armor Component",
  "item.deceasedcraft.incomplete_large_diesel_engine": "Incomplete Large Diesel Engine",
  "item.deceasedcraft.incomplete_pistol_assembly_parts": "Incomplete Pistol Assembly Parts",
  "item.deceasedcraft.incomplete_shotgun_assembly_parts": "Incomplete Shotgun Assembly Parts",
  "item.deceasedcraft.incomplete_smg_assembly_parts": "Incomplete SMG Assembly Parts",
  "item.deceasedcraft.incomplete_rifle_assembly_parts": "Incomplete Rifle Assembly Parts",
  "item.deceasedcraft.incomplete_sniper_assembly_parts": "Incomplete Sniper Assembly Parts",
  "item.deceasedcraft.incomplete_special_assembly_parts": "Incomplete Special Assembly Parts",
  "item.deceasedcraft.incomplete_hmg_assembly_parts": "Incomplete HMG Assembly Parts",
  "item.deceasedcraft.incomplete_sports_wheel": "Incomplete Sports Wheel",
  "item.deceasedcraft.x_factor": "X Factor",
  "item.deceasedcraft.silica_dust": "Silica Dust",
  "item.deceasedcraft.rubber": "Rubber",
  "item.deceasedcraft.polyethylene": "Polyethylene",
  "item.deceasedcraft.resistant_fiber": "High-Resistance Fiber",
  "item.deceasedcraft.resistant_fabric": "High-Resistance Fabric",
  "item.deceasedcraft.high_carbon_steel_alloy": "High-Carbon Steel Alloy",
  "item.deceasedcraft.bullet_casing_9mm_round": "9mm Bullet Casing",
  "item.deceasedcraft.bullet_casing_12g": "12 Gauge Shell Casing",
  "item.deceasedcraft.bullet_casing_45acp": ".45 ACP Bullet Casing",
  "item.deceasedcraft.bullet_casing_46x30": "4.6mm AP Bullet Casing",
  "item.deceasedcraft.bullet_casing_50bmg": ".50 BMG Bullet Casing",
  "item.deceasedcraft.bullet_casing_57x28": "5.7mm AP Bullet Casing",
  "item.deceasedcraft.bullet_casing_58x42": "5.8mm DBP87 Bullet Casing",
  "item.deceasedcraft.bullet_casing_762x25": "7.62x25mm Tokarev Bullet Casing",
  "item.deceasedcraft.bullet_casing_762x39": "7.62x39mm Bullet Casing",
  "item.deceasedcraft.bullet_casing_762x54": "7.62x54mmR Bullet Casing",
  "item.deceasedcraft.bullet_casing_30_06": ".30-06 Bullet Casing ",
  "item.deceasedcraft.bullet_casing_357magnum": ".357 Magnum Bullet Casing ",
  "item.deceasedcraft.bullet_casing_37mm": "37mm Bullet Casing ",
  "item.deceasedcraft.bullet_casing_40mm": "40mm Bullet Casing ",
  "item.deceasedcraft.bullet_casing_556x45": "5.56x45 Bullet Casing ",
  "item.deceasedcraft.bullet_casing_ae50": ".50 AE Bullet Casing",
  "item.deceasedcraft.bullet_casing_308": ".308 Winchester Bullet Casing",
  "item.deceasedcraft.bullet_casing_338": ".338 Lapua Bullet Casing",
  "item.deceasedcraft.bullet_casing_nato556": "5.56x45mm Bullet Casing",
  "item.deceasedcraft.bullet_casing_win3030": ".30-30 Winchester Bullet Casing",
  "item.deceasedcraft.mold_bullet_casing_9mm": "Metal Press Mold: 9mm Bullet Casing",
  "item.deceasedcraft.mold_bullet_casing_12g": "Metal Press Mold: 12 Gauge Shell Casing",
  "item.deceasedcraft.mold_bullet_casing_46x30": "Metal Press Mold: 4.6mm AP Bullet Casing",
  "item.deceasedcraft.mold_bullet_casing_50bmg": "Metal Press Mold: .50 BMG Bullet Casing",
  "item.deceasedcraft.mold_bullet_casing_57x28": "Metal Press Mold: 5.7mm AP Bullet Casing",
  "item.deceasedcraft.mold_bullet_casing_58x42": "Metal Press Mold: 5.8mm DBP87 Bullet Casing",
  "item.deceasedcraft.mold_bullet_casing_762x25": "Metal Press Mold: 7.62x25mm Tokarev Bullet Casing",
  "item.deceasedcraft.mold_bullet_casing_762x39": "Metal Press Mold: 7.62x39mm Bullet Casing",
  "item.deceasedcraft.mold_bullet_casing_762x54": "Metal Press Mold: 7.62x54mmR Bullet Casing",
  "item.deceasedcraft.mold_bullet_casing_ae50": "Metal Press Mold: .50 AE Bullet Casing",
  "item.deceasedcraft.mold_bullet_casing_308": "Metal Press Mold: .308 Winchester Bullet Casing",
  "item.deceasedcraft.mold_bullet_casing_338": "Metal Press Mold: .338 Lapua Bullet Casing",
  "item.deceasedcraft.mold_bullet_casing_45acp": "Metal Press Mold: .45 ACP Bullet Casing",
  "item.deceasedcraft.mold_bullet_casing_win3030": "Metal Press Mold: .30-30 Winchester Bullet Casing",
  "item.deceasedcraft.mold_bullet_casing_30_06": "Metal Press Mold: .30-06 Bullet Casing ",
  "item.deceasedcraft.mold_bullet_casing_357magnum": "Metal Press Mold: .357 Magnum Bullet Casing ",
  "item.deceasedcraft.mold_bullet_casing_37mm": "Metal Press Mold: 37mm Bullet Casing ",
  "item.deceasedcraft.mold_bullet_casing_40mm": "Metal Press Mold: 40mm Bullet Casing ",
  "item.deceasedcraft.mold_bullet_casing_556x45": "Metal Press Mold: 5.56x45 Bullet Casing ",
  "item.deceasedcraft.mold_basic_processor": "Metal Press Mold: Basic Processor",
  "item.deceasedcraft.mold_improved_processor": "Metal Press Mold: Improved Processor",
  "item.deceasedcraft.mold_advanced_processor": "Metal Press Mold: Advanced Processor",
  "item.deceasedcraft.research_paper_1": "Research Paper No.1",
  "item.deceasedcraft.research_paper_2": "Research Paper No.2",
  "item.deceasedcraft.research_paper_3": "Research Paper No.3",
  "item.deceasedcraft.research_paper_4": "Research Paper No.4",
  "item.deceasedcraft.research_paper_5": "Research Paper No.5",
  "item.deceasedcraft.research_book": "Research Book",
  "item.deceasedcraft.formula_x": "Formula X",
  "item.deceasedcraft.horde_beacon": "Horde Beacon",
  "item.deceasedcraft.survivor_radar": "Survivor Radar",
  "item.deceasedcraft.flyer_multi_policestation": "Police Station Flyer - Curfew Warning",
  "item.deceasedcraft.flyer_multi_polyclinic": "Polyclinic Flyer - Vaccination Schedule",
  "item.deceasedcraft.flyer_multi_communitycenter": "Community Center Flyer - Events",
  "item.deceasedcraft.flyer_multi_workshop": "Car Workshop Flyer - Hiring Mechanic",
  "item.deceasedcraft.flyer_multi_timbertower": "Hybrid Timber Tower Flyer - Internship Openings",
  "item.deceasedcraft.flyer_multi_officethefirst": "The First Flyer - Technical Job Openings",
  "item.deceasedcraft.flyer_multi_filmworkstower": "Filmworks Tower Flyer - Hiring Stuntman",
  "item.deceasedcraft.flyer_multi_courtyardofficetower": "Courtyard Office Tower Flyer - Hiring Plumber",
  "item.deceasedcraft.flyer_multi_sunkenclub": "Sunken Clubhouse Flyer - Anime Gathering",
  "item.deceasedcraft.flyer_multi_gallery": "Gallery Flyer - Grand Opening",
  "item.deceasedcraft.flyer_multi_sunkenmonumentpark": "Sunken Monument Park Flyer - Abyss Mining Protest",
  "item.deceasedcraft.flyer_multi_casino": "Casino Flyer - Temporary Closure",
  "item.deceasedcraft.flyer_multi_thering": "The Ring Flyer - Temporary Closure",
  "item.deceasedcraft.flyer_multi_taigaresidence": "Taiga Residence Flyer - Stay at Home Notice",
  "item.deceasedcraft.flyer_multi_oasiscondo": "Oasis Condominium Flyer - Vaccination Schedule",
  "item.deceasedcraft.flyer_multi_flatapartment": "Small Flat Apartment Flyer - Lockdown In Progress",
  "item.deceasedcraft.flyer_multi_flatmedium": "Medium Flat Apartment Flyer - Lockdown Until Further Notice",
  "item.deceasedcraft.flyer_multi_flatlarge": "Large Flat Apartment Flyer - Lockdown Until Further Notice",
  "item.deceasedcraft.flyer_multi_hospitaldamaged": "Hospital Flyer - Vaccination Schedule",
  "item.deceasedcraft.flyer_multi_policeapartment": "Police Apartment Flyer - Help Needed",
  "item.deceasedcraft.flyer_multi_verticalschool": "Vertical School Flyer - Emergency School Closure Notice",
  "item.deceasedcraft.flyer_multi_cafe": "Cafeteria Flyer - Closure Notice",
  "item.deceasedcraft.flyer_multi_hospital": "Hospital Flyer - Hiring: Assistant Scientist ",
  "item.deceasedcraft.flyer_multi_convenientstore": "Convenience Store Flyer - Closure Notice",
  "item.deceasedcraft.flyer_multi_gunstore": "Gun Store Flyer - Closure Notice",
  "item.deceasedcraft.flyer_multi_terraceplaza": "Terrace Plaza Mall Flyer - Closure Notice",
  "item.deceasedcraft.police_badge": "Police Badge",
  "item.deceasedcraft.police_badge.description": "\u00a76Gives a chance to find pistol ammunition when looting containers.",
  "effectId.deceasedcraft.pistol_ammo_loot": "",
  "item.deceasedcraft.outlaw_badge": "Outlaw Badge",
  "item.deceasedcraft.outlaw_badge.description": "\u00a76Gives a chance to find shotgun ammunition when looting containers.",
  "effectId.deceasedcraft.shotgun_ammo_loot": "",
  "item.deceasedcraft.army_badge": "Army Badge",
  "item.deceasedcraft.army_badge.description": "\u00a76Gives a chance to find rifle ammunition when looting containers.",
  "effectId.deceasedcraft.rifle_ammo_loot": "",
  "item.deceasedcraft.special_forces_badge": "Special Force Badge",
  "item.deceasedcraft.special_forces_badge.description": "\u00a76Gives a chance to find sniper ammunition when looting containers.",
  "effectId.deceasedcraft.sniper_ammo_loot": "",
  "item.deceasedcraft.elite_special_forces_badge": "Elite Special Force Badge",
  "item.deceasedcraft.elite_special_forces_badge.description": "\u00a76Gives a chance to find special ammunition when looting containers.",
  "effectId.deceasedcraft.special_ammo_loot": "",
  "item.deceasedcraft.medic_badge": "Medic Badge",
  "item.deceasedcraft.medic_badge.description": "\u00a76Gives a chance to find medical supplies when looting containers.",
  "effectId.deceasedcraft.medic_loot": "",
  "item.deceasedcraft.chef_badge": "Chef Badge",
  "item.deceasedcraft.chef_badge.description": "\u00a76Gives a chance to find food when looting containers.",
  "effectId.deceasedcraft.chef_loot": "",
  "item.deceasedcraft.miner_badge": "Miner Badge",
  "item.deceasedcraft.miner_badge.description": "\u00a76Gives a chance to find ingots when looting containers.",
  "effectId.deceasedcraft.miner_loot": "",
  "itemGroup.deceasedTab": "Deceased Craft",
  "suffuse.gun.qbz951s.name": "QBZ951S",
  "gz.gun.m4_exotic_t1.name": "Eagle Bearer",
  "deceasedcraft.tip.parkour": "TqLxQuanZ: Did you know you can perform parkour? Be sure to check out the ParCool book guide for tips and techniques.",
  "deceasedcraft.tip.advance_equipments": "TqLxQuanZ: Many advanced materials require machines from Immersive Engineering or Create to manufacture, so be sure to familiarize yourself with them.",
  "deceasedcraft.tip.heavy_machines": "TqLxQuanZ: Many of Immersive Engineering's multiblock machines can be found in buildings in the wasteland.",
  "deceasedcraft.tip.nature_compass": "TqLxQuanZ: Unable to find the biome you need? Give Nature's Compass a try!",
  "deceasedcraft.tip.weapons": "TqLxQuanZ: Weapons have varying attack ranges, speeds, and patterns.",
  "deceasedcraft.tip.building_loots": "TqLxQuanZ: Each type of building contains unique loot specific to its category. Loot restaurants for food, hospitals for medical supplies, or police stations for guns!",
  "deceasedcraft.tip.bullets": "TqLxQuanZ: You can acquire bullets or ammunition from special buildings or purchase from specific NPC.",
  "deceasedcraft.tip.c70": "_C70_: Converting an existing building into your base is a recommended strategy, as it can provide shelter and security while saving resources.",
  "deceasedcraft.tip.hazmat": "TqLxQuanZ: The Hazmat suit offers immunity to infection, making them a crucial protective garment against zombies.",
  "deceasedcraft.tip.straighten_car": "CaptainSparklez: You can press space bar while driving to straighten your car. Helps a lot when navigating the subways.",
  "deceasedcraft.tip.quest_book": "Mygnol: Remember, you can always consult the Quest Book if you're lost at any time by pressing F7.",
  "login.message": "\u00a76Press \u00a7b[F7] \u00a76to open the guide book for guides and quests! If this is a new world, you will have \u00a7bone\u00a76 day of safety. Please take your time to read the guide book!",
  "building.haunted.chest": "\u00a7cYou cannot loot chests until you've defeated the horde!",
  "building.haunted.enter": "\u00a7cYou've entered a horde building!",
  "building.haunted.cleared": "\u00a7aThe horde has been defeated!",
  "building.haunted.halfway": "\u00a7eThe horde seems to be lessening...",
  "deceasedcraft.horde.server_day_start": "It is day",
  "deceasedcraft.horde.server_day_end": "on the server.",
  "deceasedcraft.horde.playtime_day_start": "You've played for",
  "deceasedcraft.horde.playtime_day_end": "ingame days.",
  "deceasedcraft.horde.horde_day_start": "The horde comes for you in",
  "deceasedcraft.horde.horde_day_end": "ingame days.",
  "item.minecraft.enchanted_book": "Upgrade Parts",
  "deceasedcraft.survivor.signal.message": "Searching for survivor signals...",
  "deceasedcraft.survivor.signal.none": "No signals found.",
  "deceasedcraft.flyer.learn": "Data Registered - You can now locate \u00a7b%s\u00a7r using your Building Radar!",
  "skills.combat": "Combat",
  "skills.combat.description": "Gain XP by killing zombies with melee weapons!",
  "skills.combat.melee_damage": "Melee Damage",
  "skills.combat.attack_speed": "Attack Speed",
  "skills.combat.knockback": "Knockback",
  "skills.precision": "Precision",
  "skills.precision.description": "Gain XP by killing zombies with guns!",
  "skills.precision.ranged_damage": "Ranged Damage",
  "skills.precision.critical_chance": "Critical Chance",
  "skills.precision.critical_damage": "Critical Damage",
  "skills.defense": "Defense",
  "skills.defense.description": "Gain XP by receiving damage from enemies!",
  "skills.defense.armor_toughness_bonus": "Armor Toughness",
  "skills.defense.armor_bonus": "Armor Bonus",
  "skills.defense.resistance": "Resistance",
  "skills.vitality": "Vitality",
  "skills.vitality.description": "Gain XP by recovering health!",
  "skills.vitality.health": "Health",
  "skills.vitality.resilience": "Resilience",
  "skills.vitality.resilience.description": "Increases the minimum amount of hearts you can have after dying.",
  "skills.vitality.healing": "Healing",
  "skills.vitality.healing.description": "Provides a bonus heal from all healing sources.",
  "skills.athlete": "Athlete",
  "skills.athlete.description": "Gain XP by running, jumping and swimming!",
  "skills.athlete.movement_speed": "Movement Speed",
  "skills.athlete.swim_speed": "Swim Speed",
  "skills.athlete.dodge": "Dodge",
  "skills.athlete.dodge.description": "Increases the chance you can evade an attack within melee range.",
  "skills.endurance": "Endurance",
  "skills.endurance.description": "Gain XP by running, jumping, swimming, or by receiving damage from enemies!",
  "skills.endurance.stamina": "Max Stamina",
  "skills.endurance.stamina_recovery": "Stamina Recovery",
  "skills.endurance.fall_reduction": "Fall Reduction",
  "skills.endurance.fall_reduction.description": "Increases the distance you can fall without taking damage.",
  "skills.spelunker": "Spelunker",
  "skills.spelunker.description": "Gain XP by mining ores!",
  "skills.spelunker.mining": "Mining Speed",
  "skills.spelunker.mining.description": "Increase Mining Speed",
  "skills.spelunker.fortune": "Fortune",
  "skills.spelunker.fortune.description": "Increase chance to get extra ore when mining.",
  "skills.spelunker.experience_gained": "Experience Gain",
  "skills.spelunker.experience_gained.description": "Increase experience gain for level from any source.",
  "skills.spelunker.anvil_cost": "Anvil Cost",
  "skills.spelunker.luck": "Luck",
  "skills.spelunker.luck.description": "Find more loot inside chests.",
  "armors.fullset.description": "\u00a76 Full Set Effect:",
  "tooltip.translation.spacecatasb.settitle.armors.anarchist.title": "Anarchist",
  "armors.anarchist.description": "\u00a7a+1 Luck",
  "tooltip.translation.spacecatasb.settitle.armors.army_general.title": "Army General",
  "armors.army_general.description_damage": "\u00a7a +50% Melee Damage",
  "armors.army_general.description_as": "\u00a7a +15% Attack Speed",
  "tooltip.translation.spacecatasb.settitle.armors.national_army.title": "National Army",
  "armors.national_army.description_reduction": "\u00a7a +20% Damage Reduction",
  "armors.national_army.description_damage": "\u00a7a +30% Melee Damage",
  "armors.national_army.description_ranged_damage": "\u00a7d +30% Ranged Damage",
  "tooltip.translation.spacecatasb.settitle.armors.un_army.title": "UN Peacekeeper",
  "armors.un_army.description_ranged": "\u00a7d +30% Ranged Damage",
  "armors.un_army.description_movement": "\u00a7a +30% Movement Speed",
  "armors.un_army.description_as": "\u00a7a +30% Attack Speed",
  "armors.un_army.description_health": "\u00a7a +30% Bonus Healing",
  "tooltip.translation.spacecatasb.settitle.armors.construction.title": "Construction Worker",
  "armors.construction.description_haste": "\u00a76 Grants Haste Effect",
  "armors.construction.description_damage": "\u00a7a +50% Melee Damage",
  "tooltip.translation.spacecatasb.settitle.armors.fire_fighter.title": "Fire Fighter",
  "armors.fire_fighter.description_fire": "\u00a76 Grants Fire Resistance",
  "armors.fire_fighter.description_damage": "\u00a7a +50% Melee Damage",
  "armors.fire_fighter.description_as": "\u00a7a +20% Attack Speed",
  "tooltip.translation.spacecatasb.settitle.armors.fighter.title": "Fighter",
  "armors.fighter_t1.description_damage": "\u00a7a +15% Melee Damage",
  "armors.fighter_t1.description_as": "\u00a7a +15% Attack Speed",
  "armors.fighter_t2.description_damage": "\u00a7a +40% Melee Damage",
  "armors.fighter_t2.description_as": "\u00a7a +25% Attack Speed",
  "armors.fighter_t2.description_movement": "\u00a7a +10% Movement Speed",
  "tooltip.translation.spacecatasb.settitle.armors.football.title": "Football",
  "armors.football.description_damage": "\u00a7a +50% Melee Damage",
  "armors.football.description_movement": "\u00a7a +30% Movement Speed",
  "tooltip.translation.spacecatasb.settitle.armors.forest_guard.title": "Forest Guard",
  "armors.forest_guard.description_ranged_damage": "\u00a7d +25% Ranged Damage",
  "armors.forest_guard.description_movement": "\u00a7a +15% Movement Speed",
  "tooltip.translation.spacecatasb.settitle.armors.forest_ghillie.title": "Grass Camo",
  "armors.forest_ghillie.description_movement": "\u00a7a 50% Increased Movement Speed On Grass",
  "tooltip.translation.spacecatasb.settitle.armors.sand_ghillie.title": "Sand Camo",
  "armors.sand_ghillie.description_movement": "\u00a7a 50% Increased Movement Speed On Sand",
  "tooltip.translation.spacecatasb.settitle.armors.snow_ghillie.title": "Snow Camo",
  "armors.snow_ghillie.description_movement": "\u00a7a 50% Increased Movement Speed On Snow",
  "tooltip.translation.spacecatasb.settitle.armors.ballistic.title": "Ballistic Protection",
  "armors.nausea": "\u00a76 Grants Nausea Immunity",
  "armors.blindness": "\u00a76 Grants Blindness Immunity",
  "tooltip.translation.spacecatasb.settitle.armors.biker.title": "Cyclist",
  "tooltip.translation.spacecatasb.settitle.armors.motorcyclist.title": "Motorcyclist",
  "tooltip.translation.spacecatasb.settitle.armors.officer.title": "Officer",
  "tooltip.translation.spacecatasb.settitle.armors.radiation.title": "Radiation Protection",
  "armors.radiation.description_radiation": "\u00a76 Grants Radiation Immunity",
  "tooltip.translation.spacecatasb.settitle.armors.sports.title": "Sporting",
  "tooltip.translation.spacecatasb.settitle.armors.hunting.title": "Hunting",
  "armors.hunting.description_as": "\u00a7a +10% Attack Speed",
  "armors.hunting.description_as_2": "\u00a7a +15% Attack Speed",
  "armors.hunting.description_damage": "\u00a7a +50% Melee Damage",
  "tooltip.translation.spacecatasb.settitle.armors.military_riot.title": "Military Riot",
  "armors.military_riot.description_melee": "\u00a7a +20% Melee Damage",
  "armors.military_riot.description_reduction": "\u00a7a +30% Damage Reduction",
  "armors.military_riot.description_as": "\u00a7a +20% Attack Speed",
  "armors.military_riot.description_stamina": "\u00a7a +50% Stamina Recovery",
  "armors.military_riot.description_slowness": "\u00a76 Apply Slowness II Effect When Dealt Damage",
  "tooltip.translation.spacecatasb.settitle.armors.military_urban.title": "Urban Military",
  "armors.military_urban.description_ranged": "\u00a7d +40% Ranged Damage",
  "armors.military_urban.description_movement": "\u00a7a +25% Movement Speed",
  "armors.military_urban.description_crit_chance": "\u00a7a +10% Critical Chance",
  "tooltip.translation.spacecatasb.settitle.armors.nurse.title": "Nurse",
  "armors.nurse.description_damage": "\u00a7a +200% Melee Damage",
  "armors.nurse.description_health": "\u00a76 +50% Bonus Healing",
  "tooltip.translation.spacecatasb.settitle.armors.police.title": "Police Officer",
  "armors.police.description_damage": "\u00a7a +15% Melee Damage",
  "armors.police.description_damage_2": "\u00a7a +50% Melee Damage",
  "armors.police.description_slowness": "\u00a76 Apply Slowness Effect When Dealt Damage",
  "tooltip.translation.spacecatasb.settitle.armors.royal_police.title": "Royal Canada Police Officer",
  "armors.royal_police.description_movement": "\u00a7a +15% Movement Speed",
  "armors.royal_police.description_ranged": "\u00a7d +40% Ranged Damage",
  "tooltip.translation.spacecatasb.settitle.armors.hazmat.title": "Hazmat",
  "tooltip.translation.spacecatasb.settitle.armors.biohazard.title": "Biohazard",
  "armors.biohazard.description_ranged": "\u00a7d Full Set +100% Pistol Damage",
  "armors.biohazard.description_poison": "\u00a76 Grants Poison Immunity",
  "armors.biohazard.description_blindness": "\u00a76 Grants Blindness Immunity",
  "armors.biohazard.description_nausea": "\u00a76 Grants Nausea Immunity",
  "armors.biohazard.description_infection": "\u00a76 Grants Infection Immunity",
  "armors.biohazard.description_mutagen": "\u00a76 Grants Mutagen Sickness Immunity",
  "armors.biohazard.description_fumes": "\u00a76 Grants Toxic Fumes Immunity",
  "armors.biohazard.description_gooed": "\u00a76 Grants Gooed Immunity",
  "armors.biohazard.description_toxic": "\u00a76 Grants Toxicity Immunity",
  "armors.biohazard.description_insulated": "\u00a7e Grants Insulation",
  "tooltip.translation.spacecatasb.settitle.armors.swat.title": "SWAT",
  "armors.swat.description_ranged": "\u00a7d +25% Ranged Damage",
  "armors.swat.description_melee": "\u00a7a +25% Melee Damage",
  "armors.swat.description_as": "\u00a7a +10% Attack Speed",
  "armors.swat.description_reduction": "\u00a7a +20% Damage Reduction",
  "armors.swat.description_movement": "\u00a7a +15% Movement Speed",
  "armors.swat.description_weakness": "\u00a76 Grants Weakness Immunity",
  "tooltip.translation.spacecatasb.settitle.armors.swat_riot.title": "SWAT Riot",
  "armors.swat_riot.description_reduction": "\u00a7a +40% Damage Reduction",
  "armors.swat_riot.description_movement": "\u00a7a +15% Movement Speed",
  "armors.swat_riot.description_as": "\u00a7a +25% Attack Speed",
  "armors.swat_riot.description_melee": "\u00a7a +50% Melee Damage",
  "armors.swat_riot.description_weakness": "\u00a76 Grants Weakness Immunity",
  "tooltip.translation.spacecatasb.settitle.armors.bombsquad.title": "Bomb Squad",
  "armors.bombsquad.description_reduction": "\u00a7a +60% Damage Reduction",
  "armors.bombsquad.description_shred": "\u00a7a +25% Shred Protection",
  "armors.bombsquad.description_movement": "\u00a7c -40% Movement Speed",
  "armors.bombsquad.description_weakness": "\u00a76 Grants Weakness Immunity",
  "armors.bombsquad.description_toxic": "\u00a76 Grants Toxicity Immunity",
  "armors.bombsquad.description_gooed": "\u00a76 Grants Gooed Immunity",
  "tooltip.translation.spacecatasb.settitle.armors.juggernaut.title": "Juggernaut",
  "armors.juggernaut.description_ranged": "\u00a7d +25% Ranged Damage",
  "armors.juggernaut.description_shred": "\u00a7a +15% Shred Protection",
  "armors.juggernaut.description_reduction": "\u00a7a +40% Damage Reduction",
  "armors.juggernaut.description_movement": "\u00a7c -25% Movement Speed",
  "armors.juggernaut.description_weakness": "\u00a76 Grants Weakness Immunity",
  "armors.juggernaut.description_toxic": "\u00a76 Grants Toxicity Immunity",
  "tooltip.translation.spacecatasb.settitle.armors.soldier.title": "Soldier",
  "armors.soldier.description_ranged": "\u00a7d +25% Ranged Damage",
  "armors.soldier.description_crit_dmg": "\u00a7a +50% Crit Damage",
  "armors.soldier.description_reduction": "\u00a7a +20% Damage Reduction",
  "armors.soldier.description_movement": "\u00a7a +15% Movement Speed",
  "armors.soldier.description_weakness": "\u00a76 Grants Weakness Immunity",
  "tooltip.translation.spacecatasb.settitle.armors.spec_ops.title": "Spec Ops",
  "armors.spec_ops.description_ranged": "\u00a7d +50% Ranged Damage",
  "armors.spec_ops.description_crit_chance": "\u00a7a +10% Critical Chance",
  "armors.spec_ops.description_reduction": "\u00a7a +20% Damage Reduction",
  "armors.spec_ops.description_movement": "\u00a7a +15% Movement Speed",
  "armors.spec_ops.description_weakness": "\u00a76 Grants Weakness Immunity",
  "travelerstitles.biome.biomesoplenty.shrubland": "Suburb Residential | \u2620 | \ud83c\udf21Warm",
  "biome.biomesoplenty.shrubland.color": "50BA57",
  "travelerstitles.biome.biomesoplenty.grassland": "Suburb Residential | \u2620 | \ud83c\udf21Warm",
  "biome.biomesoplenty.grassland.color": "50BA57",
  "travelerstitles.biome.minecraft.plains": "Highrise Office | \u2620\u2620 | \ud83c\udf21Hot",
  "biome.minecraft.plains.color": "D89746",
  "travelerstitles.biome.minecraft.sunflower_plains": "Highrise Office | \u2620\u2620 | \ud83c\udf21Hot",
  "biome.minecraft.sunflower_plains.color": "D89746",
  "travelerstitles.biome.biomesoplenty.orchard": "Highrise Office | \u2620\u2620 | \ud83c\udf21Hot",
  "biome.biomesoplenty.orchard.color": "D89746",
  "travelerstitles.biome.biomesoplenty.pasture": "Highrise Office | \u2620\u2620 | \ud83c\udf21Hot",
  "biome.biomesoplenty.pasture.color": "D89746",
  "travelerstitles.biome.biomesoplenty.prairie": "Highrise Office | \u2620\u2620 | \ud83c\udf21Hot",
  "biome.biomesoplenty.prairie.color": "D89746",
  "travelerstitles.biome.biomesoplenty.lavender_field": "Highrise Office | \u2620\u2620 | \ud83c\udf21Hot",
  "biome.biomesoplenty.lavender_field.color": "D89746",
  "travelerstitles.biome.biomesoplenty.mediterranean_forest": "Highrise Office | \u2620\u2620 | \ud83c\udf21Hot",
  "biome.biomesoplenty.mediterranean_forest.color": "D89746",
  "travelerstitles.biome.biomesoplenty.woodland": "Highrise Office | \u2620\u2620 | \ud83c\udf21Hot",
  "biome.biomesoplenty.woodland.color": "D89746",
  "travelerstitles.biome.biomesoplenty.old_growth_woodland": "Highrise Office | \u2620\u2620 | \ud83c\udf21Hot",
  "biome.biomesoplenty.old_growth_woodland.color": "D89746",
  "travelerstitles.biome.biomesoplenty.rainforest": "Highrise Hotel | \u2620\u2620\u2620 | \ud83c\udf21Scorching",
  "biome.biomesoplenty.rainforest.color": "D87346",
  "travelerstitles.biome.biomesoplenty.rocky_rainforest": "Highrise Hotel | \u2620\u2620\u2620 | \ud83c\udf21Scorching",
  "biome.biomesoplenty.rocky_rainforest.color": "D87346",
  "travelerstitles.biome.biomesoplenty.scrubland": "Highrise Hotel | \u2620\u2620\u2620 | \ud83c\udf21Scorching",
  "biome.biomesoplenty.scrubland.color": "D87346",
  "travelerstitles.biome.biomesoplenty.tropics": "Highrise Hotel | \u2620\u2620\u2620 | \ud83c\udf21Scorching",
  "biome.biomesoplenty.tropics.color": "D87346",
  "travelerstitles.biome.biomesoplenty.floodplain": "Highrise Hotel | \u2620\u2620\u2620 | \ud83c\udf21Scorching",
  "biome.biomesoplenty.floodplain.color": "D87346",
  "travelerstitles.biome.biomesoplenty.lush_desert": "Highrise Hotel | \u2620\u2620\u2620 | \ud83c\udf21Scorching",
  "biome.biomesoplenty.lush_desert.color": "D87346",
  "travelerstitles.biome.biomesoplenty.lush_savanna": "Highrise Hotel | \u2620\u2620\u2620 | \ud83c\udf21Scorching",
  "biome.biomesoplenty.lush_savanna.color": "D87346",
  "travelerstitles.biome.minecraft.taiga": "Highrise Residential | \u2620\u2620 | \ud83c\udf21Cold",
  "biome.minecraft.taiga.color": "57AAAA",
  "travelerstitles.biome.minecraft.old_growth_pine_taiga": "Highrise Residential | \u2620\u2620 | \ud83c\udf21Cold",
  "biome.minecraft.old_growth_pine_taiga.color": "57AAAA",
  "travelerstitles.biome.minecraft.old_growth_spruce_taiga": "Highrise Residential | \u2620\u2620 | \ud83c\udf21Cold",
  "biome.minecraft.old_growth_spruce_taiga.color": "57AAAA",
  "travelerstitles.biome.biomesoplenty.field": "Highrise Residential | \u2620\u2620 | \ud83c\udf21Cold",
  "biome.biomesoplenty.field.color": "57AAAA",
  "travelerstitles.biome.biomesoplenty.forested_field": "Highrise Residential | \u2620\u2620 | \ud83c\udf21Cold",
  "biome.biomesoplenty.forested_field.color": "57AAAA",
  "travelerstitles.biome.biomesoplenty.coniferous_forest": "Highrise Residential | \u2620\u2620 | \ud83c\udf21Cold",
  "biome.biomesoplenty.coniferous_forest.color": "57AAAA",
  "travelerstitles.biome.biomesoplenty.fir_clearing": "Highrise Residential | \u2620\u2620 | \ud83c\udf21Cold",
  "biome.biomesoplenty.fir_clearing.color": "57AAAA",
  "travelerstitles.biome.biomesoplenty.maple_woods": "Highrise Residential | \u2620\u2620 | \ud83c\udf21Cold",
  "biome.biomesoplenty.maple_woods.color": "57AAAA",
  "travelerstitles.biome.minecraft.snowy_plains": "Retail District  | \u2620\u2620\u2620 | \ud83c\udf21Freezing",
  "biome.minecraft.snowy_plains.color": "AAC4D2",
  "travelerstitles.biome.minecraft.snowy_taiga": "Retail District  | \u2620\u2620\u2620 | \ud83c\udf21Freezing",
  "biome.minecraft.snowy_taiga.color": "AAC4D2",
  "travelerstitles.biome.biomesoplenty.cold_desert": "Retail District  | \u2620\u2620\u2620 | \ud83c\udf21Freezing",
  "biome.biomesoplenty.cold_desert.color": "AAC4D2",
  "travelerstitles.biome.biomesoplenty.tundra": "Retail District  | \u2620\u2620\u2620 | \ud83c\udf21Freezing",
  "biome.biomesoplenty.tundra.color": "AAC4D2",
  "travelerstitles.biome.biomesoplenty.dead_forest": "Retail District  | \u2620\u2620\u2620 | \ud83c\udf21Freezing",
  "biome.biomesoplenty.dead_forest.color": "AAC4D2",
  "travelerstitles.biome.biomesoplenty.snowy_fir_clearing": "Retail District  | \u2620\u2620\u2620 | \ud83c\udf21Freezing",
  "biome.biomesoplenty.snowy_fir_clearing.color": "AAC4D2",
  "travelerstitles.biome.biomesoplenty.snowy_coniferous_forest": "Retail District  | \u2620\u2620\u2620 | \ud83c\udf21Freezing",
  "biome.biomesoplenty.snowy_coniferous_forest.color": "AAC4D2",
  "travelerstitles.biome.biomesoplenty.snowy_maple_woods": "Retail District  | \u2620\u2620\u2620 | \ud83c\udf21Freezing",
  "biome.biomesoplenty.snowy_maple_woods.color": "AAC4D2",
  "quest.intro": "Useful Hotkeys",
  "quest.intro.subtitle": "Beginners Guide to Modded Minecraft",
  "quest.intro.hotkeys.title": "Hotkey List",
  "quest.intro.hotkeys.subtitle": "The numbers... what do they mean?!",
  "quest.intro.hotkeys.description_1": "Below is a list of hotkeys you might find useful while playing.",
  "quest.intro.hotkeys.description_2": "Feel free to rebind them in the controls menu!",
  "quest.intro.hotkeys.description_3": "\u00a76F6:\u00a7r Advancements\n\u00a76F7:\u00a7r Quest Book\n\u00a76F8:\u00a7r NPC Quest Log\n\u00a76F9:\u00a7r Voice Chat Menu\n\u00a76F10:\u00a7r Skill Tree\n\n\u00a76H:\u00a7r Inspect your body limbs health.\n\u00a76G:\u00a7r Change your gun\u2019s fire mode.\n\u00a76B:\u00a7r Open Backpack\n\u00a76F:\u00a7r When holding a gun, interact as though using right click. When using the item scrapper table, place item on table.\n\u00a76Z:\u00a7r Open your gun\u2019s attachment window.\n\u00a76I:\u00a7r Open Car and Plane Inventory.\n\u00a76X:\u00a7r Start Car Engine.\n\u00a76R:\u00a7rWhen holding a gun, reload. When holding a melee weapon, throw weapon.\n\u00a76V:\u00a7r Melee if gun has a melee weapon.\n\u00a76C:\u00a7r Crawl/Slide.\n\u00a76N:\u00a7r Inspect Gun, open night vision.\n\u00a76M:\u00a7r Open world map.\n\u00a76Down Arrow:\u00a7r Throttle down simple planes.\n\u00a76Up Arrow:\u00a7r Throttle up simple planes.\n\u00a76Forward Slash:\u00a7r Open world map settings.\n\u00a76Alt+P:\u00a7r Parcool Settings",
  "quest.guide": "\u00a76\u00a7lGuides",
  "quest.guide.world.foodhealth.title": "More Food, More Health",
  "quest.guide.world.foodhealth.subtitle": "Stress eating.",
  "quest.guide.world.foodhealth.description_1": "The more types of food you consume, the more \u00a7bbonus hearts\u00a7r you get.",
  "quest.guide.world.foodhealth.description_2": "This guidebook serves as a tracker for the foods you have eaten.",
  "quest.guide.world.foodhealth.description_3": "\u00a7cWARNING:\u00a7r It is recommended you try to focus on increasing your max HP only once you're confident you can survive, as these bonuses can only be claimed once!",
  "quest.guide.parkour": "ParCool!",
  "quest.guide.parkour.title": "Beginner's Guide to Parkour",
  "quest.guide.parkour.subtitle": "This book... it's written in parkour...",
  "quest.guide.parkour.description_1": "Many of the important skills are listed in the images below. For a more comprehensive guide, make sure to read through the \u00a7bParcool\u00a7r guidebook!",
  "quest.guide.parkour.description_2": "Learning to use parkour properly will give you an advantage when navigating in the city - consider building a parkour course to familiarize yourself.",
  "quest.guide.parkour.description_3": "If you want to \u00a7cdisable\u00a7r certain Parcool actions, press \u00a76[Alt+P]\u00a7r to bring up the config menu.",
  "quest.guide.parkour.crawl": "You can crawl by holding \u00a7bC\u00a7r; it allows you to go through 1-block-height spots.",
  "quest.guide.parkour.ziplinehook.title": "Ziplines",
  "quest.guide.parkour.ziplinehook.subtitle": "Hang in there...",
  "quest.guide.parkour.ziplinehook.description_1": "Parcool introudces \u00a7bziplines\u00a7r, which allow you to travel between buildings that are connected by zipline hooks.",
  "quest.guide.parkour.ziplinehook.description_2": "To begin, craft a wooden or iron zipline hook.",
  "quest.guide.parkour.ziplinerope.title": "Zipline Rope",
  "quest.guide.parkour.ziplinerope.subtitle": "Bridging the Gap",
  "quest.guide.parkour.ziplinerope.description_1": "Once your hooks are installed, you can connect them with zipline rope. \u00a76[Shift-Right Click]\u00a7r to adjust the tension on the rope.",
  "quest.guide.parkour.ziplinerope.description_2": "You can grab onto zipline ropes by jumping and holding right click.",
  "quest.guide.parkour.dodge": "You can dodge by tapping CTRL while moving!",
  "quest.guide.parkour.wall_slide": "You can hold right click when falling next to a wall to go down slowly!",
  "quest.guide.parkour.cling": "You can hold right click near a block border to cling on the wall.",
  "quest.guide.parkour.cat_leap": "Tap shift while running to cat leap!",
  "quest.guide.parkour.vertical_wall_run": "-",
  "quest.guide.parkour.slide": "Hold C while running to slide.",
  "quest.guide.parkour.breakfall": "Press R before landing for minimal damage!",
  "quest.guide.parkour.vault": "-",
  "quest.guide.survival": "Survival",
  "quest.guide.survival.subtitle": "AKA: How to not die instantly.",
  "quest.guide.survival.thirst.title": "Dealing With Thirst",
  "quest.guide.survival.thirst.subtitle": "Be like water.",
  "quest.guide.survival.thirst.description_1": "Bottled water is \u00a7cdirty\u00a7r by default, and must be purified by boiling in order to safely be drunk.",
  "quest.guide.survival.furnace.title": "Let Him Cook - I",
  "quest.guide.survival.furnace.subtitle": "The normal way.",
  "quest.guide.survival.furnace.description_1": "Boil water in a \u00a7bfurnace\u00a7r to purify it, ensuring it is safe for consumption.",
  "quest.guide.survival.cooking_pot.title": "Let Him Cook - II",
  "quest.guide.survival.cooking_pot.subtitle": "The chef's way.",
  "quest.guide.survival.cooking_pot.desc_1": "Boil a water bucket in a \u00a7bcooking pot\u00a7r to get 16 purified water, which you can take out with a glass bottle. Remember to retrieve your bucket!",
  "quest.guide.survival.sink.title": "Water on Demand",
  "quest.guide.survival.sink.subtitle": "Let that Sink In",
  "quest.guide.survival.sink.description_1": "Some sinks can provide an endless supply of water, but keep in mind it still needs to be boiled!",
  "quest.guide.survival.water.title": "Purified Water",
  "quest.guide.survival.water.subtitle": "Crystal clear.",
  "quest.guide.survival.water.description_1": "Once purified, water can be safely consumed.",
  "quest.guide.survival.fiber.title": "Fiber on Demand",
  "quest.guide.survival.fiber.subtitle": "Hemp 101",
  "quest.guide.survival.fiber.description_1": "Collect \u00a7bhemp seeds\u00a7r from grass and plant them to start growing hemp plants. It's recommended you keep a healthy amount of these, as crafting string uses a lot of fibre.",
  "quest.guide.survival.string.title": "String",
  "quest.guide.survival.string.description_1": "Craft hemp into string, or loot it from cities.",
  "quest.guide.survival.wool.title": "Wool",
  "quest.guide.survival.wool.description_1": "Craft string into wool. Or start a sheep farm.",
  "quest.guide.survival.herbs.title": "Healing Herbs",
  "quest.guide.survival.herbs.subtitle": "It's the green, it's the green, it's the green you need...",
  "quest.guide.survival.herbs.description_1": "Healing herbs are essential for crafting higher tier recovery items. Unfortunately, they can only be looted from \u00a7bmedical buildings\u00a7r.",
  "quest.guide.survival.tonic.title": "Tonic",
  "quest.guide.survival.tonic.description_1": "Craft healing herbs into \u00a7btonic\u00a7r and \u00a7bbandages\u00a7r.",
  "quest.guide.survival.plaster.title": "I need healing.",
  "quest.guide.survival.plaster.subtitle": "For the small ouchies.",
  "quest.guide.survival.plaster.description_1": "Plasters don't heal much, but they are cheap to craft.",
  "quest.guide.survival.bandages.title": "I need healing!",
  "quest.guide.survival.bandages.subtitle": "For larger wounds.",
  "quest.guide.survival.bandages.description_1": "While better than bandages, consider saving up to craft these into \u00a7bmedkits\u00a7r instead, which are much more powerful.",
  "quest.guide.survival.medkit.title": "I NEED HEALING!!",
  "quest.guide.survival.medkit.subtitle": "...I guess we're sewing your arm back on.",
  "quest.guide.survival.medkit.description_1": "The best tier of medical treatment. You could craft these... but perhaps it would be better to try and find them in \u00a7bhospitals\u00a7r.",
  "quest.guide.survival.headache.title": "Headache",
  "quest.guide.survival.headache.subtitle": "Caused by damage to your head.",
  "quest.guide.survival.headache.description_1": "Headaches occasionally give you \u00a7cblindness\u00a7r \u2014 beware!",
  "quest.guide.survival.vulnerability.title": "Vulnerability",
  "quest.guide.survival.vulnerability.subtitle": "Caused by damage to your torso.",
  "quest.guide.survival.vulnerability.description_1": "All damage taken from any source except falling is \u00a7cincreased\u00a7r by 20%% per level.",
  "quest.guide.survival.mining_fatigue.title": "Mining Fatigue",
  "quest.guide.survival.mining_fatigue.subtitle": "Caused by damage to your arms.",
  "quest.guide.survival.mining_fatigue.description_1": "\u00a7cSlows down\u00a7r your mining speed.",
  "quest.guide.survival.weakness.title": "Weakness",
  "quest.guide.survival.weakness.subtitle": "Caused by damage to your arms.",
  "quest.guide.survival.weakness.description_1": "\u00a7cWeakens\u00a7r your attack damage, possibly reducing it to 0 if it's already low enough.",
  "quest.guide.survival.hard_falling.title": "Hard Falling",
  "quest.guide.survival.hard_falling.subtitle": "Caused by damage to your legs.",
  "quest.guide.survival.hard_falling.description_1": "Fall damage is \u00a7cincreased\u00a7r by 20%% per level.",
  "quest.guide.survival.slowness.title": "Slowness",
  "quest.guide.survival.slowness.subtitle": "Caused by damage to your feet.",
  "quest.guide.survival.slowness.description_1": "\u00a7cSlows\u00a7r your movement speed.",
  "quest.guide.survival.life.title": "LIFE",
  "quest.guide.survival.life.subtitle": "Welcome to the world.",
  "quest.guide.survival.life.description_1": "Managing your health is essential to survival. This modpack has \u00a76body part damage\u00a7r, which means limbs can be damaged, causing debuffs.",
  "quest.guide.survival.life.description_2": "You can check the status of your limbs at any time by pressing \u00a76[H]\u00a7r to bring up the health tab.",
  "quest.guide.survival.life.description_3": "A list of debuffs caused by damage to each limb is provided below.",
  "quest.guide.survival.death.title": "DEATH",
  "quest.guide.survival.death.subtitle": "Ask not for whom the bell tolls...",
  "quest.guide.survival.death.description_1": "Death means \u00a7cpermanently\u00a7r losing 1 heart gained from Crystal Hearts, so try avoiding it as much as possible!",
  "quest.guide.survival.death.description_2": "The minimum amount of hearts you can have is \u00a7610\u00a7r. If you are still learning, it may be wise to wait till you are better prepared before trying to gain extra hearts.",
  "quest.guide.survival.death.description_3": "\u00a76Vanilla hearts are seperate from body part damage.\u00a7r You can lose all your limbs and you will not die besides suffering the debuffs, but losing all your vanilla hearts will kill you!",
  "quest.guide.survival.death.description_4": "Keeping your vanilla hearts at full health will regenerate your limbs over time, but slowly. Regeneration potions will also heal your limbs over time as well.",
  "quest.guide.survival.hearts.title": "Crystal Hearts",
  "quest.guide.survival.hearts.subtitle": "Me and my broken heart...",
  "quest.guide.survival.hearts.description_1": "Crystal Hearts can be looted from \u00a7bhospital buildings\u00a7r. Each one increases your max health by \u00a7bone heart\u00a7r, up to a total of 10 hearts.",
  "quest.guide.survival.hearts.description_2": "\u00a7cWARNING:\u00a7r It is recommended you try to focus on increasing your max HP only once you're confident you can survive, as these items cannot be crafted!",
  "quest.guide.temperature": "Temperature",
  "quest.guide.temperature.subtitle": "Ahhhh, that's hot.",
  "quest.guide.temperature.boiler.title": "Warm Me Up",
  "quest.guide.temperature.boiler.subtitle": "Getting hot in here...",
  "quest.guide.temperature.boiler.description_1": "Boilers provide heat in a radius if powered by redstone and provided with \u00a7bburnable materials\u00a7r like coal.",
  "quest.guide.temperature.icebox.title": "Cool Me Down",
  "quest.guide.temperature.icebox.subtitle": "Chill out, bro...",
  "quest.guide.temperature.icebox.description_1": "Iceboxes provide chill in an area if  powered by redstone and provided with \u00a7bfrozen items\u00a7r like ice.",
  "quest.guide.temperature.thermometer.title": "Thermometer",
  "quest.guide.temperature.thermometer.subtitle": "What Temp Is It?",
  "quest.guide.temperature.thermometer.description_1": "A thermometer can accurately measure the present temperature of the environment.",
  "quest.guide.temperature.thermometer.description_2": "Craft or find one from \u00a7bresidential houses\u00a7r.",
  "quest.guide.temperature.seasons.title": "Seasons",
  "quest.guide.temperature.seasons.subtitle": "Let it snow",
  "quest.guide.temperature.seasons.description_1": "The ambient \u00a7btemperature\u00a7r of a region changes depending on the \u00a7rseason\u00a7r, with \u00a76summer\u00a7r and \u00a7bwinter\u00a7r being the \u00a76hottest\u00a7r and \u00a7bcoldest\u00a7r respectively.",
  "quest.guide.temperature.seasons.description_2": "Putting a \u00a7bcalender\u00a7r in an \u00a7bitem frame\u00a7r will allow you to keep track of the \u00a7bcurrent season\u00a7r, as well as how many \u00a76days\u00a7r are left till the \u00a7bnext season\u00a7r.",
  "quest.guide.temperature.seasons.description_3": "Craft or find one from \u00a7bresidential houses\u00a7r.",
  "quest.guide.temperature.insulation.title": "Insulating Armor",
  "quest.guide.temperature.insulation.subtitle": "Your Personal Tailor",
  "quest.guide.temperature.insulation.description_1": "A grace period of \u00a7b5 minutes\u00a7r is given on every respawn during which you are immune to changes in temperature.",
  "quest.guide.temperature.insulation.description_2": "However, venturing further into the city will require insulating your armor, and you will quickly freeze or overheat if unprepared.",
  "quest.guide.temperature.insulation.description_3": "Use a \u00a7bsewing table\u00a7r to insulate your armor with various materials.",
  "quest.guide.temperature.cold_1.title": "Beating the Heat - I",
  "quest.guide.temperature.cold_1.description_1": "Coat your armor to increase \u00a76heat resistance\u00a7r by 3 points.",
  "quest.guide.temperature.cold_2.title": "Beating the Heat - II",
  "quest.guide.temperature.cold_2.description_1": "Coat your armor to increase \u00a76heat resistance\u00a7r by 5 points.",
  "quest.guide.temperature.cold_3.title": "Beating the Heat - III",
  "quest.guide.temperature.cold_3.description_1": "Coat your armor to increase \u00a76heat resistance\u00a7r by 7 points.",
  "quest.guide.temperature.hot_1.title": "Bracing the Cold - I",
  "quest.guide.temperature.hot_1.description_1": "Coat your armor to increase \u00a7bcold resistance\u00a7r by 3 points.",
  "quest.guide.temperature.hot_2.title": "Bracing the Cold - II",
  "quest.guide.temperature.hot_2.description_1": "Coat your armor to increase \u00a7bcold resistance\u00a7r by 5 points.",
  "quest.guide.temperature.hot_3.title": "Bracing the Cold - III",
  "quest.guide.temperature.hot_3.description_1": "Coat your armor to increase \u00a7bcold resistance\u00a7r by 7 points.",
  "quest.guide.temperature.adapt_1.title": "Adaptive Insulation - I",
  "quest.guide.temperature.adapt_1.description_1": "Coat your armor to increase \u00a7dboth resistances\u00a7r by 3 points.",
  "quest.guide.temperature.adapt_2.title": "Adaptive Insulation - II",
  "quest.guide.temperature.adapt_2.description_1": "Coat your armor to increase \u00a7dboth resistances\u00a7r by 5 points.",
  "quest.guide.temperature.adapt_3.title": "Adaptive Insulation - III",
  "quest.guide.temperature.adapt_3.description_1": "Coat your armor to increase \u00a7dboth resistances\u00a7r by 7 points.",
  "quest.guide.hordebuilding": "Horde Buildings",
  "quest.guide.hordebuilding.subtitle": "DONT DEAD OPEN INSIDE",
  "quest.guide.hordebuilding.title": "Not your regular building...",
  "quest.guide.hordebuilding.desc_1": "Certain \u00a7bspecial buildings\u00a7r will always contain a \u00a7chorde\u00a7r of infected.",
  "quest.guide.hordebuilding.desc_1.horde": "You have entered a horde building!",
  "quest.guide.hordebuilding.desc_2": "Clear the horde by killing the infected.",
  "quest.guide.hordebuilding.desc_2.horde": "The horde seems to be lessening...",
  "quest.guide.hordebuilding.desc_3": "Once the horde has been dealt with, the building can be explored normally.",
  "quest.guide.hordebuilding.desc_3.horde": "The horde has been defeated!",
  "quest.guide.hordewave": "Horde Waves",
  "quest.guide.hordewave.subtitle": "15 days to Die",
  "quest.guide.hordewave.title": "The zombies... they're coming...",
  "quest.guide.hordewave.desc_1": "Infected hordes show up every \u00a7c15\u00a7r days. This counter is tracked \u00a76per player\u00a7r, and not tied to overall server time. \u00a7cIf you are in multiplayer, this could mean hordes back to back!\u00a7r",
  "quest.guide.hordewave.desc_2": "Each subsequent horde will be \u00a7cstronger\u00a7r than the last, so be sure to upgrade your gear and prepare defenses for your base!",
  "quest.guide.hordewave.desc_3": "Crafting a \u00a7bhorde calendar\u00a7r and right clicking it will show you how many days are left until the next horde.",
  "quest.guide.scrapping": "Scrapping",
  "quest.guide.scrapping.title": "Recycling Items",
  "quest.guide.scrapping.subtitle": "*Anvil Break Noises*",
  "quest.guide.scrapping.subtitle_2": "You've got the scraps... now to find a cave.",
  "quest.guide.scrapping.desc_1": "Items with the \u00a76\"Scrappable\"\u00a7r tooltip can be recycled at a \u00a7bscrapping table\u00a7r.",
  "quest.guide.scrapping.desc_2": "Scrapped items will return \u00a7630%%~70%%\u00a7r of the items used to craft them.",
  "quest.guide.scrapping.desc_3": "To scrap an item, place a scrappable item on the table with \u00a76[F]\u00a7r, then \u00a76left click\u00a7r your scrapping hammer while looking at the item.",
  "quest.guide.tutorial": "The First Days",
  "quest.guide.tutorial.subtitle": "Welcome to DeceasedCraft!",
  "quest.guide.tutorial.readme.title": "Welcome to DeceasedCraft!",
  "quest.guide.tutorial.readme.subtitle": "This is how you died...",
  "quest.guide.tutorial.readme.description_1": "\u00a76IMPORTANT NOTES WHEN STARTING:\u00a7r",
  "quest.guide.tutorial.readme.description_2": "If you've just started a new world, you will have \u00a7bone day\u00a7r of relative safety where no zombies will spawn. \nUse it to familiarize yourself with the guidebook!",
  "quest.guide.tutorial.readme.description_3": "\u00a7cWARNING:\u00a7r While world generation will try to place you in the \u00a7bSuburb Residential District\u00a7r, \u00a7cthe district may still be too small to sucessfully survive in\u00a7r.\n\nIf that is the case, you may want to consider re-generating a new world.",
  "quest.guide.tutorial.intro.title": "The First Days",
  "quest.guide.tutorial.intro.subtitle": "After the Apocalypse",
  "quest.guide.tutorial.intro.description_1": "This questline provides a \u00a7brough guide\u00a7r to help you progress from the beginning of the game to a comfortable midgame.\nIt will make references to many of the \u00a76Guides\u00a7r in the section below \u2014  take some time to check them out!\n\n----------\n\n\u00a77Many thought it would take longer for society to collapse. That they would have months to prepare, or at least a few weeks to find shelter.\u00a7r",
  "quest.guide.tutorial.intro.description_2": "\u00a77Instead, it happened almost overnight. People turned on the streets, in their homes, in their shelters \u2014  seemingly at random for no reason at all.\u00a7r",
  "quest.guide.tutorial.intro.description_3": "\u00a77Those that did not soon found themselves wishing they had.\u00a7r\n\n\u00a7oPerhaps your fate will be different?\u00a7r",
  "quest.guide.tutorial.infection.title": "Unavoidable Infection",
  "quest.guide.tutorial.infection.subtitle": "One bite is all it takes\u2026 well, maybe a couple.",
  "quest.guide.tutorial.infection.description_1": "All zombies have a chance to \u00a7cinfect\u00a7r their victims upon making contact during an attack.",
  "quest.guide.tutorial.infection.description_2": "The infection progresses slowly through multiple stages. Letting it take over will result in your character becoming a zombie. ",
  "quest.guide.tutorial.infection.description_3": "Certain armor types can negate this effect.",
  "quest.guide.tutorial.goldenapple.title": "\u00a7aLoot\u00a7r - Golden Apples",
  "quest.guide.tutorial.goldenapple.subtitle": "An apple a day keeps the zombies away.",
  "quest.guide.tutorial.goldenapple.description_1": "The only cure for the infection is by eating \u00a7bgolden apples\u00a7r.",
  "quest.guide.tutorial.goldenapple.description_2": "As they cannot be crafted you will have to loot them from \u00a7bmedical buildings\u00a7r.",
  "quest.guide.tutorial.goldenapple.description_3": "In your starting district, this is the \u00a7bPolyclinic\u00a7r \u2014 but beware, it is heavily guarded by the dead.",
  "quest.guide.world.specialization.title": "Talents and Specialization",
  "quest.guide.world.specialization.subtitle": "Mandatory RPG mechanics",
  "quest.guide.world.specialization.description_1": "Pressing \u00a76[F10]\u00a7r will open up your skill tree, which can provide useful perks to improve your performance.",
  "quest.guide.world.specialization.description_2": "Skills can be levelled up by doing their respective actions, or by reading special guide books found as loot.",
  "quest.guide.world.nether.title": "The Nether and the End",
  "quest.guide.world.nether.subtitle": "Just a figment of your imagination...",
  "quest.guide.world.nether.description_1": "The Nether and the End do \u00a7cnot\u00a7r exist in this modpack. Instead, you will have to loot their resources from the city.",
  "quest.guide.world.compass.title": "\u00a79Craft\u00a7r - Nature's Compass",
  "quest.guide.world.compass.subtitle": "Guide to Nowhere",
  "quest.guide.world.compass.description_1": "A \u00a7bNature's Compass\u00a7r is invaluable for finding biomes such as the \u00a7bvolcano\u00a7r and \u00a7bwasteland\u00a7r, as well for locating \u00a7bdistricts\u00a7r.",
  "quest.guide.world.compass.description_2": "\u00a76Useful biomes to search for:\u00a7r\n\n\u00a7bSnowy Plains\u00a7r = \u00a7eRetail District\u00a7r\n\u00a7bConiferous Forest\u00a7r = \u00a7eHighrise Residential District\u00a7r\n\u00a7bPlain\u00a7r = \u00a7eHighrise Office District\u00a7r\n\u00a7bRainforest\u00a7r = \u00a7eHighrise Hotel District\u00a7r",
  "quest.guide.world.compass.description_3": "\u00a7NOTE:\u00a7r The compass will always guide you to the closest biome of that type within \u00a765000\u00a7r blocks, so travel in the opposite direction if the biome you find doesn't end up suitable for you!",
  "quest.guide.tutorial.districts.title": "Suburb Residential - \u00a7eTier 1 District\u00a7r",
  "quest.guide.tutorial.districts.subtitle": "What do you mean people live in these?",
  "quest.guide.tutorial.districts.description_1": "This modpack is split into \u00a766\u00a7r districts, each with increasing \u00a7cdifficulty\u00a7r and \u00a7ctempreature\u00a7r.",
  "quest.guide.tutorial.districts.description_2": "You should always spawn in the \u00a7bSuburban Residential\u00a7r district, which is relatively peaceful.",
  "quest.guide.tutorial.districts.description_3": "\u00a7cIt is recommended to only explore other districts once you've prepared sufficiently.\u00a7r \nThe following quests list some recommended items you should try to get in each tier of district before you move on.",
  "quest.guide.tutorial.districts.description_4": "For a detailed list of all districts and their buildings, consult the \u00a76District List\u00a7r chapter.",
  "quest.guide.world.backpack.title": "\u00a79Craft\u00a7r - Backpack",
  "quest.guide.world.backpack.subtitle": "Everything including the kitchen sink.",
  "quest.guide.world.backpack.description_1": "As you scavenge, you are likely to run out of space for items extremely quickly.",
  "quest.guide.world.backpack.description_2": "Consider crafting a \u00a7bbackpack\u00a7r and upgrading it as soon as possible.",
  "quest.guide.world.backpack.description_3": "\u00a7cNOTE:\u00a7r You are limited to only having \u00a7bone\u00a7r backpack at a time. Carrying more backpacks in your inventory will \u00a7cslow you down\u00a7r!",
  "quest.guide.tutorial.canteen.title": "\u00a79Craft\u00a7r|\u00a7aLoot\u00a7r - Canteen",
  "quest.guide.tutorial.canteen.subtitle": "Compact water source",
  "quest.guide.tutorial.canteen.description_1": "\u00a7bCanteens\u00a7r are useful for storing large amounts of water to drink when you get thirsty.",
  "quest.guide.tutorial.canteen.description_2": "An added benefit is that water stored in it will be \u00a7bautomatically purified\u00a7r. However, there are more efficient ways of restoring thirst.",
  "quest.guide.tutorial.canteen.description_3": "For further information on obtaining and purifying water, do check out the \u00a76Survival\u00a7r chapter.",
  "quest.guide.tutorial.healing.title": "\u00a79Craft\u00a7r | \u00a7aLoot\u00a7r - Healing Items",
  "quest.guide.tutorial.healing.subtitle": "Patch yourself up",
  "quest.guide.tutorial.healing.description_1": "Looted \u00a7bstring\u00a7r and \u00a7bwool\u00a7r can be crafted into \u00a7bbandages\u00a7r, which provide a small amount of healing.",
  "quest.guide.tutorial.healing.description_2": "You should aim to have a healthy supply of these, as they are the main way of restoring health.",
  "quest.guide.tutorial.healing.description_3": "For further information on the body part health system in this mod, do check out the \u00a76Survival\u00a7r chapter.",
  "quest.guide.tutorial.supplies.title": "\u00a7aLoot\u00a7r - Supplies and Weapons",
  "quest.guide.tutorial.supplies.subtitle": "Can't fight on an empty stomach",
  "quest.guide.tutorial.supplies.description_1": "Many early game \u00a7bweapons\u00a7r and \u00a7barmor\u00a7r can be found by looting the starting district's houses and \u00a7bPolice Substation\u00a7r.",
  "quest.guide.tutorial.supplies.description_2": "Likewise, food can also be found by looting \u00a7bgas stations\u00a7r.",
  "quest.guide.tutorial.supplies.description_3": "If you have the resources, consider \u00a7bpreparing your food\u00a7r instead of eating it raw, as cooked meals restore more hunger.",
  "quest.guide.tutorial.insulation.title": "Dealing with Tempreature",
  "quest.guide.tutorial.insulation.subtitle": "Put on a Coat",
  "quest.guide.tutorial.insulation.description_1": "\u00a7bCold String\u00a7r and \u00a7bWarm String\u00a7r can be used to craft \u00a7dCoats\u00a7r, which when combined with armor on a \u00a7bsewing table\u00a7r will allow you to venture further.",
  "quest.guide.tutorial.insulation.description_2": "Dealing with Temperature",
  "quest.guide.tutorial.tier_2_districts.title": "Moving Onward - \u00a7eTier 2 Districts\u00a7r",
  "quest.guide.tutorial.tier_2_districts.subtitle": "To Adventure!",
  "quest.guide.tutorial.tier_2_districts.description_1": "Obtaining a full set of \u00a7dinsulated\u00a7b armor will allow you to safely enter the \u00a7eTier 2\u00a7r \u00a7bHighrise Office\u00a7r \u00a77(hot)\u00a7r or \u00a7bHighrise Residential\u00a7r \u00a77(cold)\u00a7r districts.",
  "quest.guide.tutorial.tier_2_districts.description_2": "Consider \u00a7bupgrading your weapons\u00a7b, as infected here will be \u00a7rstronger\u00a7r than in the starter district.",
  "quest.guide.tutorial.tier_2_districts.description_3": "For a detailed list of all districts and their buildings, consult the \u00a76District List\u00a7r chapter.",
  "quest.guide.tutorial.iron.title": "\u00a7aLoot\u00a7r - Iron",
  "quest.guide.tutorial.iron.subtitle": "The Iron Age",
  "quest.guide.tutorial.iron.description_1": "\u00a7eTier 2\u00a7r districts contain iron, which can be used to craft the second tier of weapons and armor.",
  "quest.guide.tutorial.iron.description_2": "All \u00a7eTier 2\u00a7r armor sets can be found in the \u00a76Armor Sets\u00a7r chapter.",
  "quest.guide.tutorial.iron.description_3": "All \u00a7eTier 2\u00a7r weapons can be found in the \u00a76Melee Weapons\u00a7r chapter.",
  "quest.guide.tutorial.guns.title": "\u00a79Craft\u00a7r | \u00a7aLoot\u00a7r - Ranged Weapons",
  "quest.guide.tutorial.guns.subtitle": "Pew! Pew! Pew!",
  "quest.guide.tutorial.guns.description_1": "\u00a7eTier 2\u00a7r districts are the first place where you can reliably find \u00a7bguns\u00a7r, their \u00a7bcomponents\u00a7r and \u00a7bammunition\u00a7r.",
  "quest.guide.tutorial.guns.description_2": "For a list of what components can be found in which district, consult the \u00a76Ranged Weapons\u00a7r chapter.",
  "quest.guide.tutorial.storage.title": "\u00a76Tech\u00a7r | \u00a7aLoot\u00a7r - Refined Storage",
  "quest.guide.tutorial.storage.subtitle": "It's not a hoarding problem, I swear",
  "quest.guide.tutorial.storage.description_1": "\u00a7bOffice buildings\u00a7r in \u00a7eTier 2\u00a7r districts contain an abundance of \u00a76Refined Storage\u00a7r loot.",
  "quest.guide.tutorial.storage.description_2": "This allows you to easily set up a \u00a7bRefined Storage system\u00a7r, for easier management of all your items.",
  "quest.guide.tutorial.storage.description_3": "A basic guide to Refined Storage can be found in the \u00a76Refined Storage\u00a7r chapter.",
  "quest.guide.tutorial.power.title": "\u00a76Tech\u00a7r | \u00a7aLoot\u00a7r - Power",
  "quest.guide.tutorial.power.subtitle": "Keeping the lights on",
  "quest.guide.tutorial.power.description_1": "Many components needed to set up both \u00a76Create\u00a7r and \u00a76Immersive Engineering\u00a7r's power generation can be looted in the city.",
  "quest.guide.tutorial.power.description_2": "For now, the simplest power sources would be \u00a7bWater Wheels\u00a7r for \u00a76Create\u00a7r, and \u00a7bThermoelectric Generators\u00a7r for \u00a76Immersive Engineering\u00a7r.",
  "quest.guide.tutorial.power.description_3": "A list of all available power generation methods, and how to set them up can be found in the \u00a76Power Generation\u00a7r chapter.",
  "quest.guide.tutorial.steel_early.title": "\u00a76Tech\u00a7r - Early Steel",
  "quest.guide.tutorial.steel_early.subtitle": "Skipping a step",
  "quest.guide.tutorial.steel_early.description_1": "\u00a76Immersive Engineering\u00a7r allows for the production of \u00a7bsteel\u00a7r from \u00a7biron\u00a7r, a \u00a7eTier 3\u00a7r material.",
  "quest.guide.tutorial.steel_early.description_2": "If you have an established base, setting up \u00a7bsteel production\u00a7r will make exploring further much easier.",
  "quest.guide.tutorial.steel_early.description_3": "The steps to produce steel can be found in \u00a76The Basics\u00a7r and \u00a76Advanced Materials\u00a7r chapter.",
  "quest.guide.tutorial.basic_armor.title": "\u00a7aLoot\u00a7r - Basic Armor Components",
  "quest.guide.tutorial.basic_armor.subtitle": "Baby's first armor",
  "quest.guide.tutorial.basic_armor.description_1": "\u00a7bBasic Armor Components\u00a7r are required to make and repair \u00a7biron\u00a7r gear.",
  "quest.guide.tutorial.basic_armor.description_2": "It is recommended you save armor components for repairs, as iron gear can be easily looted in the city.",
  "quest.guide.tutorial.basic_armor.description_3": "All \u00a7eTier 2\u00a7r armor sets can be found in the \u00a76Armor Sets\u00a7r chapter.",
  "quest.guide.tutorial.base.title": "Settling Down",
  "quest.guide.tutorial.base.subtitle": "A place to call Home",
  "quest.guide.tutorial.base.description_1": "If you haven't already, consider locating a suitable place to establish a permanent \u00a7bbase\u00a7r, as further progression will require some \u00a76tech\u00a7r involvement.",
  "quest.guide.tutorial.base.description_2": "You can find specific buildings to live in using the \u00a7bBuilding Radar\u00a7r.",
  "quest.guide.tutorial.base.description_3": "A guide on how to use it can be found in the \u00a76District List\u00a7r chapter.",
  "quest.guide.tutorial.npcs.title": "\u00a7aLoot\u00a7r - NPCs",
  "quest.guide.tutorial.npcs.subtitle": "You can take them home",
  "quest.guide.tutorial.npcs.description_1": "Finding and completing \u00a7bNPC quests\u00a7r will allow you to \u00a7btrade\u00a7r with them, allowing for a renewable source of some important resources.",
  "quest.guide.tutorial.npcs.description_2": "You can pick them up and move them around by \u00a76sneak-right clicking them with an empty hand\u00a7r.",
  "quest.guide.tutorial.npcs.description_3": "A list of all NPCs and which district they can be found is in the \u00a76District List\u00a7r chapter.",
  "quest.guide.tutorial.tier_3_districts.title": "Moving Onward - \u00a7eTier 3 Districts\u00a7r",
  "quest.guide.tutorial.tier_3_districts.subtitle": "You know the spiel",
  "quest.guide.tutorial.tier_3_districts.description_1": "Rare or better \u00a7dCoats\u00a7r will allow you to safely enter the \u00a7eTier 3\u00a7r \u00a7bHighrise Hotel\u00a7r \u00a77(very hot)\u00a7r or \u00a7bRetail\u00a7r \u00a77(very cold)\u00a7r districts.",
  "quest.guide.tutorial.tier_3_districts.description_2": "Consider \u00a7bupgrading your weapons and armor\u00a7r to at least \u00a7biron\u00a7r, or \u00a7bsteel\u00a7r if you have it.",
  "quest.guide.tutorial.tier_3_districts.description_3": "For a detailed list of all districts and their buildings, consult the \u00a76District List\u00a7r chapter.",
  "quest.guide.tutorial.intermediate_armor.title": "\u00a7aLoot\u00a7r - Intermediate Armor Components",
  "quest.guide.tutorial.intermediate_armor.subtitle": "Baby's... second armor",
  "quest.guide.tutorial.intermediate_armor.description_1": "\u00a7bIntermediate Armor Components\u00a7r are required to make and repair \u00a7bsteel\u00a7r gear.",
  "quest.guide.tutorial.intermediate_armor.description_2": "Steel gear is quite \u00a7crare\u00a7r, and it is likely you will need to \u00a7bmanually craft\u00a7r a set.",
  "quest.guide.tutorial.intermediate_armor.description_3": "All \u00a7eTier 3\u00a7r armor sets can be found in the \u00a76Armor Sets\u00a7r chapter.",
  "quest.guide.tutorial.steel.title": "\u00a7aLoot\u00a7r - Steel",
  "quest.guide.tutorial.steel.subtitle": "The Steel Age",
  "quest.guide.tutorial.steel.description_1": "If you did not automate it, \u00a7bsteel\u00a7r can be looted in \u00a7eTier 3\u00a7r districts.",
  "quest.guide.tutorial.steel.description_2": "Consider setting up \u00a7biron\u00a7r and \u00a7bsteel production\u00a7r!",
  "quest.guide.tutorial.steel.description_3": "The steps to produce steel can be found in \u00a76The Basics\u00a7r and \u00a76Advanced Materials\u00a7r chapter.",
  "quest.guide.tutorial.vehicles.title": "\u00a76Tech\u00a7r | \u00a79Craft\u00a7r - Vehicles",
  "quest.guide.tutorial.vehicles.subtitle": "Are we there yet",
  "quest.guide.tutorial.vehicles.description_1": "It is likely some districts will be located \u00a7ca considerable distance away\u00a7r from your starting location.",
  "quest.guide.tutorial.vehicles.description_2": "Consider making a \u00a7bcar\u00a7r, \u00a7btrain\u00a7r or \u00a7bplane\u00a7r to shorten the travel time!",
  "quest.guide.tutorial.vehicles.description_3": "Chapters on how to make vehicles can be found in the \u00a76Transportation\u00a7r tab.",
  "quest.guide.world.animal_pen.title": "\u00a79Craft\u00a7r - Animal Pens",
  "quest.guide.world.animal_pen.subtitle": "How do they all fit in there?",
  "quest.guide.world.animal_pen.description_1": "You can craft \u00a7banimal pens\u00a7r to compact large herds of animals into a single block.",
  "quest.guide.world.animal_pen.description_2": "Not only is this better for performance, it also allows for easier interaction and harvesting.",
  "quest.guide.tutorial.wasteland.title": "The Wasteland - \u00a7eTier 4 District\u00a7r",
  "quest.guide.tutorial.wasteland.subtitle": "The Final Frontier",
  "quest.guide.tutorial.wasteland.description_1": "\u00a7cEND OF CONTENT: The beta does not contain content beyond this point!\u00a7r",
  "quest.guide.tutorial.wasteland.description_2": "If you have reached this far, \u00a7bcongratulations\u00a7r! You should be able to comfortably handle whatever this modpack throws at you.",
  "quest.guide.tutorial.wasteland.description_3": "From now on, \u00a7eyou will be on your own\u00a7r \u2014 bring your best \u00a7bgear\u00a7r and \u00a7bweapons\u00a7r, don as much \u00a7dheat protection\u00a7r as you can, and get ready to face the start of the end.",
  "quest.guide.tutorial.seek_cure.title": "Rediscovering the Cure",
  "quest.guide.tutorial.seek_cure.subtitle": "A New Chapter Begins",
  "quest.guide.tutorial.seek_cure.description_1": "You may have learned to survive, but rebuilding civilization will take more than just skill and perseverance.",
  "quest.guide.tutorial.seek_cure.description_2": "To truly escape the infection, you must learn to conquer it, a process which starts by rediscovering the methods used to craft the cure.",
  "quest.guide.tutorial.seek_cure.description_3": "\u00a7oThe real story begins now.\u00a7r",
  "quest.main": "\u00a76\u00a7lStory Quests",
  "quest.main.cure.beginning.title": "Seeking the Cure",
  "quest.main.cure.beginning.subtitle": "There has to be more, right?",
  "quest.main.cure.beginning.description_1": "The cure seemingly only \u00a7otreats\u00a7r the infection. It does nothing to prevent it. \nWhat remains in the ruined hospitals and polyclinics dwindles day by day. \nWithout a means to make more, eventually, some day, it will run out.",
  "quest.main.cure.beginning.description_2": "And if it does, the last hope of restoring civilization dies with it.",
  "quest.main.cure.beginning.description_3": "Perhaps you've learned of this truth through hard-fought survival.\nPerhaps you simply wish to change the course of fate.",
  "quest.main.cure.beginning.description_4": "\u00a7oAll you need is to rediscover the cure's method of manufacture.\u00a7r",
  "quest.main.cure.basic.title": "Understanding the Basics",
  "quest.main.cure.basic.subtitle": "Know Thy Enemy",
  "quest.main.cure.basic.description_1": "The facts are simple: Despite society's rapid collapse, a \u00a7bcure\u00a7r had been made and was being distributed.",
  "quest.main.cure.basic.description_2": "Of course, that doesn't mean you can make more right now, but it wouldn't hurt to have a good stockpile in case of the worst.",
  "quest.main.cure.basic.description_3": "At the moment, your best shot of getting your hands on a large quantity would be by looting \u00a7bmedical facilities\u00a7r.",
  "quest.main.cure.info_school.title": "Gather Research - \u00a7aHighrise Residential District\u00a7r",
  "quest.main.cure.info_school.description_1": "A group of students claim to have rediscovered the method for recreating the cure, but contact with them was lost soon after.",
  "quest.main.cure.info_school.description_2": "If what they say is true, the research papers should be in the \u00a7bVertical School\u00a7r.",
  "quest.main.cure.info_plaza.title": "Gather Research - \u00a7aRetail District\u00a7r",
  "quest.main.cure.info_plaza.description_1": "There are rumors that some scientists managed to take refuge in the \u00a7bTerrace Plaza Mall\u00a7r, one of the largest malls in the city.",
  "quest.main.cure.info_plaza.description_2": "You may be able to get information on the cure from them... or loot it from where they died.",
  "quest.main.cure.info_courtyard.title": "Gather Research - \u00a7aHighrise Office District\u00a7r",
  "quest.main.cure.info_courtyard.description_1": "The \u00a7bCourtyard Office\u00a7r towers above even the skyscrapers of the highrise office district.",
  "quest.main.cure.info_courtyard.description_2": "Intel suggests a high-ranking office worker staying there has come into possession of research on the cure.",
  "quest.main.cure.info_casino.title": "Gather Research - \u00a7aHighrise Hotel District\u00a7r",
  "quest.main.cure.info_casino.description_1": "Rumors suggest a key piece of the cure research is up for for sale at the \u00a7bCasino\u00a7r, every gambler\u2019s favorite place.",
  "quest.main.cure.info_casino.description_2": "Take it for yourself, or find someone who knows where it is.",
  "quest.main.cure.info_lab.title": "Gather Research - \u00a7aWasteland\u00a7r",
  "quest.main.cure.info_lab.description_1": "\u00a7bEND OF CONTENT: This quest cannot yet be completed!\u00a7r\n\nVisit the \u00a7bC-07 Laboratory\u00a7r and uncover the secrets behind the outbreak. Rumors claim that one of the key ingredients for the cure was produced here.",
  "quest.main.cure.info_lab.description_2": "If there is any research on the cure at all, it will definitely be found in there.",
  "quest.main.cure.catalog.title": "The Catalog",
  "quest.main.cure.catalog.subtitle": "A Brief History of the Cure",
  "quest.main.cure.catalog.description_1": "Collecting the papers only further reinforces your suspicions \u2014 a cure was made, but it was incomplete, only treating the symptons and doing nothing to prevent re-infection.",
  "quest.main.cure.catalog.description_2": "Nonetheless, it can be re-made with the help of a reagent called the \u00a7bX Factor\u00a7r, which the papers say contains materials that do not originate from this dimension.",
  "quest.main.cure.catalog.description_3": "While the stock of that reagent seems to be limited, there should be enough to make as many apples as you desire \u2014 assuming you can find it.",
  "quest.main.cure.precursor.title": "The Precursor",
  "quest.main.cure.precursor.subtitle": "Not Quite Chemical X",
  "quest.main.cure.precursor.description_1": "With both the research book and the X Factor, you are finally ready to take on the challenge of manufacturing the cure.",
  "quest.main.cure.precursor.description_2": "Automate it if you wish, or just make one trial run \u2014 the choice is yours.",
  "quest.main.cure.cure.title": "The Cure",
  "quest.main.cure.cure.subtitle": "The Scenic Route",
  "quest.main.cure.cure.description_1": "Combine Formula X with an ordinary apple to make a golden apple.",
  "quest.main.cure.cure.description_2": "If you\u2019ve successfully automated things up to this point, congratulations \u2014 humanity has regained its ability to make a cure for the infection!",
  "quest.main.cure.cure.description_3": "However\u2026 without access to the dimension the reagent originates from, the timer has merely been delayed.",
  "quest.main.cure.cure.description_4": "\u00a7oPerhaps... perhaps we need to go deeper.\u00a7r",
  "quest.main.cure.gasmask.title": "Seeking the Source",
  "quest.main.cure.gasmask.subtitle": "The Long Journey",
  "quest.main.cure.gasmask.description_1": "Rumors say that the outbreak came from another world, the portal to which is hidden in a lab deep in what is now a radioactive wasteland\u2026 but a long journey lies ahead.",
  "quest.main.cure.gasmask.description_2": "Craft or trade for a gas mask, or find hazmat suits in hospitals \u2014 but beware, as they will only last so long.",
  "quest.main.cure.gasmask.description_3": "It\u2019s recommended to bring extra filters for your mask, as you can right-click them while wearing it to repair.",
  "quest.main.cure.find_wasteland.title": "The Wasteland",
  "quest.main.cure.find_wasteland.description_1": "\u00a7bEND OF CONTENT: The beta does not contain content beyond this point!\u00a7r\n\nThe source of the apocalypse, the Wasteland is all that remains after both being overrun by infected and the catastrophic meltdown of its many nuclear reactors.",
  "quest.main.cure.find_wasteland.description_2": "Find the laboratory at the heart of it all, and uncover its secrets...",
  "quest.main.cure.x_factor.title": "The X Factor",
  "quest.main.cure.x_factor.subtitle": "*buzzer noise*",
  "quest.main.cure.x_factor.description_1": "\u00a7bEND OF CONTENT: This quest cannot yet be completed!\u00a7r\n\nAfter the cure was created, many laboratories banded together in hopes of finding a way to speed up the painfully slow production process \u2014 or subsitute the alien materials used entirely.",
  "quest.main.cure.x_factor.description_2": "Though their efforts came too late to save themselves, it seems their work was not in vain.",
  "quest.main.cure.x_factor.description_3": "While the method of making more of this reagent is now locked behind a deactivated portal, there should be enough of it left here to finish the cure \u2014 if you have the proper knowledge.",
  "quest.main.abyss": "Into the Dark",
  "quest.main.abyss.keycard.title": "The Keycard",
  "quest.main.abyss.keycard.subtitle": "The Key to the Unknown",
  "quest.main.abyss.keycard.description_1": "It was all over the news when the creation of the gateway was completed. A new world, ripe for the picking, just waiting for the next wave of pioneers. \nThe beginning of the end, though they could not have known it.",
  "quest.main.abyss.keycard.description_2": "The gateway at the heart of the lab now lies shut, and requires an activation key.",
  "quest.main.abyss.keycard.description_3": "Find it in the laboratory.",
  "quest.main.abyss.origin.title": "The Origin",
  "quest.main.abyss.origin.subtitle": "Darker Darker Yet Darker",
  "quest.main.abyss.origin.description_1": "It is time to traverse the gateway.",
  "quest.main.abyss.origin.description_2": "Use the magnetic card on the portal.",
  "quest.main.abyss.origin.description_3": "Be prepared for the worst.",
  "quest.main.district": "District List",
  "quest.main.district.radar.title": "Building Radar",
  "quest.main.district.radar.subtitle": "DeceasedCraft's most awaited feature...",
  "quest.main.district.radar.title.desc_1": "Not sure what building you're at? Or want to find a specific building?",
  "quest.main.district.radar.title.desc_2": "Craft or find a \u00a7bbuilding radar\u00a7r and charge it. You can charge it with a battery, or a charging station.\n\nYou can loot various flyers which will allow you to search for specific buildings. ",
  "quest.main.district.radar.title.desc_3": "\u00a7cWARNING:\u00a7r Be aware that searching for buildings may cause lag as new chunks are generated!",
  "quest.main.district.survivor_radar.title": "Survivor Radar",
  "quest.main.district.survivor_radar.subtitle": "Survivors? In this economy?",
  "quest.main.district.survivor_radar.desc_1": "\u00a7bVillagers\u00a7r in DeceasedCraft v5.0 have been \u00a7cremoved\u00a7r in favour of \u00a7bspecial quest NPCs\u00a7r.",
  "quest.main.district.survivor_radar.desc_2": "There are \u00a7bseveral\u00a7r per \u00a7edistrict\u00a7r, and completing their quests will allow you to \u00a7bpurchase items\u00a7r from them.",
  "quest.main.district.survivor_radar.desc_3": "\u00a7bNPCs\u00a7r can be found with the \u00a7bsurvivor radar\u00a7r, a lootable item found in the \u00a7bSuburban Residential\u00a7r district, and active \u00a7bNPC quests\u00a7e\u00a7r can be tracked using \u00a76[F8]\u00a7r.",
  "quest.main.district.survivor_radar.desc_4": "\u00a7cNOTE:\u00a7r The Survivor Radar only shows NPCs in \u00a7cgenerated chunks\u00a7r - you may have to explore more if no signals are found!",
  "quest.main.district.survivor_radar.desc_5": "A list of all NPCs and which district they can be found is in the \u00a76District List\u00a7r chapter.",
  "quest.main.district.suburb_residential.title": "Suburb Residential",
  "quest.main.district.suburb_residential.description": "A peaceful neighbourhood of small suburban houses. \u00a7aMild\u00a7r temperature. \u00a7aLow\u00a7r threat. Your default spawn location.",
  "quest.main.district.highrise_office.title": "Highrise Office District",
  "quest.main.district.highrise_office.description": "A crowded district full of medium to highrise offices. \u00a7eModerate threat\u00a7r. \u00a76Heat\u00a7r protection recommended.",
  "quest.main.district.highrise_hotel.title": "Highrise Hotel District",
  "quest.main.district.highrise_hotel.description": "An entertainment district dominated by hotels and club venues, crowned by a megatall casino. \u00a7cHigh\u00a7r threat. \u00a76Very hot\u00a7r!",
  "quest.main.district.highrise_residential.title": "Highrise Residential District",
  "quest.main.district.highrise_residential.description": "A crowded highrise residential district. \u00a7eModerate\u00a7r threat. \u00a7bCold\u00a7r protection recommended.",
  "quest.main.district.retail.title": "Retail District",
  "quest.main.district.retail.description": "A sprawling retail district, the largest of which is the Terrace Plaza Mall. \u00a7cHigh\u00a7r threat. \u00a7bVery cold\u00a7r!",
  "quest.main.district.wasteland.title": "Wasteland",
  "quest.main.district.wasteland.description_1": "A deadly, desolate district ravaged by both a nuclear reactor meltdown and the viral outbreak. \u00a74Extreme\u00a7r threat. \u00a74Extreme\u00a7r heat.",
  "quest.main.district.wasteland.description_2": "A gas mask or radiation protection suit is strongly recommended before entering this district.",
  "quest.main.boss": "Boss Monsters",
  "quest.combat": "\u00a76\u00a7lCombat",
  "quest.combat.armor": "Armor Sets",
  "quest.combat.armor.set_info.title": "Armor Set Effects",
  "quest.combat.armor.set_info.subtitle": "Gotta collect them all.",
  "quest.combat.armor.set_info.desc_1": "Some armor sets will provide a \u00a7bset bonus\u00a7r.",
  "quest.combat.armor.set_info.desc_2": "You can check the set effect of a piece of armor by hovering over it and pressing \u00a76[Shift + Ctrl]\u00a7r.",
  "quest.combat.armor.repairing.title": "Repairing Armor",
  "quest.combat.armor.repairing.subtitle": "Anvils are overrated.",
  "quest.combat.armor.repairing.description_1": "All armor can be repaired by \u00a7bhand crafting\u00a7r, without needing an anvil. They will keep their upgrades, too!",
  "quest.combat.armor.repairing.description_2": "To repair any piece of armor, you will need their base crafting component. For example, Tier 2 and 3 armors will take a basic or intermediate armor component to repair.",
  "quest.combat.armor.upgrade_part.title": "Upgrade Parts",
  "quest.combat.armor.upgrade_part.subtitle": "Where did the enchantments go...?",
  "quest.combat.armor.upgrade_part.description_1": "Enchantments have been rebranded as \u00a7bupgrade parts\u00a7r, with a new name and texture.",
  "quest.combat.armor.upgrade_part.description_2": "However, the fundamental mechanic remains the same. Upgrade parts can be found through looting, and combined in an anvil.",
  "quest.combat.armor.upgrade_part.description_3": "\u00a7cNOTE:\u00a7r The enchanting table hs been disabled.",
  "quest.combat.armor.t3_manufacture.title": "Advanced Manufacturing",
  "quest.combat.armor.t3_manufacture.subtitle": "Time to start learning Create.",
  "quest.combat.armor.t3_manufacture.desc_1": "Tier 3 armors and above must be made using the mechanical crafter.",
  "quest.combat.armor.t1_part.title": "Tier I",
  "quest.combat.armor.t1_part.desc_1": "\u00a76Tier 1\u00a7r armor is crafted from leather armor, and can be repaired with leather.",
  "quest.combat.armor.t1_leather.title": "Leather Armor Set",
  "quest.combat.armor.t1_leather.desc_1": "Leather armor forms the basis of all \u00a76T1\u00a7r armor sets.",
  "quest.combat.armor.t1_leather.subtitle": "Humble Beginnings",
  "quest.combat.armor.t1_fighter.title": "Fighter Set",
  "quest.combat.armor.t1_fighter.desc_1": "Obtain a piece of the fighter set.",
  "quest.combat.armor.t1_fighter.subtitle": "Punching never felt so good.",
  "quest.combat.armor.t1_nurse.title": "Nurse Set",
  "quest.combat.armor.t1_nurse.desc_1": "Obtain a piece of the nurse set.",
  "quest.combat.armor.t1_nurse.subtitle": "Medic!",
  "quest.combat.armor.t1_hunting.title": "Hunting Set",
  "quest.combat.armor.t1_hunting.desc_1": "Obtain a piece of the hunting set.",
  "quest.combat.armor.t1_hunting.subtitle": "Hack and Slash.",
  "quest.combat.armor.t1_ghillie.title": "Ghillie Set",
  "quest.combat.armor.t1_ghillie.desc_1": "Obtain a piece of the ghillie set.",
  "quest.combat.armor.t1_ghillie.subtitle": "Can't see me.",
  "quest.combat.armor.t1_forestguard.title": "Forest Guard Set",
  "quest.combat.armor.t1_forestguard.desc_1": "Obtain a piece of the forest guard set.",
  "quest.combat.armor.t1_forestguard.subtitle": "Remember, only you can stop zombie forest fires.",
  "quest.combat.armor.t1_anarchy.title": "Anarchy Set",
  "quest.combat.armor.t1_anarchy.desc_1": "Obtain a piece of the anarchy set.",
  "quest.combat.armor.t1_anarchy.subtitle": "May the loot be with you.",
  "quest.combat.armor.t1_vanilla.title": "Vanilla Set",
  "quest.combat.armor.t1_vanilla.desc_1": "Obtain a piece of the vanilla set.",
  "quest.combat.armor.t1_vanilla.subtitle": "Vanilla flavored.",
  "quest.combat.armor.t2_part.title": "Tier II",
  "quest.combat.armor.t2_part.desc_1": "\u00a76Tier 2\u00a7r armor is crafted from chainmail armor, and can be repaired with basic armor components.",
  "quest.combat.armor.t2_part.desc_2": "Basic armor components and the blueprint to make them can be looted from Tier 2 districts.",
  "quest.combat.armor.t2_chainmail.title": "Chainmail Armor Set",
  "quest.combat.armor.t2_chainmail.desc_1": "Chainmail armor forms the basis of all \u00a76T2\u00a7r armor sets.",
  "quest.combat.armor.t2_chainmail.subtitle": "Back to the medieval era.",
  "quest.combat.armor.t2_football.title": "Football Set",
  "quest.combat.armor.t2_football.desc_1": "Obtain a piece of the football set.",
  "quest.combat.armor.t2_football.subtitle": "Touchdown!",
  "quest.combat.armor.t2_general.title": "Army General Set",
  "quest.combat.armor.t2_general.desc_1": "Obtain a piece of the army general set.",
  "quest.combat.armor.t2_general.subtitle": "Attention!",
  "quest.combat.armor.t2_police.title": "Police Set",
  "quest.combat.armor.t2_police.desc_1": "Obtain a piece of the police set.",
  "quest.combat.armor.t2_police.subtitle": "Giving zombies the good old beatdown.",
  "quest.combat.armor.t2_firefighter.title": "Firefighter Set",
  "quest.combat.armor.t2_firefighter.desc_1": "Obtain a piece of the firefighter set.",
  "quest.combat.armor.t2_firefighter.subtitle": "Fire? What fire?",
  "quest.combat.armor.t2_construction.title": "Construction Worker Set",
  "quest.combat.armor.t2_construction.desc_1": "Obtain a piece of the construction worker set.",
  "quest.combat.armor.t2_construction.subtitle": "Bob The Builder",
  "quest.combat.armor.t2_royal.title": "Royal Canada Police Officer Set",
  "quest.combat.armor.t2_royal.desc_1": "Obtain a piece of the royal canada police officer armor set.",
  "quest.combat.armor.t2_royal.subtitle": "It's got a little.. je ne sais quoi.",
  "quest.combat.armor.t3_part.title": "Tier III",
  "quest.combat.armor.t3_part.desc_1": "\u00a76Tier 3\u00a7r armor is crafted from steel armor, and can be repaired with intermediate armor components.",
  "quest.combat.armor.t3_part.desc_2": "Intermediate armor components and the blueprint to make them can be looted from Tier 3 districts.",
  "quest.combat.armor.t3_steel.title": "Steel Armor Set",
  "quest.combat.armor.t3_steel.desc_1": "Steel armor forms the basis of all \u00a76T3\u00a7r armor sets.",
  "quest.combat.armor.t3_steel.subtitle": "Feels a bit heavy.",
  "quest.combat.armor.t3_militaryriot.title": "Military Riot Set",
  "quest.combat.armor.t3_militaryriot.desc_1": "Obtain a piece of the military riot armor set.",
  "quest.combat.armor.t3_militaryriot.subtitle": "You Shall Not Pass!",
  "quest.combat.armor.t3_urban.title": "Military Urban Set",
  "quest.combat.armor.t3_urban.desc_1": "Obtain a piece of the military urban armor set.",
  "quest.combat.armor.t3_urban.subtitle": "Close-quarters combat.",
  "quest.combat.armor.t3_un.title": "UN Set",
  "quest.combat.armor.t3_un.desc_1": "Obtain a piece of the UN armor set.",
  "quest.combat.armor.t3_un.subtitle": "World peace.",
  "quest.combat.armor.t3_army.title": "Army Set",
  "quest.combat.armor.t3_army.desc_1": "Obtain a piece of the army set.",
  "quest.combat.armor.t3_army.subtitle": "Taking the fight to them.",
  "quest.combat.armor.t3_hazmat.title": "Hazmat Suit Set",
  "quest.combat.armor.t3_hazmat.desc_1": "Obtain a piece of the hazmat suit set.",
  "quest.combat.armor.t3_hazmat.subtitle": "Jesse, we need to cook!",
  "quest.combat.armor.t3_gasmask.title": "Gas Mask",
  "quest.combat.armor.t3_gasmask.subtitle": "Not great, not terrible.",
  "quest.combat.armor.t3_gasmask.desc_1": "Crafting a gas mask allows you to safely access the wasteland.",
  "quest.combat.armor.t3_gasmask.desc_2": "However, it provides negligible head protection. It is recommended to upgrade to a better alternative as soon as possuble!",
  "quest.combat.armor.t4_part.title": "Tier IV",
  "quest.combat.armor.t4_part.desc_1": "\u00a76Tier 4\u00a7r armor is crafted from netherite armor, and can be repaired with advanced armor components.",
  "quest.combat.armor.t4_part.desc_2": "Advanced armor components and the blueprint to make them can be looted from \u00a76Tier 4\u00a7r districts.",
  "quest.combat.armor.t4_netherite.title": "Netherite Armor Set",
  "quest.combat.armor.t4_netherite.desc_1": "Netherite armor and its sets form the \u00a76endgame tier\u00a7r for this modpack.",
  "quest.combat.armor.t4_netherite.subtitle": "Wait... what's the Nether?",
  "quest.combat.armor.t4_swat_riot.title": "Swat Riot Set",
  "quest.combat.armor.t4_swat_riot.desc_1": "Obtain a piece of the swat riot armor set.",
  "quest.combat.armor.t4_swat_riot.subtitle": "Zombies aren't protestors,,, but this will do fine too.",
  "quest.combat.armor.t4_swat.title": "Swat Set",
  "quest.combat.armor.t4_swat.desc_1": "Obtain a piece of the swat armor set.",
  "quest.combat.armor.t4_swat.subtitle": "FBI! Open up!",
  "quest.combat.armor.t4_soldier.title": "Soldier Set",
  "quest.combat.armor.t4_soldier.desc_1": "Obtain a piece of the soldier armor set.",
  "quest.combat.armor.t4_soldier.subtitle": "Firepower for Freedom",
  "quest.combat.armor.t4_bomb_squad.title": "Bomb Squad Set",
  "quest.combat.armor.t4_bomb_squad.desc_1": "Obtain a piece of the bomb squad armor set.",
  "quest.combat.armor.t4_bomb_squad.subtitle": "It's about to blow.",
  "quest.combat.armor.t4_spec_ops.title": "Spec Ops Set",
  "quest.combat.armor.t4_spec_ops.desc_1": "Obtain a piece of the spec ops armor set.",
  "quest.combat.armor.t4_spec_ops.subtitle": "Hold the line.",
  "quest.combat.armor.t4_juggernaut.title": "Juggernaut Set",
  "quest.combat.armor.t4_juggernaut.desc_1": "Obtain a piece of the juggernaut armor set.",
  "quest.combat.armor.t4_juggernaut.subtitle": "Power... OVERWHELMING!",
  "quest.combat.armor.t4_biohazard.title": "Biohazard Set",
  "quest.combat.armor.t4_biohazard.desc_1": "Obtain a piece of the biohazard armor set.",
  "quest.combat.armor.t4_biohazard.subtitle": "Mr.White, I think we've cooked too much...",
  "quest.combat.melee": "Melee Weapons",
  "quest.combat.melee.throwing.title": "Throwing",
  "quest.combat.melee.throwing.subtitle": "YEET!",
  "quest.combat.melee.throwing.description_1": "You can throw melee weapons by pressing \u00a76[R]\u00a7r.",
  "quest.combat.melee.throwing.description_2": "Thrown weapons deal \u00a7btwice\u00a7r as much damage to enemies.",
  "quest.combat.melee.repairing.title": "Repairing Weapons",
  "quest.combat.melee.repairing.subtitle": "Anvils are overrated.",
  "quest.combat.melee.repairing.description_1": "All weapons can be repaired by hand crafting, without needing an anvil. \u00a7bThey will keep their upgrades, too!\u00a7r",
  "quest.combat.melee.repairing.description_2": "To repair any weapon, you will need their base crafting component. For example, Tier 2 and 3 weapons will take iron or steel ingots to repair.",
  "quest.combat.melee.t1.title": "Tier 1 - Wood/Wool",
  "quest.combat.melee.t1.description_1": "Tier one weapons can be repaired with \u00a7bwool\u00a7r.",
  "quest.combat.melee.t2.title": "Tier 2 - Iron",
  "quest.combat.melee.t2.description_1": "Tier two weapons can be repaired with \u00a7biron\u00a7r.",
  "quest.combat.melee.t3.title": "Tier 3 - Steel",
  "quest.combat.melee.t3.description_1": "Tier three weapons can be repaired with \u00a7bsteel\u00a7r.",
  "quest.combat.melee.t4.title": "Tier 4 - Netherite",
  "quest.combat.melee.t4.description_1": "Tier four weapons can be repaired with \u00a7bnetherite scrap\u00a7r.",
  "quest.combat.guns": "Ranged Weapons",
  "quest.combat.guns.gun_shots.title": "Gunshot Sounds",
  "quest.combat.guns.gun_shots.description_1": "Gunshots attract nearby zombies! Be careful when using your guns.",
  "quest.combat.guns.gun_shots.description_2": "Attaching a \u00a7bsilencer\u00a7r will reduce the range of sound created drastically.",
  "quest.combat.guns.gun_durability.title": "Gun Durability",
  "quest.combat.guns.gun_durability.description_1": "Guns take damage over time and must be repaired at an \u00a7banvil\u00a7r with their respective parts.",
  "quest.combat.guns.gun_durability.description_2": "\u00a7cDamaged guns do less damage, take longer to reload and are less accurate.\u00a7r",
  "quest.combat.guns.workbench.title": "Gunsmith Table",
  "quest.combat.guns.workbench.subtitle": "I need guns. Lots of guns.",
  "quest.combat.guns.workbench.description_1": "All guns can be crafted at the gunsmith table.",
  "quest.combat.guns.ammo_assembly.title": "Ammo Assembly Table",
  "quest.combat.guns.ammo_assembly.subtitle": "It costs 400,000 dollars...",
  "quest.combat.guns.ammo_assembly.description_1": "All ammo types can be crafted at the ammo assembly table.",
  "quest.combat.guns.ammo_assembly.description_2": "\u00a7bNOTE:\u00a7r Consider automating ammo production if you plan to use a lot of ammo!",
  "quest.combat.guns.attachment_table.title": "Attachment Table",
  "quest.combat.guns.attachment_table.subtitle": "Spicing up your weapons.",
  "quest.combat.guns.attachment_table.description_1": "Weapon attachments can be crafted at the attachment table.\nTo know what kind of attachments your weapon can support, press \u00a76[F]\u00a7r while looking at the attachment table with your weapon equipped!",
  "quest.combat.guns.casing.title": "Bullet Casings",
  "quest.combat.guns.casing.subtitle": "Saving your brass.",
  "quest.combat.guns.casing.description_1": "Firing a bullet will drop its casing. This be can recycled into more bullets with some gunpowder and lead nuggets on the gunsmith table.",
  "quest.combat.guns.casing.description_2": "\u00a7bNOTE:\u00a7r Consider automating the recycling of bullet casings back into ammo!",
  "quest.combat.guns.ammobox.title": "Ammo Boxes",
  "quest.combat.guns.ammobox.subtitle": "Compact bullet storage.",
  "quest.combat.guns.ammobox.description_1": "Ammo boxes can be crafted for storing multiple stacks of a single type of ammo, saving space.",
  "quest.combat.guns.ammobox.description_2": "Different tiers of ammo boxes can store more stacks of each type of ammo. Iron can store \u00a763\u00a7r stacks, Gold can store \u00a766\u00a7r stacks, and Diamond can store \u00a769\u00a7r stacks.",
  "quest.combat.guns.steel_plate.description_1": "Can be found in \u00a76Tier 3\u00a7r districts.",
  "quest.combat.guns.aluminum_plate.description_1": "Can be found in \u00a76Tier 2\u00a7r districts.",
  "quest.combat.guns.duroplast.description_1": "Can be found in most districts.",
  "quest.combat.guns.steel_mechanical.description_1": "Can be found in \u00a76Tier 3\u00a7r districts.",
  "quest.combat.guns.attachment.description_1": "Attachment Parts can be found in \u00a7bhigh security\u00a7r areas.",
  "quest.combat.guns.pistol.description_1": "Pistol Parts can be found in the \u00a7bSuburb Residential\u00a7r district.",
  "quest.combat.guns.smg.description_1": "SMG Parts can be found in the \u00a7bHighrise Office\u00a7r district.",
  "quest.combat.guns.shotgun.description_1": "Shotgun Parts can be found in the \u00a7bHighrise Residential\u00a7r district.",
  "quest.combat.guns.rifle.description_1": "Rifle Parts can be found in the \u00a7bHighrise Hotel\u00a7r or \u00a7bRetail\u00a7r district.",
  "quest.combat.guns.sniper.description_1": "Sniper Parts can be found in the \u00a7bWasteland\u00a7r.",
  "quest.combat.guns.hmg.description_1": "HMG Parts can be found in the \u00a7bWasteland\u00a7r.",
  "quest.combat.guns.special.description_1": "Special Parts can be found in the \u00a7bAbyss\u00a7r.",
  "quest.combat.defense": "Traps and Defenses",
  "quest.combat.defense.automated_defense.title": "Automated Defenses",
  "quest.combat.defense.automated_defense.subtitle": "Not quite a tower defense game",
  "quest.combat.defense.automated_defense.description_1": "Advanced electronic components are crucial for higher tier equipment.",
  "quest.combat.defense.automated_defense.description_2": "Creating them will be covered elsewhere, but they are also used to make automated weapons for base defense.",
  "quest.combat.defense.tesla.title": "Tower Defense - Tesla Turret",
  "quest.combat.defense.tesla.description_1": "Tesla coils consume a large amount of electricity to deliver lethal electric shocks to nearby targets.",
  "quest.combat.defense.tesla.description_2": "Be sure to consult the Engineer's Manual for specifics on how to configure these turrets!",
  "quest.combat.defense.flame_turret.title": "Tower Defense - Flame Turret",
  "quest.combat.defense.flame_turret.description_1": "The chemthrower turret shoots a burning stream of fire to set enemies alight.",
  "quest.combat.defense.flame_turret.description_2": "A list of ignitable fuels can be found below this entry.",
  "quest.combat.defense.flame_turret.description_3": "Be sure to consult the Engineer's Manual for specifics on how to configure these turrets!",
  "quest.combat.defense.gun_turret.title": "Tower Defense - Gun Turret",
  "quest.combat.defense.gun_turret.description_1": "The gun turret does exactly what it says it does; shoot things.",
  "quest.combat.defense.gun_turret.description_2": "Crafting of the ammo required is briefly explained to the right of this entry.",
  "quest.combat.defense.gun_turret.description_3": "Be sure to consult the Engineer's Manual for specifics on how to configure these turrets!",
  "quest.combat.defense.casing.title": "Casing Mold",
  "quest.combat.defense.casing.description_1": "You'll need this specific mold to be able to craft ammunition for gun turrets.",
  "quest.combat.defense.casing.description_2": "Alternatively, you can also manually craft the casings, though at a much higher resource cost.",
  "quest.combat.defense.empty_casing.description_1": "Press copper ingots in a metal press using a mold to obtain the required casings.",
  "quest.combat.defense.empty_casing.description_2": "Or, craft copper plates in a crafting table.",
  "quest.combat.defense.turret_ammunition.title": "Turret Ammunition",
  "quest.combat.defense.turret_ammunition.description_1": "A list of ammunition types and their effects can be found in the Engineer's Manual under [Tools > Revolver Cartridges].",
  "quest.combat.defense.bigcannon.title": "Create: Big Cannons",
  "quest.combat.defense.bigcannon.subtitle": "Firepower for Freedom",
  "quest.combat.defense.bigcannon.description_1": "The mod Create Big Cannons allows for the creation of heavy artillery pieces.",
  "quest.combat.defense.bigcannon.description_2": "The method to do so, however, will not be explained here and is left as an exercise to you...",
  "quest.combat.defense.barbed_wire.title": "Barbed Wire",
  "quest.combat.defense.barbed_wire.subtitle": "Poke them till they die.",
  "quest.combat.defense.barbed_wire.description_1": "Barbed wire allows easier base defense by slowing and damaging any attacking horde.",
  "quest.combat.defense.razor_wire.title": "Razor Wire",
  "quest.combat.defense.razor_wire.subtitle": "Poke and electrocute them till they die.",
  "quest.combat.defense.razor_wire.description_1": "Once you have access to steel, razor wire provides all the benefits of barbed wire, but has the added bonus of being able to be connected by wire to your electrical grid.",
  "quest.combat.defense.wirecutter.title": "Wire Cutting",
  "quest.combat.defense.wirecutter.subtitle": "Snip Snap",
  "quest.combat.defense.wirecutter.description_1": "Razor wire requires the use of wirecutters to remove safely without hurting you.",
  "quest.combat.defense.powder.title": "Can of Powder",
  "quest.combat.defense.powder.subtitle": "A little boom in a box.",
  "quest.combat.defense.powder.description_1": "A can of gunpowder is useful for a lot of things...",
  "quest.combat.defense.powder.description_2": "Check what can be crafted using it for non-trap related explosive recipes.",
  "quest.combat.defense.land_mine.title": "Land Mines",
  "quest.combat.defense.land_mine.subtitle": "The classic explosive.",
  "quest.combat.defense.land_mine.description_1": "Things step on it; it explodes. A pretty straightforward trap.",
  "quest.combat.defense.land_mine.description_2": "Check what can be crafted using it for non-trap related explosive recipes.",
  "quest.combat.defense.smart_mine.title": "Smart Mines",
  "quest.combat.defense.smart_mine.subtitle": "Now with less friendly fire!",
  "quest.combat.defense.smart_mine.description_1": "Securitycraft mines can be remotely activated, and have the added bonus of recognizing its owner.",
  "quest.combat.defense.bouncy_mine.title": "Bouncy Mines",
  "quest.combat.defense.bouncy_mine.subtitle": "Fly, you fool!",
  "quest.combat.defense.bouncy_mine.description_1": "Otherwise identical to its normal cousin, this Securitycraft mine jumps up before exploding, for some reason...",
  "quest.combat.defense.bomb_defuse.title": "Bomb Defusing",
  "quest.combat.defense.bomb_defuse.subtitle": "Bomb has been defused.",
  "quest.combat.defense.bomb_defuse.description_1": "Normal explosive traps can be disarmed and picked up by using a defusing kit.",
  "quest.combat.defense.advance_bomb_defuse.title": "Advanced Bomb Defusing",
  "quest.combat.defense.advance_bomb_defuse.subtitle": "Bomb has been... hacked?",
  "quest.combat.defense.advance_bomb_defuse.description_1": "Securitycraft mines can be configured, remotely activated, or disarmed using this tool.",
  "quest.technology": "\u00a76\u00a7lTechnology",
  "quest.tech.treated": "The Basics",
  "quest.tech.intro.title": "Introduction To Technology",
  "quest.tech.intro.subtitle": "Time to get your thinking hats on.",
  "quest.tech.intro.description_1": "Many of the more advanced materials in this modpack can be manufactured instead of looted.",
  "quest.tech.intro.description_2": "To do so will require the use of two tech mods, \u00a76Create\u00a7r and \u00a76Immersive Engineering\u00a7r.",
  "quest.tech.intro.description_3": "\u00a7cNOTE:\u00a7r While this guidebook will walk you though the basics, it is recommended to use either the in-game guides for the respective mods, or learn them from online.",
  "quest.tech.treated.create.title": "Create Engineering",
  "quest.tech.treated.create.subtitle": "Getting stressed...",
  "quest.tech.treated.create.description_1": "Create is used in all stages of progression, especially mid-tier items and equipment, as well as for ammo production.",
  "quest.tech.treated.create.description_2": "The simplest way to understand how create machines work is to hover your cursor over the item and hold \u00a76[W]\u00a7r to ponder.",
  "quest.tech.treated.mechanical_crafter.title": "Mechanical Crafting",
  "quest.tech.treated.mechanical_crafter.subtitle": "Two Become One",
  "quest.tech.treated.mechanical_crafter.description_1": "You should aim to set up at least a mechanical crafting system past the mid-tier, as it is used for many recipies.",
  "quest.tech.treated.mechanical_crafter.description_2": "Mechanical crafters can be looted in the city, or crafted. Remember to use \u00a76[W]\u00a7r to Ponder for a detailed guide on how to use them!",
  "quest.tech.treated.engineer.title": "Immersive Engineering",
  "quest.tech.treated.engineer.subtitle": "You get a multiblock, and you get a multiblock...",
  "quest.tech.treated.engineer.description_1": "Immersive Engineering is crucial in creating and automating late game materials.",
  "quest.tech.treated.engineer.description_2": "It is recommended you consult their \u00a7bmanual\u00a7r if you're ever stuck about how to use a machine.",
  "quest.tech.treated.schematic.title": "Schematic Table",
  "quest.tech.treated.schematic.subtitle": "A Holographic Guide",
  "quest.tech.treated.schematic.description_1": "The schematic table allows you to display multiblock buildings layer by layer - as well as showing where you may have placed or used incorrect blocks.",
  "quest.tech.treated.schematic.description_2": "Place paper into the slot and select the building you want to make.",
  "quest.tech.treated.schematic.description_3": "Once you've made the schematic, hold \u00a76[Shift + Right Click]\u00a7r on the ground to mark the location you want to build. After that, placing the schematic on your offhand will show a hologram of the structure.",
  "quest.tech.treated.andesite.title": "Andesite Alloy",
  "quest.tech.treated.andesite.subtitle": "Starting With Create",
  "quest.tech.treated.andesite.description_1": "Andesite Alloy is the base material for most Create contraptions.",
  "quest.tech.treated.andesite.description_2": "It is crafted from andesite and iron or zinc nuggets.",
  "quest.tech.treated.andesite.description_3": "While it is possible to automate andesite production using lava, gravel and flint, looting buildings for create components may be faster.",
  "quest.tech.treated.shaft.title": "Shafts",
  "quest.tech.treated.shaft.description_1": "Shafts allow for power to be transferred in a straight line.",
  "quest.tech.treated.shaft.description_2": "Remember to use \u00a76[W]\u00a7r to Ponder for a detailed guide on how to use them!",
  "quest.tech.treated.cogwheel.title": "Cogwheels",
  "quest.tech.treated.cogwheel.description_1": "Cogwheels allow transferring power to adjacent cogwheels.",
  "quest.tech.treated.cogwheel.description_2": "Remember to use \u00a76[W]\u00a7r to Ponder for a detailed guide on how to use them!",
  "quest.tech.treated.crank.title": "Hand Crank",
  "quest.tech.treated.crank.description_1": "The hand crank is the most basic power source for Create. It is very weak, but should allow you to run the simplest machines.",
  "quest.tech.treated.crank.description_2": "For better power sources, we recommend checking out the Power Generation section in the questbook.",
  "quest.tech.treated.crank.description_3": "Remember to use \u00a76[W]\u00a7r to Ponder for a detailed guide on how to use them!",
  "quest.tech.treated.gearbox.title": "Gearboxes",
  "quest.tech.treated.gearbox.description_1": "Gearboxes allow power to change directions.",
  "quest.tech.treated.gearbox.description_2": "Remember to use \u00a76[W]\u00a7r to Ponder for a detailed guide on how to use them!",
  "quest.tech.treated.learning.title": "Create Mastery",
  "quest.tech.treated.learning.subtitle": "So much potential, so little time...",
  "quest.tech.treated.learning.description_1": "There are many things you can automate with Create alone, but we cannot go through them all here.",
  "quest.tech.treated.learning.description_2": "If you're interested in learning more, you can find Create items on EMI using the keyword \u00a7b@create\u00a7r and ponder them using \u00a76[W]\u00a7r, or check out guides online.",
  "quest.tech.treated.learning.description_3": "Some useful things to set up from here on are a power generation source, as well as mechanical crafting.",
  "quest.tech.treated.goldplate.title": "Gold Plate",
  "quest.tech.treated.goldplate.description_1": "You can get gold plates by looting, or by using the \u00a7bEngineer's Hammer\u00a7r from Immersive Engineering on a gold ingot.",
  "quest.tech.treated.wrench.title": "Wrench",
  "quest.tech.treated.wrench.description_1": "The Wrench is a very useful tool for rotating and dismantling Create mechanisms. It is recommended you get one as soon as possible if you plan to build a lot of Create devices.",
  "quest.tech.treated.sandstone.title": "Sandstone",
  "quest.tech.treated.sandstone.description_1": "Find sandstone from deserts, craft it from sand, or grind gravel into sand using Create.",
  "quest.tech.treated.engineers_hammer.description_1": "The Engineer's Hammer allows you to turn ingots into plates, which are used for many Immersive Engineering recipes.",
  "quest.tech.treated.engineers_hammer.description_2": "It also is the final step in assembling multiblock machines.",
  "quest.tech.treated.engineers_wirecutter.description_1": "The Engineer's Wire Cutters allows you to turn plates into wires. Copper wire spools are a cheap way to transfer energy between machines.",
  "quest.tech.treated.clay.title": "Clay",
  "quest.tech.treated.clay.description_1": "Clay deposits can be found near rivers and in oceans.",
  "quest.tech.treated.brick.description_1": "Some clay will need to be smelted to become bricks. Make sure to keep enough, as the coke brick recipe uses them in a 1:1 ratio.",
  "quest.tech.treated.coke_brick.description_1": "Craft a coke brick using clay, bricks, and sandstone.",
  "quest.tech.treated.coke_oven.title": "Coke Oven",
  "quest.tech.treated.coke_oven.description_1": "Check the Engineer's Manual for how to create a coke oven under \u00a76[Workbenches And Furnaces > Coke Oven]\u00a7r",
  "quest.tech.treated.creosote.description_1": "Burn logs, coal or charcoal to obtain creosote oil.",
  "quest.tech.treated.creosote.description_2": "You can take it out using a bucket.",
  "quest.tech.treated.torch_production.title": "Mass Torch Production",
  "quest.tech.treated.torch_production.subtitle": "Let there be light",
  "quest.tech.treated.torch_production.description_1": "One of the new recipes added by this modpack lets you craft torches in bulk using creosote and wool.",
  "quest.tech.treated.torch_production.description_2": "See if you can find it!",
  "quest.tech.treated.planks.subtitle": "Wood you look at that...",
  "quest.tech.treated.planks.description_1": "Craft treated wood planks by combining planks with creosote oil.",
  "quest.tech.treated.planks.description_2": "Treated wood forms the basis for \u00a7omany\u00a76r Immersive Engineering machines. Be sure to check what can be crafted using it!",
  "quest.tech.treated.coal_coke.subtitle": "The Fuel of the Future",
  "quest.tech.treated.coal_coke.description_1": "A byproduct of the production of creosote oil is coal coke, which is an excellent fuel.",
  "quest.tech.treated.coal_coke.description_2": "It is highly recommended to use this for creating steel.",
  "quest.tech.steel": "Advanced Materials",
  "quest.tech.steel.netherrack.description_1": "Netherrack can typically be found in destroyed buildings in the city.",
  "quest.tech.steel.netherrack.description_2": "Alternatively, it can be found underground in volcanic biomes.",
  "quest.tech.steel.nether_brick.description_1": "Smelt netherrack to obtain nether bricks.",
  "quest.tech.steel.blast_brick.description_1": "Craft \u00a7bblast bricks\u00a7r using nether bricks, regular bricks, and magma blocks.",
  "quest.tech.steel.magma_block.description_1": "Magma blocks can typically be found in destroyed buildings in the city.\n\nAlternatively, it can be found in volcanic biomes.",
  "quest.tech.steel.blast_furnace.title": "Blast Furnace",
  "quest.tech.steel.blast_furnace.description_1": "Check the Engineer's Manual for how to create a blast furnace under \u00a76[Workbenches And Furnaces > Blast Furnace]\u00a7r",
  "quest.tech.steel.ingot.title": "Steel Ingot",
  "quest.tech.steel.ingot.subtitle": "Moving up the tech tree...",
  "quest.tech.steel.ingot.description_1": "Iron can be smelted into steel in the blast furnace using coke.",
  "quest.tech.advancedmaterials.squeezer.title": "Squeezer",
  "quest.tech.advancedmaterials.squeezer.subtitle": "No pressure!",
  "quest.tech.advancedmaterials.squeezer.description_1": "Check the Engineer's Manual for how to create a Squeezer under \u00a76[Heavy Machinery > Squeezer]\u00a7r",
  "quest.tech.advancedmaterials.plantoil.title": "Plant Oil",
  "quest.tech.advancedmaterials.plantoil.description_1": "Obtain plant oil by squeezing plants in the Squeezer.",
  "quest.tech.advancedmaterials.plantoil.description_2": "A list of squeezable plants can be found in the Engineer's Manual under \u00a76[Heavy Machinery > Squeezer]\u00a7r",
  "quest.tech.advancedmaterials.rubber_base.title": "Rubber Base",
  "quest.tech.advancedmaterials.rubber_base.subtitle": "Wait, we needed that resin?",
  "quest.tech.advancedmaterials.rubber_base.description_1": "Mix plant oil and phenolic resin in a heated Create basin to create rubber base.",
  "quest.tech.advancedmaterials.phenolic_resin.title": "Phenolic Resin",
  "quest.tech.advancedmaterials.phenolic_resin.subtitle": "Don't forget the acetaldehyde!",
  "quest.tech.advancedmaterials.phenolic_resin.description_1": "Refine Acetaldehyde with Creosote Oil in the Refinery to obtain Phenolic Resin.",
  "quest.tech.advancedmaterials.phenolic_resin.description_2": "Phenolic Resin is used in many materials, so be sure to keep a good stock!",
  "quest.tech.advancedmaterials.refinery.title": "Refinery",
  "quest.tech.advancedmaterials.refinery.subtitle": "Make Materials Refined Again",
  "quest.tech.advancedmaterials.refinery.description_1": "Check the Engineer's Manual for how to create a squeezer under \u00a76[Heavy Machinery > Refinery]\u00a7r",
  "quest.tech.advancedmaterials.refinery.description_2": "The Refinery is used for quite a few advanced materials, consider making one to handle each step of the process!",
  "quest.tech.advancedmaterials.acetaldehyde.title": "Acetaldehyde",
  "quest.tech.advancedmaterials.acetaldehyde.description_1": "Refine ethanol into acetaldehyde in the Refinery using a silver plate as the catalyst.",
  "quest.tech.advancedmaterials.fermenter.title": "Fermenter",
  "quest.tech.advancedmaterials.fermenter.subtitle": "Was there an alcohol recipe? I can't remember...",
  "quest.tech.advancedmaterials.fermenter.description_1": "Check the Engineer's Manual for how to create a Fermenter under \u00a76[Heavy Machinery > Fermenter]\u00a7r",
  "quest.tech.advancedmaterials.ethanol.title": "Ethanol",
  "quest.tech.advancedmaterials.ethanol.description_1": "Obtain ethanol by fermenting plants in the Fermenter.",
  "quest.tech.advancedmaterials.ethanol.description_2": "A list of fermentable plants can be found in the Engineer's Manual under \u00a76[Heavy Machinery > Fermenter]\u00a7r",
  "quest.tech.advancedmaterials.duroplast.title": "Duroplast",
  "quest.tech.advancedmaterials.duroplast.subtitle": "If Plastic is so good why didn't they make a Plastic 2-",
  "quest.tech.advancedmaterials.duroplast.description_1": "Obtain duroplast by bottling phenolic resin in a Bottling Machine using a \u00a7bMetal Press Mold: Plate.\u00a7r",
  "quest.tech.advancedmaterials.redstone_acid.title": "Redstone Acid",
  "quest.tech.advancedmaterials.redstone_acid.description_1": "Mix redstone dust and water to obtain redstone acid.",
  "quest.tech.advancedmaterials.rubber.title": "Rubber",
  "quest.tech.advancedmaterials.rubber.subtitle": "*squeaky noises*",
  "quest.tech.advancedmaterials.rubber.description_1": "Mix rubber base and redstone acid in a heated Create basin to create rubber.",
  "quest.tech.advancedmaterials.high_resistance_fiber.title": "High Resistance Fiber",
  "quest.tech.advancedmaterials.high_resistance_fiber.description_1": "Mix molten nethersteel and phenolic resin in a \u00a7esuperheated\u00a7r Create basin to create high-resistance fiber.",
  "quest.tech.advancedmaterials.high_resistance_fabric.title": "High Resistance Fabric",
  "quest.tech.advancedmaterials.high_resistance_fabric.subtitle": "Oh, while we're at it, we made Cloth 2, too",
  "quest.tech.advancedmaterials.high_resistance_fabric.description_1": "Craft four high resistance fibers together to create high-resistance fabric.",
  "quest.tech.advancedmaterials.molten_nethersteel.title": "Molten Nethersteel",
  "quest.tech.advancedmaterials.molten_nethersteel.description_1": "Break nethersteel into nethersteel nuggets, then melt the nuggets in a heated Create basin with a Foundry Lid to create molten nethersteel.",
  "quest.tech.advancedmaterials.nethersteel.title": "Nethersteel",
  "quest.tech.advancedmaterials.nethersteel.description": "Mix netherite scrap and cast iron ingots in a \u00a7esuperheated\u00a7r Create basin to create nethersteel.",
  "quest.tech.advancedmaterials.cast_iron_ingot.title": "Cast Iron Ingot",
  "quest.tech.advancedmaterials.cast_iron_ingot.subtitle": "Wait, isn't this backwards?",
  "quest.tech.advancedmaterials.cast_iron_ingot.description_1": "Uncraft a cast iron block to obtain cast iron ingots.",
  "quest.tech.advancedmaterials.cast_iron_block.title": "Cast Iron Block",
  "quest.tech.advancedmaterials.cast_iron_block.description_1": "Compact an iron block in a heated Create basin to create cast iron blocks.",
  "quest.tech.advancedmaterials.netherite_scrap.title": "Netherite Scrap",
  "quest.tech.advancedmaterials.netherite_scrap.description_1": "Netherite scrap can be obtained by looting.",
  "quest.tech.advancedmaterials.highcarbonsteelalloy.title": "High-Carbon Steel Alloy",
  "quest.tech.advancedmaterials.highcarbonsteelalloy.subtitle": "It's steel... but better.",
  "quest.tech.advancedmaterials.highcarbonsteelalloy.description_1": "Obtain High-Carbon Steel Alloy by melting steel ingots, a block of coal coke, and netherite scrap in an Arc Furnace.",
  "quest.tech.advancedmaterials.arc_furnace.title": "Arc Furnace",
  "quest.tech.advancedmaterials.arc_furnace.subtitle": "Big Furnace",
  "quest.tech.advancedmaterials.arc_furnace.description_1": "Check the Engineer's Manual for how to create an arc furnace under \u00a76[Heavy Machinery > Arc Furnace]\u00a7r",
  "quest.tech.advancedmaterials.coal_coke_block.title": "Block of Coal Coke",
  "quest.tech.advancedmaterials.coal_coke_block.description_1": "Craft coal coke into a block. This shouldn't be too hard.",
  "quest.storage": "Refined Storage",
  "quest.storage.intro.title": "Refined Storage",
  "quest.storage.intro.subtitle": "No more chest spam.",
  "quest.storage.intro.desc_1": "Refined Storage is a mod that allows for bulk storage of items in a compact space, as long as you have enough storage space and power.",
  "quest.storage.intro.desc_2": "This chapter will walk you through the basics of how to set up a simple storage system.",
  "quest.storage.intro.desc_3": "For more advanced things you could do, make sure to check out the Refined Storage advancements under \u00a76[Escape > Advancements > Refined Storage]\u00a7r",
  "quest.storage.silicon.title": "Silicon",
  "quest.storage.silicon.desc_1": "Silicon is needed in bulk for many Refined Storage blocks. You will need to set up an arc furnace to create it yourself, or scrap existing Refined Storage components using the \u00a7bScrapping Table\u00a7r.",
  "quest.storage.silicon.desc_2": "Many Refined Storage blocks can also be found as loot in the city - trading or looting the required blocks may be faster than crafting them.",
  "quest.storage.processor_basic.title": "Basic Processor",
  "quest.storage.processor_basic.desc_1": "Basic processors are used to make construction and destruction cores, which are used in blocks that interact with the world (importers/exporters/grids).",
  "quest.storage.processor_basic.desc_2": "\u00a7cNOTE:\u00a7r Crafting this component is a very complex process - consider trading for or looting them instead!",
  "quest.storage.processor_improved.title": "Improved Processor",
  "quest.storage.processor_improved.desc_1": "Improved processors are used to make importers,exporters, and many advanced blocks.",
  "quest.storage.processor_improved.desc_2": "\u00a7cNOTE:\u00a7r Crafting this component is a very complex process - consider trading for or looting them instead!",
  "quest.storage.processor_advanced.title": "Advanced Processor",
  "quest.storage.processor_advanced.desc_1": "Advanced processors are used to make the Controller, the heart of a refined storage system.",
  "quest.storage.processor_advanced.desc_2": "\u00a7cNOTE:\u00a7r Crafting this component is a very complex process - consider trading for or looting them instead!",
  "quest.storage.controller.title": "The Controller",
  "quest.storage.controller.subtitle": "Shiny...",
  "quest.storage.controller.desc_1": "Every Refined Storage system requires a controller. This acts as the battery for the system, and can be powered from any side. It will light up if set up correctly.",
  "quest.storage.controller.desc_2": "\u00a7bWhile this block can be crafted, it is also available as loot in the city.\u00a7r",
  "quest.storage.machine_casing.title": "Machine Casing",
  "quest.storage.machine_casing.desc_1": "Machine Casings are used to make many blocks in the mod, including the Controller.",
  "quest.storage.machine_casing.desc_2": "\u00a7bWhile this block can be crafted, it is also available as loot in the city.\u00a7r",
  "quest.storage.discdrive.title": "The Disk Drive",
  "quest.storage.discdrive.subtitle": "You'd think we found something better than floppy disks...",
  "quest.storage.discdrive.desc_1": "Every Refined Storage system also requires a disk drive. The disk drive can fit up to 8 storage disks, which determine how many items your storage system can hold.",
  "quest.storage.discdrive.desc_2": "Place it next to the controller, or connected by cable. If set up correctly, the inserted disks will light up.",
  "quest.storage.discdrive.desc_3": "\u00a7bWhile this block can be crafted, it is also available as loot in the city.\u00a7r",
  "quest.storage.grid.title": "The Grid",
  "quest.storage.grid.subtitle": "*tron music*",
  "quest.storage.grid.desc_1": "The Grid is the last required part of the Refined Storage system, and allows storing and retrieving of items inside.",
  "quest.storage.grid.desc_2": "Place it next to the controller, or connected by cable. If set up correctly, the screen will light up.",
  "quest.storage.grid.desc_3": "\u00a7bWhile this block can be crafted, it is also available as loot in the city.\u00a7r",
  "quest.storage.craftinggrid.title": "The Crafting Grid",
  "quest.storage.craftinggrid.subtitle": "The power of creation in the palm of your hand.",
  "quest.storage.craftinggrid.desc_1": "While optional, it is recommended you upgrade your Grid to a Crafting Grid as soon as possible.",
  "quest.storage.craftinggrid.desc_2": "The Crafting Grid allows access to a crafting table inside the storage system, allowing you to craft using any items stored inside.",
  "quest.storage.craftinggrid.desc_3": "\u00a7bWhile this block can be crafted, it is also available as loot in the city.\u00a7r",
  "quest.storage.storage_parts.title": "Storage Parts",
  "quest.storage.storage_parts.desc_1": "Storage parts are used to craft Storage Disks, which determine the amount of items you can store in your storage system.",
  "quest.storage.storage_parts.desc_2": "They can be upgraded into higher tiers, which store more items: \u00a761k >4k >16k > 64k\u00a7r",
  "quest.storage.storage_parts.desc_3": "\u00a7cNOTE:\u00a7r Crafting this component is a very complex process - consider trading for or looting them instead!",
  "quest.storage.storage_disks.title": "Storage Disks",
  "quest.storage.storage_disks.desc_1": "Craft storage parts into Storage Disks, then slot them into the Disk Drive. These disks are where your items are actually stored - \u00a7cdon't lose them\u00a7r!",
  "quest.storage.storage_disks.desc_2": "If you're upgrading, you can remove storage parts from empty disks using \u00a76[Shift-Right Click]\u00a7r with a disk in your hand!",
  "quest.storage.storage_disks.desc_3": "Disks can also be looted or traded for.",
  "quest.storage.cores.title": "Construction and Destruction Cores",
  "quest.storage.cores.desc_1": "Construction and Destruction Cores are used in blocks that interact with the world (importers/exporters/grids).",
  "quest.storage.cores.desc_2": "You will need at least one of each if you're building the system from scratch, as they are used to make the Grid.",
  "quest.storage.importer.title": "Importing Items",
  "quest.storage.importer.desc_1": "Importers will automatically pull items from the inventory it is connected to into the storage system.",
  "quest.storage.importer.desc_2": "The items imported can be controlled by placing the desired items in its slot or by using a filter.",
  "quest.storage.exporter.title": "Exporting Items",
  "quest.storage.exporter.desc_1": "Exporters will automatically send items from storage system into the inventory it is connected to.",
  "quest.storage.exporter.desc_2": "Unlike importers, exporters will not export items unless you tell it what to send by placing the desired item in its slot.",
  "quest.tech.power": "Power Generation",
  "quest.tech.power.introduction.title": "The Industrial Age",
  "quest.tech.power.introduction.subtitle": "Power, Infinite Power!",
  "quest.tech.power.introduction.description_1": "Both Create and Immersive Enginnering use different types of power, \u00a7bStress Units (SU)\u00a7r and \u00a7bForge Energy (FE)\u00a7r. This section of the guide serves as an introduction to the methods of power generation available in both mods.",
  "quest.tech.power.introduction.description_2": "Make sure to consult the Engineer's Manual \u00a76[Power,Wires,Generators > Power Generation]\u00a7r as well as use Create's ponder feature for more detailed descriptions.",
  "quest.tech.power.motor.title": "Electric Motor",
  "quest.tech.power.motor.subtitle": "FE > SU",
  "quest.tech.power.motor.description_1": "The motor allows for conversion of \u00a7bFE\u00a7r to \u00a7bSU\u00a7r. Ponder it \u00a76[E]\u00a7r for more information.",
  "quest.tech.power.alternator.title": "Electric Alternator",
  "quest.tech.power.alternator.subtitle": "SU > FE",
  "quest.tech.power.alternator.description_1": "The alternator allows for conversion of \u00a7bSU\u00a7r to \u00a7bFE\u00a7r. Ponder it \u00a76[E]\u00a7r for more information.",
  "quest.tech.power.steam_engine.title": "Steam Engine",
  "quest.tech.power.steam_engine.subtitle": "Age of Steam",
  "quest.tech.power.steam_engine.description_1": "The \u00a7bsteam engine\u00a7r is Create's mid tier power generator, requiring a heat source and water.",
  "quest.tech.power.steam_engine.description_2": "Ponder \u00a76[E]\u00a7r the steam engine block for assembly instructions.",
  "quest.tech.power.diesel.title": "Diesel and Biodiesel",
  "quest.tech.power.diesel.subtitle": "A more efficient fuel",
  "quest.tech.power.diesel.description_1": "The more powerful generators in this modpack require either diesel or biodiesel as fuel.",
  "quest.tech.power.diesel.description_2": "Diesel can be refined from \u00a7bcrude oil\u00a7r, which can be extracted using Create's \u00a7bPumpjack.\u00a7r Be sure to ponder its blocks to learn how to set it up.",
  "quest.tech.power.diesel.description_3": "Biodiesel can be refined from \u00a7bethanol\u00a7r and \u00a7bseed oil\u00a7r, which come from fermenting plants and crushing seeds using Immersive Engineering's \u00a7bFermenter\u00a7r and \u00a7bSqueezer\u00a7r.",
  "quest.tech.power.diesel_generator.title": "Diesel Generator",
  "quest.tech.power.diesel_generator.subtitle": "Large and Loud",
  "quest.tech.power.diesel_generator.description_1": "Immersive Enginnering's \u00a7bDiesel Generator\u00a7r is a multiblock structure that can be found in some buildings.",
  "quest.tech.power.diesel_generator.description_2": "A detailed explanation of how to set it up can be found in the Engineer's Manual \u00a76[Power,Wires,Generators > Diesel Generator]\u00a7r.",
  "quest.tech.power.diesel_engine.title": "Diesel Engine",
  "quest.tech.power.diesel_engine.description_1": "The \u00a7bDiesel Engine\u00a7r is the lowest tier of Create's diesel generators. Fuel can be pumped into it from the bottom.",
  "quest.tech.power.diesel_engine.description_2": "Make sure to Ponder \u00a76[E]\u00a7r the block for assembly and usage instructions!",
  "quest.tech.power.diesel_engine_modular.title": "Modular Diesel Engine",
  "quest.tech.power.diesel_engine_modular.description_1": "The \u00a7bModular Diesel Engine\u00a7r is the middle tier of Create's diesel generators. Fuel can be pumped into it from the top.",
  "quest.tech.power.diesel_engine_modular.description_2": "Make sure to Ponder \u00a76[E]\u00a7r the block for assembly and usage instructions!",
  "quest.tech.power.diesel_engine_large.title": "The Large Diesel Engine",
  "quest.tech.power.diesel_engine_large.subtitle": "The cooler steam engine",
  "quest.tech.power.diesel_engine_large.description_1": "The \u00a7bLarge Diesel Engine\u00a7r is the top tier Create diesel generator. Fuel can be pumped into it from the top.",
  "quest.tech.power.diesel_engine_large.description_2": "Make sure to Ponder \u00a76[E]\u00a7r the block for assembly and usage instructions!",
  "quest.tech.power.engineer_goggles.title": "Engineer's Goggles",
  "quest.tech.power.engineer_goggles.subtitle": "The numbers... what do they mean?",
  "quest.tech.power.engineer_goggles.description_1": "Creating and wearing a set of \u00a7bEngineer's Goggles\u00a7r will allow you to vizualise the \u00a7bStress Units (SU)\u00a7r used and generated by your contraptions.",
  "quest.tech.power.kinetic_dynamo.title": "Kinetic Dynamo",
  "quest.tech.power.kinetic_dynamo.subtitle": "You spin me right round baby...",
  "quest.tech.power.kinetic_dynamo.description_1": "Immersive Engineering's watermills and windmills have to be attached to a \u00a7bkinetic dynamo\u00a7r in order to generate power.",
  "quest.tech.power.create_waterwheel.title": "Water Wheel - Create",
  "quest.tech.power.create_waterwheel.subtitle": "Uses water to generate SU",
  "quest.tech.power.create_waterwheel.description_1": "Place waterwheels in flowing water to start generating power. Use \u00a7bshafts\u00a7r and \u00a7bcogs\u00a7r to move the power where you need it.",
  "quest.tech.power.create_large_waterwheel.title": "Large Water Wheel",
  "quest.tech.power.create_large_waterwheel.subtitle": "The big one",
  "quest.tech.power.create_large_waterwheel.description_1": "The large version of the waterwheel allows more power to be generated from flowing water.",
  "quest.tech.power.immersive_waterwheel.title": "Water Wheel - Immersive Engineering",
  "quest.tech.power.immersive_waterwheel.subtitle": "Use water to generate FE",
  "quest.tech.power.immersive_waterwheel.description_1": "Place waterwheels in flowing water to start generating power. Use \u00a7bwire connectors\u00a7r and \u00a7bwires\u00a7r attached to the kinetic dynamo to move the power where you need it.",
  "quest.tech.power.create_windmill.title": "Windmill - Create",
  "quest.tech.power.create_windmill.subtitle": "Uses wind to generate SU",
  "quest.tech.power.create_windmill.description_1": "Create's windmills require a \u00a76windmill bearing\u00a7r. Craft and Ponder \u00a76[E]\u00a7r it for more information.",
  "quest.tech.power.create_windmill_sail.title": "Windmill Sail",
  "quest.tech.power.create_windmill_sail.subtitle": "Blow harder!",
  "quest.tech.power.create_windmill_sail.description_1": "Windmill sails have to be attached to the windmill bearing. More sails will increase the amount of SU generated.",
  "quest.tech.power.immersive_windmill.title": "Windmill - Immersive Engineering",
  "quest.tech.power.immersive_windmill.subtitle": "Uses wind to generate FE",
  "quest.tech.power.immersive_windmill.description_1": "Must be attached to a kinetic dynamo. Make sure to consult the Engineer's Manual \u00a76[Power,Wires,Generators > Power Generation]\u00a7r for more information!",
  "quest.tech.power.immersive_windmill_sail.title": "Windmill Sail",
  "quest.tech.power.immersive_windmill_sail.subtitle": "Why did we make a windmill with holes anyways?",
  "quest.tech.power.immersive_windmill_sail.description_1": "Windmill sails have to be attached to the windmill. More sails will increase the amount of SU generated.",
  "quest.tech.power.thermoelectric_generator.title": "Thermoelectric Generator",
  "quest.tech.power.thermoelectric_generator.subtitle": "Hot and Cold",
  "quest.tech.power.thermoelectric_generator.description_1": "Thermoelectric generators use the difference in temperature of the two blocks to either side of it to generate powe",
  "quest.tech.power.thermoelectric_generator.description_2": "A list of blocks that can be used can be found in the Engineer's Manual \u00a76[Power,Wires,Generators > Thermoelectric Generator]\u00a7r.",
  "quest.tech.bullet_automation": "Bullet Automation",
  "quest.tech.bullet_automation.subtitle": "For advanced tech players.",
  "quest.tech.bullet_automation.lava.title": "Lava Source",
  "quest.tech.bullet_automation.lava.description_1": "Lava should be easy enough to obtain, right?",
  "quest.tech.bullet_automation.water.title": "Water Source",
  "quest.tech.bullet_automation.water.description_1": "Water is even easier to obtain.",
  "quest.tech.bullet_automation.cobblestone.subtitle": "Create and automate a cobblestone generator. ",
  "quest.tech.bullet_automation.cobblestone.description_1": "An easy way is to do this with create drills.",
  "quest.tech.bullet_automation.gravel.subtitle": "Crush cobblestone into gravel.",
  "quest.tech.bullet_automation.sand.subtitle": "Crush gravel into sand.",
  "quest.tech.bullet_automation.sandstone.title": "Sandstone",
  "quest.tech.bullet_automation.sandstone.subtitle": "Compact sand into sandstone.",
  "quest.tech.bullet_automation.nitrate.subtitle": "Crush sandstone into nitrate dust.",
  "quest.tech.bullet_automation.tree.title": "Planting Trees",
  "quest.tech.bullet_automation.tree.description_1": "Obtain any sapling and start planting trees.",
  "quest.tech.bullet_automation.logs.title": "Logs",
  "quest.tech.bullet_automation.logs.subtitle": "Cut down trees with a mechanical saw.",
  "quest.tech.bullet_automation.logs.description_1": "Consider automating this for power generation as well.",
  "quest.tech.bullet_automation.charcoal.subtitle": "Burn logs into charcoal.",
  "quest.tech.bullet_automation.charcoal.description_1": "Create allows you to do this using encased fans and lava, make sure to ponder [W] on the entry for fans.",
  "quest.tech.bullet_automation.blaze_rod.description_1": "Blaze rods can be found by killing blazes in volcanic biomes.",
  "quest.tech.bullet_automation.recycle_rod.title": "Recyling Rods",
  "quest.tech.bullet_automation.recycle_rod.subtitle": "Press blaze powder into blaze rods.",
  "quest.tech.bullet_automation.recycle_rod.description_1": "Craft or obtain a rod mold and use it in a press to convert blaze powder back into blaze rods,",
  "quest.tech.bullet_automation.blaze_powder.subtitle": "Crush blaze rods into blaze powder.",
  "quest.tech.bullet_automation.sulfur.subtitle": "Crush blaze rods into sulfur dust.",
  "quest.tech.bullet_automation.sulfur.description_1": "Sulfur is obtained as a byproduct of crushing blaze rods.",
  "quest.tech.bullet_automation.sulfur.description_2": "Alternatively, it can be mined from several types of mineral veins.",
  "quest.tech.bullet_automation.gunpowder.title": "The Finest Product",
  "quest.tech.bullet_automation.gunpowder.description_1": "Produce gunpowder.",
  "quest.tech.bullet_automation.assemble.title": "Final Assembly",
  "quest.tech.bullet_automation.assemble.description_1": "Combine the bullet casing, lead nugget and gunpowder to make bullets.",
  "quest.tech.bullet_automation.assemble.description_2": "To maximize the efficiency of bullet production, consider using a deployer, as they consume fewer resources.",
  "quest.tech.bullet_automation.bullets.title": "The Bullets",
  "quest.tech.bullet_automation.bullets.description_1": "Fully automate your bullet production.",
  "quest.tech.bullet_automation.casings.title": "Casings",
  "quest.tech.bullet_automation.casings.subtitle": "Press brass in a press with the bullet mold.",
  "quest.tech.bullet_automation.lead_nugget.subtitle": "Obtain lead nuggets from lead bars.",
  "quest.tech.bullet_automation.molds.title": "Bullet Molds",
  "quest.tech.bullet_automation.molds.subtitle": "Find and loot a bullet mold.",
  "quest.tech.bullet_automation.molds.description_1": "Obtain any bullet mold from factories in the wasteland.",
  "quest.tech.bullet_automation.brass.subtitle": "Combine zinc and copper to create brass.",
  "quest.tech.bullet_automation.brass.description_1": "You can smelt the brass ingot using any of the following methods; it doesn't matter which one you choose.",
  "quest.tech.bullet_automation.brass.description_2": "- Arc Furnace",
  "quest.tech.bullet_automation.brass.description_3": "- Mechanical Mixer",
  "quest.tech.bullet_automation.brass.description_4": "- Alloy Kiln",
  "quest.tech.bullet_automation.auricupride.title": "Auricupride Mineral Vein",
  "quest.tech.bullet_automation.auricupride.description_1": "Find and harvest auricupride for copper.",
  "quest.tech.bullet_automation.sphalerite.title": "Sphalerite Mineral Vein",
  "quest.tech.bullet_automation.sphalerite.description_1": "Find and harvest sphalerite for zinc.",
  "quest.tech.bullet_automation.galena.title": "Galena Mineral Vein",
  "quest.tech.bullet_automation.galena.description_1": "Find and harvest galena for lead.",
  "quest.tech.bullet_automation.mineral_survey.description_1": "Utilize the mineral survey tool to search for traces of mineral veins in the vicinity.",
  "quest.tech.bullet_automation.excavator.title": "Industrial Mining",
  "quest.tech.bullet_automation.excavator.description_1": "Once you've located a suitable ore deposit, construct an excavator at that location.",
  "quest.tech.bullet_automation.excavator.description_2": "Be warned, a massive amount of energy is required to run it!",
  "quest.tech.bullet_automation.veins.title": "Mineral Veins",
  "quest.tech.bullet_automation.veins.description_1": "Information about all available mineral veins are listed in the Engineer's Manual. Refer to [Overview and Resources > Mineral Deposits] for detailed guidance.",
  "quest.tech.nuclear.guidebook.title": "Fundamentals of Nuclear Physics",
  "quest.tech.nuclear.guidebook.subtitle": "Reinventing the Future",
  "quest.tech.nuclear.guidebook.description_1": "Even destroyed, the nuclear power plant in the wasteland provides a significant amount of reactor components... Perhaps it is time to try building your own?",
  "quest.tech.nuclear.guidebook.description_2": "The nuclear reactor and its turbines are the end-game power solution for Deceasedcraft. Its immense power output is one of the few things needed to restart the ruined laboratory portal.",
  "quest.tech.nuclear.guidebook.description_3": "However, acquiring the parts needed to assemble such a reactor is quite the challenge, and will likely require significant automation or exploration.",
  "quest.tech.nuclear.guidebook.description_4": "This guidebook will only go through the required parts a reactor will need - consider looking for guides online on how a reactor should be built!",
  "quest.tech.nuclear.guidebook.uranium.description_1": "Uranium is used as the fuel for the reactor, as well as a component for making the reactor fuel rod.",
  "quest.tech.nuclear.guidebook.aluminium.description_1": "Aluminium plates are used to create machine casings, which are used to create the reactor casing, the primary block of the reactor.",
  "quest.tech.nuclear.guidebook.duroplast.description_1": "Duroplast plates are used to create machine casings, which are used to create the reactor casing, the primary block of the reactor.",
  "quest.tech.nuclear.guidebook.steel_plate.description_1": "Steel plates and rods are used to create many reactor and turbine components.",
  "quest.tech.nuclear.guidebook.steel_plate.description_2": "It is highly recommended to automate your steel production if you are planning to build the larger reactors.",
  "quest.tech.nuclear.guidebook.lead_plate.description_1": "Lead plates are used for reactor casings and control rods.",
  "quest.tech.nuclear.guidebook.lead_plate.description_2": "Like steel, It is highly recommended to automate your lead production if you are planning to build the larger reactors.",
  "quest.tech.nuclear.guidebook.graphite_electrode.description_1": "Graphite electrodes are used for reactor control rods. ",
  "quest.tech.nuclear.guidebook.graphite_electrode.description_2": "As they are also used in the Arc Furnace from Immersive Engineering, consider upgrading your smelting setup to take advantage of the increased ore yield.",
  "quest.tech.nuclear.machine_casing.subtitle": "Bones of the Reactor",
  "quest.tech.nuclear.machine_casing.description_1": "Machine Casings are used to craft the reactor casing.",
  "quest.tech.nuclear.machine_casing.description_2": "As they are also used for many Refined Storage components, consider automating this component!",
  "quest.tech.nuclear.reactor_fuel_rod.subtitle": "Heart of the Reactor",
  "quest.tech.nuclear.reactor_fuel_rod.description_1": "A reactor needs at least one fuel rod, made of fuel rod blocks stretching from the floor to the ceiling.",
  "quest.tech.nuclear.reactor_fuel_rod.description_2": "The smallest reactor is a 3x3 cube, and has one fuel rod block in the center.",
  "quest.tech.nuclear.reactor_casing.subtitle": "Body of the Reactor",
  "quest.tech.nuclear.reactor_casing.description_1": "A reactor's walls must be made of reactor casings.",
  "quest.tech.nuclear.reactor_casing.description_2": "The smallest reactor is a 3x3 cube, which consists of 21 casings, with spaces on the side for the reactor power tap, reactor controller and solid access port, and a space on the top for the reactor control rod.",
  "quest.tech.nuclear.reactor_control_rod.subtitle": "Muscles of the Reactor",
  "quest.tech.nuclear.reactor_control_rod.description_1": "Every fuel rod in the reactor must be capped on top with a control rod.",
  "quest.tech.nuclear.reactor_control_rod.description_2": "The smallest reactor is a 3x3 cube, and has one control rod block in the middle on top.",
  "quest.tech.nuclear.reactor_solid_access_port.subtitle": "Mouth of the Reactor",
  "quest.tech.nuclear.reactor_solid_access_port.description_1": "The solid access port is the means by which uranium is inserted and waste is extracted from the reactor.",
  "quest.tech.nuclear.reactor_solid_access_port.description_2": "All reactors require a solid access port on one of its sides.",
  "quest.tech.nuclear.reactor_controller.subtitle": "Brain of the Reactor",
  "quest.tech.nuclear.reactor_controller.description_1": "The reactor controller is the main control panel for the reactor.",
  "quest.tech.nuclear.reactor_controller.description_2": "All reactors require a reactor controller.",
  "quest.tech.nuclear.reactor_active_power_tap.subtitle": "Output of the Reactor - 1",
  "quest.tech.nuclear.reactor_active_power_tap.description_1": "The active power tap is one of two ways to extract power from the reactor. It is best used with Immersive Engineering power cables.",
  "quest.tech.nuclear.reactor_active_power_tap.description_2": "Consider switching to the using other power tap if you cannot extract power from the reactor.",
  "quest.tech.nuclear.reactor_passive_power_tap.subtitle": "Output of the Reactor - 2",
  "quest.tech.nuclear.reactor_passive_power_tap.description_1": "The passive power tap is one of two ways to extract power from the reactor. It is best used with pipez cables.",
  "quest.tech.nuclear.reactor_passive_power_tap.description_2": "Consider switching to the using other power tap if you cannot extract power from the reactor.",
  "quest.tech.nuclear.turbine.title": "Advanced Nuclear Physics",
  "quest.tech.nuclear.turbine.subtitle": "But what if we wanted MORE power,,,?",
  "quest.tech.nuclear.turbine.description_1": "To extract the maximum possible power from a nuclear reactor requires the construction of steam turbines.",
  "quest.tech.nuclear.turbine.description_2": "However, due to their complexity, this guide will not go into detail about how to construct them.",
  "quest.tech.nuclear.turbine.description_3": "It is recommended to look at guides or videos online on how turbines should be set up for optimum power production.",
  "quest.tech.cannons": "Cannons",
  "quest.tech.cannons.saw.title": "Step 0: Moulding",
  "quest.tech.cannons.saw.subtitle": "Let's go Gambling!",
  "quest.tech.cannons.saw.description_1": "In order to begin making cannons or autocannons, you must first acquire the needed moulds by sawing logs with a mechanical saw.",
  "quest.tech.cannons.saw.description_2": "You can choose which mould to craft by crafting a List Filter and dragging the desired mould from JEI into the filter list... or you can gamble until you get the mould you want, then set the filter on the saw.",
  "quest.tech.cannons.ac_breech.description": "Every autocannon needs a breech at the back.",
  "quest.tech.cannons.ac_recoil.description": "Every autocannon needs a recoil spring in the middle, in front of the breech",
  "quest.tech.cannons.ac_barrel.description": "One part of three of the autocannon. Every autocannon needs at least one barrel, but can have more depending on how many the material can support.",
  "quest.tech.cannons.cn_loader_end.description_1": "The weakest of the loading mechanisms, a cap for the cannon that requires it to be loaded from the front.",
  "quest.tech.cannons.cn_loader_end.description_2": "Only available for cast iron cannons.",
  "quest.tech.cannons.cn_loader_sliding.description_1": "A medium strength loading mechanism that comes in a quick firing version that can be opened by hand.",
  "quest.tech.cannons.cn_loader_sliding.description_2": "Available for all cannons except nethersteel.",
  "quest.tech.cannons.cn_loader_screw.description_1": "The highest strength loading mechanism.",
  "quest.tech.cannons.cn_loader_screw.description_2": "Only available for steel and nethersteel cannons.",
  "quest.tech.cannons.cn_barrel.subtitle": "Turns out, girth doesn't matter!",
  "quest.tech.cannons.cn_barrel.description_1": "The smallest cast for a cannon barrel. As barrel thickness does not affect strength, any larget barrel sizes are just for asthetics.",
  "quest.tech.cannons.cannon_builder.subtitle": "...but if you insist...",
  "quest.tech.cannons.cannon_builder.description_1": "The cannon builder allows for stacking layers of cannon moulds together to form a thicker barrel. Be sure to Ponder [w] it for more details.",
  "quest.tech.cannons.casting_sand.title": "Step 1: Casting",
  "quest.tech.cannons.casting_sand.subtitle": "Avengers, assemble!",
  "quest.tech.cannons.casting_sand.description_1": "Layers of casting sand need to be stacked and the moulds inserted to form the final shape of your cannon, and the desired material pumped into it afterwards.",
  "quest.tech.cannons.casting_sand.description_2": "As the cannon CANNOT be moved or changed by hand after it is cast, the entire cannon must be assembled in one go, with all necessary block moulds present.",
  "quest.tech.cannons.casting_sand.description_3": "Be sure to Ponder [w] the sand for more information, or search online for video guides.",
  "quest.tech.cannons.cannon_drill.title": "Step 2: Drilling",
  "quest.tech.cannons.cannon_drill.subtitle": "Drill go brrr...",
  "quest.tech.cannons.cannon_drill.description_1": "The next step is boring a hole in the cannon. This requires mounting the cannon on a turntable, providing the drill with torque and water, as well as piston extension poles.",
  "quest.tech.cannons.cannon_drill.description_2": "As with casting, be sure to Ponder [w] the drill for more information, or search online for video guides.",
  "quest.tech.cannons.assembly.title": "Step 2.5: Moving Parts",
  "quest.tech.cannons.assembly.subtitle": "It fell out...",
  "quest.tech.cannons.assembly.description_1": "Some blocks like the sliding breech, screw breech, autocannon breech or autocannon recoil spring will require additional components to complete after being drilled.",
  "quest.tech.cannons.fan.title": "Step 3: Annealing",
  "quest.tech.cannons.fan.subtitle": "A fancy word for just cook it again.",
  "quest.tech.cannons.fan.description_1": "Cannon layers must be cooked into barrels by blowing lava over them with an encased fan. You can tell if the setup is correct if they start to smoke.",
  "quest.tech.cannons.fan.description_2": "Once this is complete, they will transform from layers to barrels or chambers automatically.",
  "quest.tech.cannons.movement.title": "Step 1.5: Moving Your Cannon",
  "quest.tech.cannons.movement.subtitle": "Time to test your Create knowledge...",
  "quest.tech.cannons.movement.description_1": "Once casted, cannons cannot be moved by hand or broken. They must be moved around using Create's contraptions and mechanisms.",
  "quest.tech.cannons.cannon_mount.title": "Step 4: Mounting",
  "quest.tech.cannons.cannon_mount.subtitle": "Create(d) Big Cannons",
  "quest.tech.cannons.cannon_mount.description_1": "Move the finished cannon onto a cannon mount. Once attached and activated with a lever, the cannon can be steered up and down using the shaft on the side and steered left and right using the shaft on the bottom.",
  "quest.tech.cannons.cannon_mount.description_2": "Be sure to Ponder [w] the cannon mount for more information, or search online for video guides.",
  "quest.tech.cannons.artillery.title": "Heavy Artillery",
  "quest.tech.cannons.artillery.subtitle": "Calling down the Thunder",
  "quest.tech.cannons.artillery.description_1": "In order to fire your cannon, you will need to load shells into it. This guide will only go through the basics of making shells - it is recommended you check guides online for more effective ways to assemble cannons in general.",
  "quest.tech.cannons.autocannon.title": "Lead Rain",
  "quest.tech.cannons.autocannon.subtitle": "Gun go BRRRRT",
  "quest.tech.cannons.autocannon.description_1": "In order to fire your autocannon, you will need to craft ammo containers, which will need to be loaded with shells. This guide will only go through the basics of making shells - it is recommended you check guides online for more effective ways to assemble cannons in general.",
  "quest.tech.cannons.pump.description_1": "Water needs to be pumped into the cannon drill while it is drilling.",
  "quest.tech.cannons.lava.description_1": "The encased fan needs to blow into lava to cook the cannon barrels.",
  "quest.tech.cannons.cartridge.sheet.description_1": "Saw plates to make sheets.",
  "quest.tech.cannons.cartridge.empty.description_1": "Press sheets to make cartridges.",
  "quest.tech.cannons.cartridge.filled.description_1": "Deploy gunpowder to fill cartridges.",
  "quest.tech.cannons.cartridge.complete.description_1": "Combine filled cartridges with a round of your choice.",
  "quest.tech.cannons.ramhead.title": "Loading and Removing Shells",
  "quest.tech.cannons.ramhead.description_1": "Shells and charges can be loaded by a ram and removed with a worm.",
  "quest.tech.cannons.rod.title": "Manual Loading",
  "quest.tech.cannons.rod.description_1": "Shells up to three blocks long can be manually loaded using the ram rod.",
  "quest.tech.cannons.rod.description_2": "Be sure to Ponder [w] the ram rod for more information!",
  "quest.tech.cannons.loader.title": "Automatic Loading",
  "quest.tech.cannons.loader.description_1": "A cannon loader is needed for shells longer than three blocks.",
  "quest.tech.cannons.loader.description_2": "Be sure to Ponder [w] the cannon loader for more information!",
  "quest.tech.cannons.shells.description_1": "There are many other types of cannon rounds - be sure to experiment to find out what works for you!",
  "quest.tech.cannons.charges.description_1": "At least one charge needs to be loaded behind a shell for the cannon to fire. The maximum depends on the strength of your cannon - too strong and it might explode, too weak and it might get stuck!",
  "quest.tech.cannons.charges.description_2": "You can check how many charges your cannon can withstand by looking at a cannon mount with an assembled cannon using enginner goggles.",
  "quest.tech.radar.bearing.subtitle": "Automated Aiming",
  "quest.tech.radar.bearing.description_1": "A radar allows you to automatically target and aim cannons at hostile targets.",
  "quest.tech.radar.bearing.description_2": "The radar itself must be built on top of a radar bearing and powered.",
  "quest.tech.radar.reciever.description_1": "Each radar must have one reciever. Place it on top of the bearing.",
  "quest.tech.radar.dish.description_1": "The radar's range can be extended using either radar plates or dishes attached to the reciever.",
  "quest.tech.radar.dish.description_2": "Both provide the same benefits and can be used interchangeably.",
  "quest.tech.radar.datalink.subtitle": "Sending Coordinates",
  "quest.tech.radar.datalink.description_1": "The data link allows for transfer of data from the radar to a monitor, and then to the pitch and yaw controllers. You will need to craft at least three.",
  "quest.tech.radar.monitor.subtitle": "I see everything...",
  "quest.tech.radar.monitor.description_1": "The monitor allows you to display all mobs within the radar's radius. You can extend it by connecting more monitors, so long as it is a square. (2x2,3x3, etc)",
  "quest.tech.radar.monitor.description_2": "Right click on the monitor with a data link, then shift right click on the radar bearing to bind the radar to the monitor.",
  "quest.tech.radar.yawcontroller.description_1": "The yaw controller automatically controls the yaw of a cannon. It should be placed on the bottom of the cannon mount and provided with torque.",
  "quest.tech.radar.yawcontroller.description_2": "Right click on a monitor with a data link, then shift right click on the yaw controller to bind the monitor to the controller.",
  "quest.tech.radar.pitchcontroller.description_1": "The pitch controller automatically controls the pitch of a cannon. It should be placed on the side of the cannon mount and provided with torque.",
  "quest.tech.radar.pitchcontroller.description_2": "Right click on a monitor with a data link, then shift right click on the pitch controller to bind the monitor to the controller.",
  "quest.transport": "\u00a76\u00a7lTransportation",
  "quest.transport.train": "Trains",
  "quest.transport.train.steam_engine.subtitle": "Obtained by looting or sequenced assembly.",
  "quest.transport.train.heat_engine.subtitle": "Obtained by looting or sequenced assembly.",
  "quest.transport.train.precision_mechanism.subtitle": "Obtained by looting or sequenced assembly.",
  "quest.transport.train.train_casing.subtitle": "Also try Factorio!",
  "quest.transport.train.train_casing.description_1": "The train casing is used in many train-related blocks. Craft one by using a sturdy sheet on a brass casing.",
  "quest.transport.train.train_control.subtitle": "Multi-track drifting!",
  "quest.transport.train.train_control.description_1": "The train controller allows you to actually control your train. Place a seat, sit in it and right click the controller to start driving.",
  "quest.transport.train.train_station.subtitle": "For all your train scheduling needs",
  "quest.transport.train.train_station.description_1": "The train station allows you to assemble your train, among other things. Ponder it with [w] to get a more detailed tutorial!",
  "quest.transport.train.train_tracks.subtitle": "Obtained by looting or sequenced assembly.",
  "quest.transport.train.train_tracks.description_1": "Alternatively, try to restore the existing railway system for fast travel!",
  "quest.transport.train.train_assembly.title": "All Aboard!",
  "quest.transport.train.train_assembly.subtitle": "Full steam ahead!",
  "quest.transport.train.train_assembly.description_1": "Successfully assemble a train using the train station.",
  "quest.transport.train.train_fuel.title": "Train Fueling",
  "quest.transport.train.train_fuel.subtitle": "Steam power comes in the next patch",
  "quest.transport.train.train_fuel.description_1": "Trains require fuels such as coal placed in chests or barrels on them to be able to move.",
  "quest.transport.car": "Road Vehicles",
  "quest.transport.car.subtitle": "Reinventing the wheel.",
  "quest.transport.car.engine.title": "Engine",
  "quest.transport.car.engine.subtitle": "Not quite a V12... but it'll do.",
  "quest.transport.car.engine.desc_1": "The engine required is different depending on the vehicle you plan to make, so check the crafting recipe!",
  "quest.transport.car.engine.desc_2": "The engine also determines the speed and acceleration of the vehicle - different vehicles will have different performances.",
  "quest.transport.car.crafter.title": "Your First Car",
  "quest.transport.car.crafter.subtitle": "What do you mean I can't craft them by hand?",
  "quest.transport.car.crafter.desc_1": "Most vehicle parts must be crafted using Create's sequenced assembly, as well as mechanical crafters. It is recommended that you famillarize yourself with how they work!",
  "quest.transport.car.crafter.desc_2": "Alternatively, vehicles can spawn in various states of disrepair in the cities, waiting to be restored.",
  "quest.transport.car.car.title": "Cars and Bikes",
  "quest.transport.car.car.subtitle": "Unfortunately, drifting has been removed due to excessive fatalities.",
  "quest.transport.car.car.desc_1": "A wide variety of vehicles can be made, ranging from sports cars to trucks to motorcycles.",
  "quest.transport.car.car.desc_2": "They all perform differently, and have different fuel tank sizes and speeds, so experiement to find out what works best for your playstyle.",
  "quest.transport.car.car.desc_3": "All vehicles come with built-in storage space, accessible through the vehicle's inventory or by shift-clicking.",
  "quest.transport.car.repair.title": "Vehicle Repair",
  "quest.transport.car.repair.desc_1": "Vehicles can be repaired by placing iron or steel ingots into the ingot slot in the car's inventory. Multiple ingots will be required!\nSteel is more efficient, but is harder to acquire. ",
  "quest.transport.car.repair.desc_2": "Watch your vehicle health carefully, vehicles will explode if they reach 0 health with fuel inside!",
  "quest.transport.car.recharge.title": "Vehicle Recharging",
  "quest.transport.car.recharge.desc_1": "Vehicles can be recharged by placing charged batteries into the battery slot in the car's inventory.",
  "quest.transport.car.recharge.desc_2": "The vehicle's battery will also slowly recharge as long as the engine is running.",
  "quest.transport.car.fuels.title": "Car Refueling",
  "quest.transport.car.fuels.subtitle": "Mmm\u2026 the smell of gasoline.",
  "quest.transport.car.fuels.desc_1": "All vehicles support being refueled with biodiesel, diesel, or gasoline.",
  "quest.transport.car.fuels.desc_2": "Gasoline is the most efficient fuel for vehicles, followed by diesel, and then biodiesel.",
  "quest.transport.car.canisters.title": "Gas Canisters",
  "quest.transport.car.canisters.desc_1": "Vehicles can be refueled by placing canisters full of the appropriate fuel type into the fuel slot in the car's inventory.",
  "quest.transport.car.canisters.desc_2": "Keep in mind buckets of fuel do not work - Only canisters full of fuel will be accepted.",
  "quest.transport.car.gasstation.title": "Gas Stations",
  "quest.transport.car.gasstation.desc_1": "The gas station block allows for refueling cars without having to use canisters. To use it, park a vehicle nearby, select it in the gas station's menu, and click the square button.",
  "quest.transport.car.gasstation.desc_2": "The gas station can be refueled using canisters, or by pumping gas using pipes into the sides of the block. Only the sides will accept pipes!",
  "quest.transport.car.bodies.title": "Body",
  "quest.transport.car.bodies.subtitle": "Keeping it all together.",
  "quest.transport.car.bodies.desc_1": "Vehicle frames primarily use steel, aluminum and duroplast.",
  "quest.transport.car.wheels.title": "Wheels",
  "quest.transport.car.wheels.subtitle": "The wheels on the bus go round and round...",
  "quest.transport.car.wheels.desc_1": "Wheels are made using aluminium and rubber.",
  "quest.transport.car.wheels.desc_2": "There are two kinds of wheels, so be sure to check which kind your car uses!",
  "quest.transport.planes": "Planes",
  "quest.transport.planes.engine.title": "Aircraft Engine",
  "quest.transport.planes.engine.subtitle": "Take to the sky!",
  "quest.transport.planes.engine.desc_1": "This modpack contains two different plane mods, \u00a76Immersive Aircraft\u00a7r and \u00a76Simple Planes\u00a7r.",
  "quest.transport.planes.engine.desc_2": "However, both mods use a common engine block to power their aircraft.",
  "quest.transport.planes.engine.desc_3": "Feel free to check the entries for the respective aircraft to have a better understanding of which one is more suitable for you!",
  "quest.transport.planes.sp_upgrades.title": "Simple Planes Upgrades",
  "quest.transport.planes.sp_upgrades.desc_1": "The upgrades for \u00a76Simple Planes\u00a7r can be installed by right-clicking them onto a completed aircraft.",
  "quest.transport.planes.sp_upgrades.desc_2": "Right-clicking on the aircraft with a wrench will bring up the upgrade window, which allows you to remove upgrades.",
  "quest.transport.planes.sp_upgrades.desc_3": "Each aircraft can hold up to \u00a7b6\u00a7r upgrades (including the engine!).",
  "quest.transport.planes.shooter_upgrade.title": "Shooter Upgrade",
  "quest.transport.planes.shooter_upgrade.desc_1": "Allows the plane to shoot. Uses arrows.",
  "quest.transport.planes.shooter_upgrade.desc_2": "Fire the weapon with \u00a76[Left-Click]\u00a7r when seated in the plane.",
  "quest.transport.planes.seat_upgrade.title": "Seats Upgrade",
  "quest.transport.planes.seat_upgrade.desc_1": "Increases the number of players that can sit in your aircraft.",
  "quest.transport.planes.rocket_booster.title": "Rocket Booster Upgrade",
  "quest.transport.planes.rocket_booster.desc_1": "Increases the aircraft's maximum throttle speed.",
  "quest.transport.planes.solar_panel.title": "Solar Panel Upgrade",
  "quest.transport.planes.solar_panel.desc_1": "Allows the aircraft to charge passively when there's sunlight, if the aircraft has an electric engine.",
  "quest.transport.planes.shulker_shell.title": "Folding Upgrade",
  "quest.transport.planes.shulker_shell.desc_1": "Automatically returns the aircraft to your inventory when you exit it.",
  "quest.transport.planes.armor.title": "Plane Armor Upgrade",
  "quest.transport.planes.armor.desc_1": "Reduces aircraft damage recieved.",
  "quest.transport.planes.armor.desc_2": "...Did you know you can use Protection Upgrade Parts on your plane?",
  "quest.transport.planes.floaty.title": "Floaty Bedding Upgrade",
  "quest.transport.planes.floaty.desc_1": "Allows your plane to float on the water surface.",
  "quest.transport.planes.supplycrate.title": "Supply Crate",
  "quest.transport.planes.supplycrate.desc_1": "Allows your plane to have an inventory, accessible using \u00a76[I]\u00a7r while seated.",
  "quest.transport.planes.supplycrate.desc_2": "Also allows your plane to drop an airdrop using \u00a76[C]\u00a7r.",
  "quest.transport.planes.liquid_engine.title": "Liquid Engine",
  "quest.transport.planes.liquid_engine.desc_1": "Runs off liquid fuels like biodiesel or even lava, accessible using \u00a76[I]\u00a7r while seated.",
  "quest.transport.planes.liquid_engine.desc_2": "The liquid engine is a mandatory upgrade that must be installed into the aircraft with \u00a76[Right-Click]\u00a7r.",
  "quest.transport.planes.electric_engine.title": "Electric Engine",
  "quest.transport.planes.electric_engine.desc_1": "Allows the plane to be charged with FE. Needs a charging pad to function.",
  "quest.transport.planes.electric_engine.desc_2": "The electric engine is a \u00a7cmandatory\u00a7r upgrade that must be installed into the aircraft with \u00a76[Right-Click]\u00a7r.",
  "quest.transport.planes.furnace_engine.title": "Furnace Engine",
  "quest.transport.planes.furnace_engine.desc_1": "Runs off solid fuel such as coal, coal coke, or wood, accessible using \u00a76[I]\u00a7r while seated.",
  "quest.transport.planes.furnace_engine.desc_2": "The furnace engine is a \u00a7cmandatory\u00a7r upgrade that must be installed into the aircraft with \u00a76[Right-Click]\u00a7r.",
  "quest.transport.planes.workbench.title": "Plane Workbench",
  "quest.transport.planes.workbench.desc_1": "The plane workbench is used to craft Simple Planes aircraft. It requires propellors and wood planks. \nThe wood planks you choose determines the style of your aircraft. ",
  "quest.transport.planes.workbench.desc_2": "For a list of how many propellors and how much wood is required, feel free to check the entries for the respective aircraft.",
  "quest.transport.planes.propeller.title": "Propeller",
  "quest.transport.planes.propeller.desc_1": "Propellers are required for all Simple Planes aircraft. They can be made using mechanical crafters.",
  "quest.transport.planes.simpleaircraft.plane.title": "Plane",
  "quest.transport.planes.simpleaircraft.plane.desc_1": "The most basic plane.\nSeats \u00a7b1\u00a7r (\u00a7b3\u00a7r with upgrade)\n\u00a7cCannot hold\u00a7r any Supply Crates!\n\nMaterials Required:\n1x Propeller\n5x Wood Planks",
  "quest.transport.planes.simpleaircraft.largeplane.title": "Large Plane",
  "quest.transport.planes.simpleaircraft.largeplane.desc_1": "As the name suggests, a large plane.\nSeats \u00a7b2\u00a7r (\u00a7b4\u00a7r with upgrade)\nCan hold \u00a7bone\u00a7r Supply Crate, at the cost of a seat.\n\nMaterials Required:\n1x Propeller\n10x Wood Planks",
  "quest.transport.planes.simpleaircraft.helicopter.title": "Helicopter",
  "quest.transport.planes.simpleaircraft.helicopter.desc_1": "A plane that goes up.\nSeats \u00a7b2\u00a7r (\u00a7b4\u00a7r with upgrade)\nCan hold \u00a7bone\u00a7r Supply Crate, at the cost of a seat.\n\nMaterials Required:\n2x Propeller\n7x Wood Planks",
  "quest.transport.planes.simpleaircraft.cargoplane.title": "Cargo Plane",
  "quest.transport.planes.simpleaircraft.cargoplane.desc_1": "A massive cargo plane.\nSeats \u00a7b2\u00a7r (\u00a7b5\u00a7b\u00a7r with upgrade)\nCan hold up to \u00a7b8\u00a7r Supply Crates.\n\nMaterials Required:\n4x Propeller\n64x Wood Planks",
  "quest.transport.planes.ia_upgrades.title": "Immersive Aircraft Upgrades",
  "quest.transport.planes.ia_upgrades.desc_1": "Immersive Aircraft upgrades are split into two categories, Aircraft Weapons and Aircraft Upgrades.",
  "quest.transport.planes.ia_upgrades.desc_2": "Check the aircraft quests for a list of slots for each aircraft!",
  "quest.transport.planes.ia_upgrades.desc_3": "Upgrades can be installed by sitting in the aircraft and pressing \u00a76[E]\u00a7r.",
  "quest.transport.planes.eco_engine.title": "Eco Engine",
  "quest.transport.planes.eco_engine.desc_1": "The Eco Engine is an optional aircraft upgrade that changes the performance of your aircraft's engine.",
  "quest.transport.planes.eco_engine.desc_2": "\u00a7bNOTE:\u00a7r Like all Immersive Aircraft upgrade, it takes up an upgrade slot!",
  "quest.transport.planes.nether_engine.title": "Nether Engine",
  "quest.transport.planes.nether_engine.desc_1": "The Nether Engine is an optional aircraft upgrade that changes the performance of your aircraft's engine.",
  "quest.transport.planes.nether_engine.desc_2": "\u00a7bNOTE:\u00a7r Like all Immersive Aircraft upgrade, it takes up an upgrade slot!",
  "quest.transport.planes.immersiveaircraft.quadrocopter.title": "Quadrocopter",
  "quest.transport.planes.immersiveaircraft.quadrocopter.desc_1": "Perfect for building, and that's about it.\n\nWeapon Slots: \u00a7b1\u00a7r\nUpgrade Slots: \u00a7b1\u00a7r\nCargo Slots: \u00a7b6\u00a7r",
  "quest.transport.planes.immersiveaircraft.biplane.title": "Biplane",
  "quest.transport.planes.immersiveaircraft.biplane.desc_1": "Fast and rather reliable. Make sure your runway is long enough.\n\nWeapon Slots: \u00a7b1\u00a7r\nUpgrade Slots: \u00a7b4\u00a7r\nCargo Slots: \u00a7b16\u00a7r",
  "quest.transport.planes.immersiveaircraft.airship.title": "Airship",
  "quest.transport.planes.immersiveaircraft.airship.desc_1": "Slow but easy to maneuver.\n\nWeapon Slots: \u00a7b1\u00a7r\nUpgrade Slots: \u00a7b3\u00a7r\nCargo Slots: \u00a7b16\u00a7r",
  "quest.transport.planes.immersiveaircraft.cargoairship.title": "Cargo Airship",
  "quest.transport.planes.immersiveaircraft.cargoairship.desc_1": "Slow and fuel hungry, but consumes an entire storage.\n\nWeapon Slots: \u00a7b0\u00a7r\nUpgrade Slots: \u00a7b4\u00a7r\nCargo Slots: \u00a7b80\u00a7r",
  "quest.transport.planes.immersiveaircraft.warship.title": "Warship",
  "quest.transport.planes.immersiveaircraft.warship.desc_1": "A flying fortress, slow but heavily armed.\n\nWeapon Slots: \u00a7b2\u00a7r\nUpgrade Slots: \u00a7b6\u00a7r\nCargo Slots: \u00a7b66\u00a7r",
  "quest.transport.planes.immersiveaircraft.hopper.title": "Bamboo Hopper",
  "quest.transport.planes.immersiveaircraft.hopper.desc_1": "A chonky aircraft with three seats and pontoons to land safely on water.\n\nWeapon Slots: \u00a7b2\u00a7r\nUpgrade Slots: \u00a7b4\u00a7r\nCargo Slots: \u00a7b16\u00a7r",
  "quest.collection": "\u00a76\u00a7lCollectibles",
  "quest.collection.badges": "1 - Badges",
  "quest.collection.plushies": "2 - Plushies",
  "quest.collection.discs": "3 - Music Discs",
  "quest.credits": "\u00a76\u00a7lCredits",
  "quest.credits.credits": "Credits",
  "quest.credits.title": "The End!",
  "quest.credits.subtitle": "The Story Continues...",
  "quest.credits.description_1": "We hope you've enjoyed DeceasedCraft!",
  "quest.credits.description_2": "For feedback and suggestions, be sure to check out our \u00a7bDiscord\u00a7r.",
  "quest.credits.description_3": "Feel free to support us on \u00a7bPatreon\u00a7r as we continue improving the experience of this pack!",
  "quest.credits.description_4": "Special Thanks:\n\u00a76MrJty\u00a7r - The Lost Cities Mod Author\n\u00a76legsandarms\u00a7r - Undead Revamped Mod Author\n\u00a76Bogdan_Off\u00a7r - Misc. Modding Support\n\u00a76VM \u6c49\u5316\u7ec4\u00a7r - Chinese Translation",
  "lore.deceasedcraft.redstone_division.note_1.title": "Redstone Division Messaging System\nFile 1 - Clearance : Black",
  "lore.deceasedcraft.redstone_division.note_1.content.1": "Orbital Group\nRedstone Division\nClearance: Black\nExecutive Level Only",
  "lore.deceasedcraft.redstone_division.note_1.content.2": "It seems we\u2019ve been fortunate, gentlemen. We have been allowed the chance to study the [REDACTED] at Site-51. As you all are aware, this is a once-in a lifetime chance to obtain and exploit technologies previously thought impossible. ",
  "lore.deceasedcraft.redstone_division.note_1.content.3": "It comes without saying that whatever we find MUST NOT be traced back to this site.",
  "lore.deceasedcraft.redstone_division.note_2.title": "Redstone Division Messaging System\nFile 2 - Clearance : Green",
  "lore.deceasedcraft.redstone_division.note_2.content.1": "Orbital Group\nRedstone Division\nClearance: Green\nPublic Announcement",
  "lore.deceasedcraft.redstone_division.note_2.content.2": "The Orbital Group would like to extend its thanks to all the researchers at the Redstone Facility for the successful launch of the Refined Storage Solution. ",
  "lore.deceasedcraft.redstone_division.note_2.content.3": "This breakthrough in matter-to-energy conversion would not have been possible without the hard work of all present, and is set to revolutionize the storage and transportation industry forever.",
  "lore.deceasedcraft.redstone_division.note_3.title": "Redstone Division Messaging System\nFile 3 - Clearance : Red",
  "lore.deceasedcraft.redstone_division.note_3.content.1": "Orbital Group\nRedstone Division\nClearance: Red\nPersonal Log",
  "lore.deceasedcraft.redstone_division.note_3.content.2": "Well, now that RF's been launched, hopefully I can stop staring at top secret government artifacts for a while.\nWe\u2019ve managed to crack over 90% of its secrets, but how the [REDACTED]\u2019s own computer manages to be self powered eludes us still.",
  "lore.deceasedcraft.redstone_division.note_3.content.3": " I suspect we will have to dismantle it to find out, but I doubt they\u2019ll ever let us do that. ",
  "lore.deceasedcraft.redstone_division.note_4.title": "Redstone Division Messaging System\nFile 4 - Clearance : Red",
  "lore.deceasedcraft.redstone_division.note_4.content.1": "Orbital Group\nRedstone Division\nClearance: Red\nPersonal Log",
  "lore.deceasedcraft.redstone_division.note_4.content.2": "I don\u2019t know how they\u2019ve done it. Some government\u2019s backing, perhaps. Managed to snatch that new alien structure right from under all our noses. \nIt doesn\u2019t take a genius to realize that the structure they\u2019ve found isn\u2019t anything we could make.",
  "lore.deceasedcraft.redstone_division.note_4.content.3": " Something related to the [REDACTED], perhaps? One can only imagine the possibilities.",
  "lore.deceasedcraft.redstone_division.note_5.title": "Redstone Division Messaging System\nFile 5 - Clearance : Red",
  "lore.deceasedcraft.redstone_division.note_5.content.1": "Orbital Group\nRedstone Division\nClearance: Red\nPersonal Log",
  "lore.deceasedcraft.redstone_division.note_5.content.2": "A portal. The the alien structure they got is a portal. Well, if anything, it might explain how the [REDACTED] got here. ContinuumTech is holding their secrets very tightly, but a discovery of this scale can\u2019t be swept under the rug for long.",
  "lore.deceasedcraft.redstone_division.note_5.content.3": "It's far too late to get a foot in the door now, though. The best we can do is join the scramble of other companies trying to get a research agreement with them.",
  "lore.deceasedcraft.redstone_division.note_6.title": "Redstone Division Messaging System\nFile 6 - Clearance : Black",
  "lore.deceasedcraft.redstone_division.note_6.content.1": "Orbital Group\nRedstone Division\nClearance: Black\nExecutive Level Only",
  "lore.deceasedcraft.redstone_division.note_6.content.2": "Gentlemen. As outlined in the brief, we have managed to secure a joint research agreement with ContinuumTech on the alien structures. I would like you to provide a list of suitable staff to be transferred over to the new project.",
  "lore.deceasedcraft.redstone_division.note_6.content.3": "While they insist on maintaining total control of the portal sites, our teams will be allowed on site to analyze and gather samples of the portal's composition. The goal is to study the portal\u2019s materials, reverse-engineer it and construct our own.",
  "lore.deceasedcraft.redstone_division.note_6.content.4": "Going forward, we will be following ContinuumTech's terminology and filing this as Project Orion. ",
  "lore.deceasedcraft.redstone_division.note_7.title": "Redstone Division Messaging System\nFile 7 - Clearance : Red",
  "lore.deceasedcraft.redstone_division.note_7.content.1": "Orbital Group\nRedstone Division\nClearance: Red\nPersonal Log",
  "lore.deceasedcraft.redstone_division.note_7.content.2": "I think we\u2019ve about reached the limits of what we can achieve with Project Orion. All our tests indicate the material of the portal isn\u2019t of this world, and this material unfortunately is exactly what we need to actually open it.",
  "lore.deceasedcraft.redstone_division.note_7.content.3": "There is no known process that can manufacture this material. We will have to concede to ContinuumTech and work with them to activate an existing one.",
  "lore.deceasedcraft.redstone_division.note_8.title": "Redstone Division Messaging System\nFile 8 - Clearance : Green",
  "lore.deceasedcraft.redstone_division.note_8.content.1": "Orbital Group\nRedstone Division\nClearance: Green\nPublic Announcement",
  "lore.deceasedcraft.redstone_division.note_8.content.2": "The Orbital Group is proud to announce its collaboration with ContinuumTech on Project Nexus, which will be aiming to reactivate the alien portals.",
  "lore.deceasedcraft.redstone_division.note_8.content.3": "As part of this collaboration, several departments will be transferred to ContinuumTech facilities over the next few months. Selected departments and personnel will be notified shortly.",
  "lore.deceasedcraft.redstone_division.note_9.title": "Redstone Division Messaging System\nFile 9 - Clearance : Blue",
  "lore.deceasedcraft.redstone_division.note_9.content.1": "Orbital Group\nRedstone Division\nClearance: Blue\nDepartment Members Only",
  "lore.deceasedcraft.redstone_division.note_9.content.2": "I\u2019m sure you all have heard the news by now; we\u2019ll be moving this department\u2019s operations to ContinuumTech\u2019s facilities as part of Project Nexus. The intent is to collaborate with and assist their efforts to jumpstart the portal.",
  "lore.deceasedcraft.redstone_division.note_9.content.3": "I\u2019ll be joining them as well as their new Research Director; for those of you choosing to stay behind, it\u2019s been a pleasure working with you.",
  "lore.deceasedcraft.redstone_division.note_10.title": "Redstone Division Messaging System\nFile 10 - Clearance : Red",
  "lore.deceasedcraft.redstone_division.note_10.content.1": "Orbital Group\nRedstone Division\nClearance: Red\nPersonal Log",
  "lore.deceasedcraft.redstone_division.note_10.content.2": "I\u2019m not sure if I like the new post. ContinuumTech is far more\u2026 hands on than the Redstone Division ever was. Far more eager to take risks, too. ",
  "lore.deceasedcraft.redstone_division.note_10.content.3": "Understandably, it\u2019s led them to overtake us in portal research, and now funding, but I feel they\u2019re playing with fire.",
  "lore.deceasedcraft.redstone_division.note_10.content.4": " I don\u2019t know where this will go. I can only do my best. This will be my last log on payroll for the Redstone Division; I\u2019ll see you on the other side.",
  "lore.deceasedcraft.continuumtech.note_1.title": "Message to the Board of Directors",
  "lore.deceasedcraft.continuumtech.note_1.content.1": "The preliminary results of the unidentified structure in Survey 27 are astounding. It is a discovery that will no doubt change the scientific landscape moving forward. An opportunity of a lifetime we CANNOT afford to miss.",
  "lore.deceasedcraft.continuumtech.note_1.content.2": "The governments of [REDACTED] and [REDACTED] have agreed to provide sufficient leverage in the ongoing bidding war for the site. Recommend ALL available funds be redirected towards this goal IMMEDIATELY.\n\nSigned, C.",
  "lore.deceasedcraft.continuumtech.note_2.title": "ContinuumTech General Announcement - 1\n\nContinuumTech\nTomorrow's Future, Today",
  "lore.deceasedcraft.continuumtech.note_2.content.1": "GENERAL ANNOUNCEMENT",
  "lore.deceasedcraft.continuumtech.note_2.content.2": "As you are aware, starting later this month the Orbital Group\u2019s Redstone Division will be collaborating with us with Project Nexus. Their work will focus on material study of the alien structure, and will henceforth be known as Project Orion.",
  "lore.deceasedcraft.continuumtech.note_2.content.3": "Please do help our colleagues settle in as they adjust to our internal systems, and be aware that there may be some disruption of services as we update our systems to handle the increased data load.",
  "lore.deceasedcraft.continuumtech.note_2.content.4": "ContinuumTech thanks you for your contributions.",
  "lore.deceasedcraft.continuumtech.note_3.title": "ContinuumTech General Announcement - 2\n\nContinuumTech\nTomorrow's Future, Today",
  "lore.deceasedcraft.continuumtech.note_3.content.1": "GENERAL ANNOUNCEMENT",
  "lore.deceasedcraft.continuumtech.note_3.content.2": "As you may have heard, ContinuumTech is moving to secure the other alien structures discovered recently, and are in talks with the relevant nations to establish further laboratories to study them.",
  "lore.deceasedcraft.continuumtech.note_3.content.3": "The research and samples from these new sites is expected to accelerate our work on Project Orion and Project Nexus. \nStaff who have indicated an interest in transferring to these other sites will have received a memo on their application status.",
  "lore.deceasedcraft.continuumtech.note_3.content.4": "ContinuumTech thanks you for your contributions.",
  "lore.deceasedcraft.continuumtech.note_4.title": "ContinuumTech General Announcement - 3\n\nContinuumTech\nTomorrow's Future, Today",
  "lore.deceasedcraft.continuumtech.note_4.content.1": "GENERAL ANNOUNCEMENT",
  "lore.deceasedcraft.continuumtech.note_4.content.2": "It is with a heavy heart that we must announce the sunsetting of Project Orion. While we have made many breakthroughs with material research on the alien structures, it is clear we have reached the limits of what",
  "lore.deceasedcraft.continuumtech.note_4.content.3": "can be achieved with what we currently have. All affected Redstone Division personnel will have received a memo detailing their new positions within the ongoing Project Nexus, details on relocation to other ContinuumTech ",
  "lore.deceasedcraft.continuumtech.note_4.content.4": "divisions, or return to the Redstone Division. Please reach out to HR if any issues arise regarding relocation.",
  "lore.deceasedcraft.continuumtech.note_4.content.5": "ContinuumTech thanks you for your contributions.",
  "lore.deceasedcraft.continuumtech.note_5.title": "Personal Log 1\nResearch Director, Project Nexus",
  "lore.deceasedcraft.continuumtech.note_5.content.1": "Personal log. Research Director, ContinuumTech.",
  "lore.deceasedcraft.continuumtech.note_5.content.2": "Quite an undertaking for my first assignment as the new Research Director. I\u2019ve caught up on where Project Nexus has gone since my work on Project Orion, but truth be told, it doesn\u2019t look that good on this end either.",
  "lore.deceasedcraft.continuumtech.note_5.content.3": "While the team has gotten the structure to react somewhat to an input of energy, all signs seem to imply properly activating it would require a calibrated pulse far greater than what our on-site power plant can provide.",
  "lore.deceasedcraft.continuumtech.note_5.content.4": "At the very least, a significant investment in the site\u2019s infrastructure will be required. I can only hope this will take a few years, and not a few decades\u2026",
  "lore.deceasedcraft.continuumtech.note_6.title": "ContinuumTech General Announcement - 4\n\nContinuumTech\nTomorrow's Future, Today",
  "lore.deceasedcraft.continuumtech.note_6.content.1": "GENERAL ANNOUNCEMENT",
  "lore.deceasedcraft.continuumtech.note_6.content.2": "ContinuumTech would like to congratulate all staff of Project Nexus for a successful portal activation. We understand that this has been a several year journey for many of you on site, but we must remind you that this information is still",
  "lore.deceasedcraft.continuumtech.note_6.content.3": "strictly classified and must not be disclosed to the public until we can confirm the safety of the facility and the structure. Any inquiries on the matter and the future direction of the Project will be answered in the upcoming General Meeting.",
  "lore.deceasedcraft.continuumtech.note_6.content.4": "ContinuumTech thanks you for your contributions.",
  "lore.deceasedcraft.continuumtech.note_7.title": "Personal Log 2\nResearch Director, Project Nexus",
  "lore.deceasedcraft.continuumtech.note_7.content.1": "Personal log. Research Director, ContinuumTech.",
  "lore.deceasedcraft.continuumtech.note_7.content.2": "Well, it took three years, a whole new facility and power plant, but it\u2019s done. We sent a drone through the portal the other day. Everything looks good, the atmosphere looks breathable, and there are no signs of life.",
  "lore.deceasedcraft.continuumtech.note_7.content.3": "From what we can tell, it looks like there\u2019s an extensive cave system on the other side, like the one where we originally found the portal all those years back. ",
  "lore.deceasedcraft.continuumtech.note_7.content.4": "We haven\u2019t gotten the full mineral analysis back yet, but the results look promising, especially if the mineral abundance in that cave is as rich as the scans say they are.",
  "lore.deceasedcraft.continuumtech.note_7.content.5": "Amazingly, the portal seems to stay open with almost no energy input afterwards, too. Guess that power plant was a bit of a waste. Only a matter of time till we send someone through, at this rate.",
  "lore.deceasedcraft.continuumtech.note_8.title": "Personal Log 3\nResearch Director, Project Nexus",
  "lore.deceasedcraft.continuumtech.note_8.content.1": "Personal log. Research Director, ContinuumTech.",
  "lore.deceasedcraft.continuumtech.note_8.content.2": "We\u2019ve taken to calling the new material the exploration teams have found in the Abyss \u201cAncient Debris\u201d. It seems to be crucial to the operation of the portal structures, but its applications outside that are nothing short of miraculous. ",
  "lore.deceasedcraft.continuumtech.note_8.content.3": "Its extreme density and light weight after processing make it an ideal candidate for aerospace and military applications, and that\u2019s really just scratching the surface. ",
  "lore.deceasedcraft.continuumtech.note_8.content.4": "As expected, our benefactors have already expressed interest in acquiring the material for themselves, though it remains to be seen if harvesting Ancient Debris on a large scale is possible at all.",
  "lore.deceasedcraft.continuumtech.note_8.content.5": "It is without a doubt a world-changing discovery\u2026 I only hope we don\u2019t regret the choice of coming here to find it in the first place.",
  "lore.deceasedcraft.continuumtech.note_9.title": "ContinuumTech General Announcement - 5\n\nContinuumTech\nTomorrow's Future, Today",
  "lore.deceasedcraft.continuumtech.note_9.content.1": "GENERAL ANNOUNCEMENT",
  "lore.deceasedcraft.continuumtech.note_9.content.2": "ContinuumTech would like to announce the official completion and activation of sub-portals in Abyss Sectors 1 to 4. ",
  "lore.deceasedcraft.continuumtech.note_9.content.3": "Personnel transiting through the main laboratory portals are advised to check their travel itinerary, as they may have been rescheduled for transit through the sub-portals instead.",
  "lore.deceasedcraft.continuumtech.note_9.content.4": "All Abyss contractors and staff are advised to maintain proper clearance in the transit zones, as heavy machinery and an increase of traffic is expected as we continue establishment and colonization of Sites 2 through 6.",
  "lore.deceasedcraft.continuumtech.note_10.title": "Personal Log 4\nResearch Director, Project Nexus",
  "lore.deceasedcraft.continuumtech.note_10.content.1": "Personal log. Research Director, ContinuumTech.",
  "lore.deceasedcraft.continuumtech.note_10.content.2": "I can't shake this feeling that things are going to go badly. For all of us. They might have started building that massive military complex to handle whatever those\u2026 things in the Abyss are, but I have a feeling it\u2019s all just hot air.",
  "lore.deceasedcraft.continuumtech.note_10.content.3": "For one, it\u2019s woefully underfunded for what it is. Many nations are insistent that they use their own military to handle matters on a case-by-case basis.",
  "lore.deceasedcraft.continuumtech.note_10.content.4": "At the same time, our exploration teams are still going out essentially without any form of security whatsoever.",
  "lore.deceasedcraft.continuumtech.note_10.content.5": "I\u2019ve raised my concerns, but frankly, it\u2019s not my department to manage. I can only hope things get better before they get far, far worse\u2026",
  "lore.deceasedcraft.continuumtech.note_11.title": "ContinuumTech General Announcement - 6\n\nContinuumTech\nTomorrow's Future, Today",
  "lore.deceasedcraft.continuumtech.note_11.content.1": "GENERAL ANNOUNCEMENT",
  "lore.deceasedcraft.continuumtech.note_11.content.2": "ContinuumTech would like to announce the official completion of the C-X Military Complex, the international hub for all Abyss monitoring and military control!",
  "lore.deceasedcraft.continuumtech.note_11.content.3": "With our international partners and assistance from over 100 member countries, we at ContinuumTech aim to keep the safety of our exploration and extraction teams our top priority.",
  "lore.deceasedcraft.continuumtech.note_11.content.4": "Staff scheduled to transfer to the Military Complex will have received a memo detailing your allotted moving time as well as location within the facility. For further enquiries, please check with the Security Department.",
  "lore.deceasedcraft.continuumtech.note_11.content.5": "ContinuumTech thanks you for your contributions.",
  "lore.deceasedcraft.continuumtech.note_12.title": "ContinuumTech General Announcement - 7\n\nContinuumTech\nTomorrow's Future, Today",
  "lore.deceasedcraft.continuumtech.note_12.content": "Due to increased hostile lifeforms near Abyss Sectors 60 to 72, all research and extraction personnel are to travel accompanied by specialist military escort. Please check with the Security Department for your assigned team and escort details.",
  "lore.deceasedcraft.continuumtech.note_13.title": "Personal Log 5\nResearch Director, Project Nexus",
  "lore.deceasedcraft.continuumtech.note_13.content.1": "Personal log. Research Director, ContinuumTech.",
  "lore.deceasedcraft.continuumtech.note_13.content.2": "I\u2019ve been complaining to Security for almost a year now, with little to no results. They might have built that giant military facility, but given the speed and scope of the expansion I fear ",
  "lore.deceasedcraft.continuumtech.note_13.content.3": "they\u2019re still woefully underestimating the threat of the new dimension. We haven\u2019t even finished our surveys, and they\u2019re already setting up what, twelve Sites? With a few thousand people each?",
  "lore.deceasedcraft.continuumtech.note_13.content.4": "Not to mention the little \u201cincidents\u201d the exploration and military teams keep having with the local wildlife\u2026Some of them have reported feeling unwell in the recent days.",
  "lore.deceasedcraft.continuumtech.note_13.content.5": "I\u2019ve requested that my team be moved to assist with researching this new sickness, though if I\u2019m being honest, it\u2019s mostly to keep me and my staff firmly on this side of the portal.",
  "lore.deceasedcraft.continuumtech.note_14.title": "Emergency Address - High Priority\n\nContinuumTech\nTomorrow's Future, Today",
  "lore.deceasedcraft.continuumtech.note_14.content.1": "EMERGENCY ADDRESS - HIGH PRIORITY",
  "lore.deceasedcraft.continuumtech.note_14.content.2": "This is an automated message. A security breach has been dectected at Gate 21, Site 40.\nMilitary personnel have been informed and are en-route.",
  "lore.deceasedcraft.continuumtech.note_14.content.3": "All personnel are to evacuate the premises immediately. Please leave your assigned tasks and do not bring along any personal belongings. Non-ContinuumTech personnel are advised to follow the orders of local security forces.",
  "lore.deceasedcraft.continuumtech.note_14.content.4": "This is not a test. This is not a test.",
  "lore.deceasedcraft.continuumtech.note_15.title": "Personal Log 6\nResearch Director, Project Nexus",
  "lore.deceasedcraft.continuumtech.note_15.content.1": "Personal log. Research Director, ContinuumTech.",
  "lore.deceasedcraft.continuumtech.note_15.content.2": "I warned them. I warned them their precautions weren\u2019t enough. If the military hadn\u2019t managed to claw their way back to the portal, they\u2019d have to have dropped a warhead on the entire city. \nHow many died? A thousand? Two thousand?",
  "lore.deceasedcraft.continuumtech.note_15.content.3": "I\u2026 cannot with a clear conscience keep working for a corporation and governments this reckless. I just can\u2019t. I\u2019ve already tendered my resignation; it seems thankfully enough of my old team from the Redstone Division agreed. ",
  "lore.deceasedcraft.continuumtech.note_15.content.4": "I hope what I\u2019ve done on what we've taken to calling Lung Bloom is sufficient for my successor to pick up the pieces. I\u2019ll continue it regardless wherever I find myself. Signing off.",
  "lore.deceasedcraft.militarycomplex.note_1.title": "Abyss Broadcasting System [1]\nStandard Message",
  "lore.deceasedcraft.militarycomplex.note_1.content.1": "Standard Message.\nAbyss Central Command to Outer Response Teams.\nMessage follows.",
  "lore.deceasedcraft.militarycomplex.note_1.content.2": "This is a test of the Abyss Broadcasting System.\nThis is a test of the Abyss Broadcasting System.\nAll Outer Response Teams report back on signal strength and clarity when able.\n\nEnd message.",
  "lore.deceasedcraft.militarycomplex.note_2.title": "Abyss Broadcasting System [2]\nStandard Message",
  "lore.deceasedcraft.militarycomplex.note_2.content.1": "Standard Message.\nOuter Response Team 4 to Abyss Central Command.\nMessage follows.",
  "lore.deceasedcraft.militarycomplex.note_2.content.2": "Central, Team 4 here. We\u2019re sending you footage from our cameras now.\nWe have a confirmed sighting of unknown life-forms approximately 10 kilometers out from Sector 60.",
  "lore.deceasedcraft.militarycomplex.note_2.content.3": "They don\u2019t seem to be doing anything at the moment.\nSend orders when able. Team 4 out.\n\nEnd message.",
  "lore.deceasedcraft.militarycomplex.note_3.title": "Abyss Broadcasting System [3]\nStandard Message",
  "lore.deceasedcraft.militarycomplex.note_3.content.1": "Standard Message.\nAbyss Central Command to Outer Response Team 4,6,7.\nMessage follows.",
  "lore.deceasedcraft.militarycomplex.note_3.content.2": "Team 4,6 and 7 are to move to Sector 54 immediately for containment of hostile organisms.\nUsage of heavy firearms in Sector 54-8 authorized.\nAid evacuation of civilian extraction teams when possible\nReport when complete.\n\nEnd message.",
  "lore.deceasedcraft.militarycomplex.note_4.title": "Abyss Broadcasting System [4]\nStandard Message",
  "lore.deceasedcraft.militarycomplex.note_4.content.1": "Standard Message.\nOuter Response Team 7 to Abyss Central Command.\nMessage follows.",
  "lore.deceasedcraft.militarycomplex.note_4.content.2": "Central, Team 7. We've had members here reporting persistent coughing for the past few weeks.\nSeems specific to those who got injured in the fight two months back.",
  "lore.deceasedcraft.militarycomplex.note_4.content.3": "We understand they were fine during the medical checkups then, but we\u2019re sending them back for another check just in case.\n\nEnd message.",
  "lore.deceasedcraft.militarycomplex.note_5.title": "Abyss Broadcasting System [5]\nStandard Message",
  "lore.deceasedcraft.militarycomplex.note_5.content.1": "Standard Message.\nSite 60 Gate Control to Abyss Central Command.\nMessage follows.",
  "lore.deceasedcraft.militarycomplex.note_5.content.2": "Central, Site 60, we\u2019re having an unusually high number of personnel reporting feeling unwell. Seems to be mainly affecting the extraction and research divisions.",
  "lore.deceasedcraft.militarycomplex.note_5.content.3": "When possible, we\u2019d like priority medical over to our site to monitor the situation.\n\nEnd message.",
  "lore.deceasedcraft.militarycomplex.note_6.title": "Abyss Broadcasting System [6]\nPriority Message",
  "lore.deceasedcraft.militarycomplex.note_6.content.1": "PRIORITY MESSAGE.\nSite 54 Gate Control to Abyss Central Command.\nMessage follows.",
  "lore.deceasedcraft.militarycomplex.note_6.content.2": "Command! We have entities swarming the outer perimeter wall!\n[distant gunfire]\nWe\u2019re in danger of being overrun!\nRequest immediate military assistance now!\n\nEnd message.",
  "lore.deceasedcraft.militarycomplex.note_7.title": "Abyss Broadcasting System [7]\nAutomated Priority Message",
  "lore.deceasedcraft.militarycomplex.note_7.content.1": "PRIORITY MESSAGE. \n[REDACTED] to all sections. \nMessage follows.",
  "lore.deceasedcraft.militarycomplex.note_7.content.2": "Charlie Zulu Echo Romeo Oscar. \nSierra Echo Victor Echo November. \nCharlie Oscar November Tango Alfa. \nIndia November Mike Echo November. \nTango Foxtrot Alfa India Lima. \n\nEnd Message.",
  "lore.deceasedcraft.militarycomplex.note_8.title": "Abyss Broadcasting System [8]\nStandard Message",
  "lore.deceasedcraft.militarycomplex.note_8.content.1": "Standard Message.\nOuter Response Team 3 to Abyss Central Command.\nMessage follows.",
  "lore.deceasedcraft.militarycomplex.note_8.content.2": "Team 3 here, sending you a live feed of what we\u2019ve got on camera now.\nIt\u2019s some sort of\u2026 flesh tower. Doesn\u2019t seem to be something on the creature catalog.\nSend orders when able. Team 3 out.\n\nEnd message.",
  "lore.deceasedcraft.militarycomplex.note_9.title": "Abyss Broadcasting System [9]\nStandard Message",
  "lore.deceasedcraft.militarycomplex.note_9.sign": "Standard Message.\nSite 1 Gate Control to Abyss Central Command.\nMessage follows.",
  "lore.deceasedcraft.militarycomplex.note_9.content.1": "Command, Site One here. We\u2019ve been getting increasing reports from the other sites about more staff falling ill with the Abyss sickness. Unlike previously though, it seems to be spreading to members",
  "lore.deceasedcraft.militarycomplex.note_9.content.2": "who haven\u2019t had direct contact with alien organisms.\n\nI understand there is work being done on a potential cure; it would be greatly appreciated if any information on it is forwarded to us and the other Sites.\n\nEnd message.",
  "lore.deceasedcraft.militarycomplex.note_10.title": "Abyss Broadcasting System [10]\nStandard Message",
  "lore.deceasedcraft.militarycomplex.note_10.content.1": "Standard Message.\nSite 12 Gate Control to Abyss Central Command.\nMessage follows.",
  "lore.deceasedcraft.militarycomplex.note_10.content.2": "Be advised, Central, we\u2019re picking up a massive swarm of unknown signatures in Sector 30. They\u2019re out of reach of the perimeter guns.\nWe\u2019ve sent a team to investigate, and will report back when they do.\n\nEnd message.",
  "lore.deceasedcraft.militarycomplex.note_11.title": "Abyss Broadcasting System [11]\nPriority Message",
  "lore.deceasedcraft.militarycomplex.note_11.content.1": "PRIORITY MESSAGE.\nSite 12 Gate Control to Abyss Central Command.\nMessage follows.",
  "lore.deceasedcraft.militarycomplex.note_11.content.2": "Central, destruction of hostile organisms by artillery is ineffective. Swarm appears to be growing at an exponential rate.\nThey are still non-responsive, but it is unlikely we have the means to deal with them should they choose to attack.",
  "lore.deceasedcraft.militarycomplex.note_11.content.3": "Recommend immediate evacuation of our site, as well as all Sites beyond Site 25 as soon as possible. \n\nEnd message.",
  "lore.deceasedcraft.militarycomplex.note_12.title": "Abyss Broadcasting System [12]\nPriority Message",
  "lore.deceasedcraft.militarycomplex.note_12.content.1": "PRIORITY MESSAGE.\nSite 1 to Abyss Central Command.\nMessage follows.",
  "lore.deceasedcraft.militarycomplex.note_12.content.2": "Site One reporting. Loss of all sites beyond and including Site 12 confirmed. Remote portal shutdown success.\nSites 6, 7 and 9 are reporting heavy losses.",
  "lore.deceasedcraft.militarycomplex.note_13.title": "Abyss Broadcasting System [13]\nPriority Message",
  "lore.deceasedcraft.militarycomplex.note_12.content.3": "Evacuation of all abyss assets is underway, however it is unlikely all personnel will be able to be saved should Operation Gatekeeper be authorized at this time.\nWill continue monitoring the situation.\n\nEnd message.",
  "lore.deceasedcraft.militarycomplex.note_14.title": "Abyss Broadcasting System [14]\nAutomated Priority Message",
  "lore.deceasedcraft.militarycomplex.note_14.content.1": "PRIORITY MESSAGE. \n[REDACTED] to all sections. \nMessage follows. ",
  "lore.deceasedcraft.militarycomplex.note_14.content.2": "Charlie October Mike Papa Lima.\nEcho Xray Lima Oscar Sierra.\nTango Foxtrot Alfa Lima Lima.\nBravo Alfa Charlie Kilo.\nNovember Oscar Whiskey.\n\nEnd Message.",
  "lore.deceasedcraft.militarycomplex.note_15.title": "Abyss Broadcasting System [15]\nAutomated Priority Message",
  "lore.deceasedcraft.militarycomplex.note_15.content.1": "PRIORITY MESSAGE. \n[REDACTED] to all sections. \nMessage follows. ",
  "lore.deceasedcraft.militarycomplex.note_15.content.2": "Authentication code:\nTango Quebec Lima \nXray Quebec Uniform\nAlfa November Zulu\n\nOperation Gatekeeper is in effect.\nRepeat: Operation Gatekeeper is in effect.\n\nEnd Message.",
  "lore.deceasedcraft.earthcomplex.kane_log_1.title": "Personal Log - Abyss\nResearch Director, Project Horizon - Dr.Kane",
  "lore.deceasedcraft.earthcomplex.kane_log_1.content.1": "Planet Report:\nHabitable Level: A\nResource Level: S\nHostility Level: N/A\nCodename: Abyss",
  "lore.deceasedcraft.earthcomplex.kane_log_1.content.2": "We've managed to enter the first unknown planet interior and discovered it is full of rich minerals, including unobtanium from earths.",
  "lore.deceasedcraft.earthcomplex.kane_log_1.content.3": "There is sign of oxygen here, but wasn't as plentiful as from the earth itself, it is possible to have sign of life discovered further away, within the initial 50km of discovering, there isn't any sign of life at the moment.",
  "lore.deceasedcraft.earthcomplex.kane_log_1.content.4": "This place is beyond one could imagine it's possibility, where as well the resource needed for constructing the portal is also found here.",
  "lore.deceasedcraft.earthcomplex.kane_log_1.content.5": "We'll also send a report to suggest setting out an outpost or possibly settlement here for all the mining operations.",
  "lore.deceasedcraft.earthcomplex.kane_log_1.content.6": "Most importantly, the material needed to construct the portal is found here, it is identical to the one we found on earth, in order to construct or further the research on portal, we'll need to revive Project Orion.",
  "lore.deceasedcraft.earthcomplex.kane_log_2.title": "Personal Log - Nether\nResearch Director, Project Horizon - Dr.Kane",
  "lore.deceasedcraft.earthcomplex.kane_log_2.content.1": "Planet Report:\nHabitable Level: F\nResource Level: B\nHostility Level: S\nCodename: Nether",
  "lore.deceasedcraft.earthcomplex.kane_log_2.content.2": "After several years of expansion on the first planet we found, the Abyss, we manage to discover a secondary planet due to the increase funding of the Horizon Team and more portals for trials and errors.",
  "lore.deceasedcraft.earthcomplex.kane_log_2.content.3": "There is also sign of oxygen here, but scarcely, most notably found is that this place is extreme hot, special suit is needed to withstand the heat in this planet. Lava flowing or pool can be seen almost anywhere.",
  "lore.deceasedcraft.earthcomplex.kane_log_2.content.4": "This place is full of hostile objects, it is our first time seeing a living skeleton walking around without any external source of organic tissues to move themselves. There are even more dangerous unit out there.",
  "lore.deceasedcraft.earthcomplex.kane_log_2.content.5": "We do not recommend this place is safe and suitable for further exploration, as hostile objects are getting more and more common the further we delve in.",
  "lore.deceasedcraft.earthcomplex.kane_log_3.title": "Personal Log - End\nResearch Director, Project Horizon - Dr.Kane",
  "lore.deceasedcraft.earthcomplex.kane_log_3.content.1": "Planet Report:\nHabitable Level: F\nResource Level: F\nHostility Level: S\nCodename: End",
  "lore.deceasedcraft.earthcomplex.kane_log_3.content.2": "Third planet discovered, or is this really a planet? It does not feel like a planet to me... Did we just accidentally tear through the fabric and entered another dimension?",
  "lore.deceasedcraft.earthcomplex.kane_log_3.content.3": "I only see infinite amount of floating island across the horizons, endless yellowish pale rocks, with no end to it, the sky seems to be dark forever, there is no sign of any sunlight or stars, no oxygen as well.",
  "lore.deceasedcraft.earthcomplex.kane_log_3.content.4": "We discovered a species that's hostile upon eye contact, they act aggressively whenever someone looked into their eyes. They seem to have ability to teleport around which caused few of my team members injured during the evacuation process.",
  "lore.deceasedcraft.earthcomplex.kane_log_3.content.5": "We do not recommend this place is safe and suitable for further exploration, however the hostile species here seem to have potential for our Symbiosis Department to research and take a look how do they work.",
  "lore.deceasedcraft.generalnews.note_1.title": "REDSTONE RESEARCH COMPANY ANNOUNCES: REFINED STORAGE",
  "lore.deceasedcraft.generalnews.note_1.content.1": "A press conference was held today at the Orbital Group, celebrating the public release of their innovative new matter-to-energy storage system. ",
  "lore.deceasedcraft.generalnews.note_1.content.2": "Spearheaded by their Redstone Research Division, this project has been several decades in the making, and has already drastically changed how logistics and storage of bulk items are managed. ",
  "lore.deceasedcraft.generalnews.note_1.content.3": "\u201cWith the help of all our enterprise partners these few decades,\u201d an Orbital Group spokesperson was quoted as saying, \u201cWe are pleased to announce the Refined Storage Grid, a small, portable version of Refined Storage for the family home.\u201d ",
  "lore.deceasedcraft.generalnews.note_1.content.4": "While use of the Refined Storage System has so far been available only to large companies and enterprise users, the Orbital Group intends to release a consumer version slated for later this year.",
  "lore.deceasedcraft.generalnews.note_2.title": "STRANGE STRUCTURES DISCOVERED IN NEWLY EXPLORED CAVE",
  "lore.deceasedcraft.generalnews.note_2.content.1": "Exploration teams mapping out a local cave system have discovered a strange gate-like structure, deep beneath the ground. \u201cI would hesitate to call it alien,\u201d one of the discoverers was quoted as saying,",
  "lore.deceasedcraft.generalnews.note_2.content.2": "\u201cbut it certainly needs a very good explanation how it got where it is.\u201d The discovery has sparked a veritable bidding war, with the winner being ContinuumCorp, a research company founded not too long after the discovery.",
  "lore.deceasedcraft.generalnews.note_2.content.3": "\u201cThere\u2019s plenty of speculation at the moment,\u201d a representative from ContinuumCorp replied when asked. \u201cRest assured, we will provide up-to-date reports once we get a clearer picture of the situation.\u201d",
  "lore.deceasedcraft.generalnews.note_3.title": "CONTINUUMCORP SUCCEEDS IN PORTAL ACTIVATION",
  "lore.deceasedcraft.generalnews.note_3.content.1": "After a secretive decade-long research program, representatives at ContinuumCorp have announced the successful re-lighting of the alien portal discovered deep underground.",
  "lore.deceasedcraft.generalnews.note_3.content.2": "Their plans for further exploration beyond the portal have yet to be finalized, but rumors abound that many nations have already signed up to be among the first to stake a claim in the region beyond.",
  "lore.deceasedcraft.generalnews.note_3.content.3": "\u201cRest assured,\u201d a representative from ContinuumCorp was quoted as saying, \u201cWe are taking all necessary precautions to ensure the safety of our exploration teams. We will, of course, release up-to-date reports on the status of the exploration as we get more details.\u201d",
  "lore.deceasedcraft.generalnews.note_4.title": "FIERCE BATTLE FOR ABYSS MINING CLAIMS",
  "lore.deceasedcraft.generalnews.note_4.content.1": "Recent reports indicate that competition for mining claims in the Abyss is stronger than ever, with record-setting bids of over 300 billion emeralds by wealthy nations just this month.",
  "lore.deceasedcraft.generalnews.note_4.content.2": "The past year since the activation has seen many nations and corporations begin large-scale operations in the Abyss, including the founding of the first permanent Abyss settlement. It is yet to be known what effects this rapid expansion will have on the global economy.",
  "lore.deceasedcraft.generalnews.note_4.content.3": "This news comes concurrently with an announcement by ContinuumCorp of their new megaproject, a massive military installation in the Abyss, supported by the C-X military installation on this side of the portal.",
  "lore.deceasedcraft.generalnews.note_5.title": "CONTINUUMCORP RECORDS TRILLION DOLLAR REVENUE",
  "lore.deceasedcraft.generalnews.note_5.content.1": "ContinuumCorp reported record-breaking profits yet again this month, firmly placing it as the wealthiest corporation on the planet. This spike in revenue is attributed to the massive bidding wars for claims in the Abyss, which has led to accusations of favouritism and corruption.",
  "lore.deceasedcraft.generalnews.note_5.content.2": "\u201cYou just don\u2019t see growth this fast without some form of inside intervention,\u201d an analyst was reported as saying. \u201cThere has to be some collusion with governments going on on the inside.\u201d ",
  "lore.deceasedcraft.generalnews.note_5.content.3": "Many others also point to large concessions granted by governments towards ContinuumCorp as evidence of foul play, such as the ceding of land around portal areas to the corporation, in exchange for ownership of land in the Abyss.",
  "lore.deceasedcraft.generalnews.note_6.title": "CONTINUUMCORP ANNOUNCES NEW PORTAL PROJECT",
  "lore.deceasedcraft.generalnews.note_6.content.1": "ContinuumCorp has announced the first successful tests of their prototypes of a man-made portal, according to a press release by the company just this week.",
  "lore.deceasedcraft.generalnews.note_6.content.2": "This new leap forward in progress comes after almost a year since the activation of the original Abyss portals, and is expected to bring even greater profits to the already massive megacorporation.",
  "lore.deceasedcraft.generalnews.note_6.content.3": "While the corporation has stated that the focus of these new portals will be focused on bringing increased connectivity to the settlements in the Abyss,",
  "lore.deceasedcraft.generalnews.note_6.content.4": " many have started speculation on the potential of the technology, including the possibility of using it for planetary colonization, or even interstellar travel.",
  "lore.deceasedcraft.generalnews.note_7.title": "UNKNOWN LIFEFORMS SPOTTED IN ABYSS",
  "lore.deceasedcraft.generalnews.note_7.content.1": "Leaked by ContinuumCorp insiders, the following photos show what appear to be hostile lifeforms in the new dimension, confirming the speculations of many that life does indeed exist inside the Abyss.",
  "lore.deceasedcraft.generalnews.note_7.content.2": "\u201cThe world has got to know what\u2019s on the other side of the portal,\u201d the staff member, whose identity has been hidden for safety reasons stated, \u201cIt\u2019s not a paradise waiting to be mined for resources. It\u2019s more like hell.\u201d",
  "lore.deceasedcraft.generalnews.note_7.content.3": "The professional community however, remains skeptical. \u201cUntil we have an official announcement, these leaks should be taken with a grain of salt,\u201d an anonymous researcher was quoted saying, \u201cThey look too much like stereotypical horror film monsters to be real.\u201d",
  "lore.deceasedcraft.generalnews.note_8.title": "HOSTILE CREATURES BREAK CONTAINMENT, THOUSANDS FEARED DEAD",
  "lore.deceasedcraft.generalnews.note_8.content.1": "The world reels in horror after one of ContinuumTech\u2019s labs was breached yesterday, with thousands of hostile lifeforms overrunning the lab\u2019s portal and spilling into the surrounding city.",
  "lore.deceasedcraft.generalnews.note_8.content.2": "With the existing security completely overwhelmed, the swarm was only stopped with external military intervention, at great cost.",
  "lore.deceasedcraft.generalnews.note_8.content.3": "ContinuumTech currently faces lawsuits of over 500 billion, though the economic damages to the city and surrounding areas are estimated to be far higher. ContinuumTech has not responded to any inquiries regarding the incident.",
  "lore.deceasedcraft.generalnews.note_9.title": "ABYSS SICKNESS CONTINUES TO SPREAD",
  "lore.deceasedcraft.generalnews.note_9.content.1": "The illness first discovered by Abyss researchers four months ago continues to spread through the Abyss towns, with the thousandth recorded case reported just this last week.",
  "lore.deceasedcraft.generalnews.note_9.content.2": "Nicknamed \u201cLung Bloom\u201d or \u201cDust Lung\u201d by Abyss residents, the fungal-like infection causes common symptoms such as fever and coughing, through which spores are released to potentially infect other hosts.",
  "lore.deceasedcraft.generalnews.note_9.content.3": "The symptoms fade over several weeks, though it is yet to be determined whether there will be any long-term effects from the sickness. ",
  "lore.deceasedcraft.generalnews.note_9.content.4": "ContinuumCorp has stated an intention to implement measures to contain the infection, including quarantining all current Abyss residents as well as limiting travel to and from the Abyss.",
  "lore.deceasedcraft.generalnews.note_10.title": "OPERATION NIGHTFALL INEFFECTIVE, CONTINUUMCORP SECURITY IN QUESTION",
  "lore.deceasedcraft.generalnews.note_10.content.1": "Operation Nightfall was supposed to be a large-scale multi-national effort to clear perimeters of up to 50km around major settlements, but was stalled after logistical failures and difficulties navigating the Abyss\u2019s cavernous terrain.",
  "lore.deceasedcraft.generalnews.note_10.content.2": "In several cases, units were forced to retreat after expending all their ammunition after nearly being overrun.",
  "lore.deceasedcraft.generalnews.note_10.content.3": "The failure of ContinuumCorp to reduce the buildup of hostile creatures near the Abyss settlements has brought a new wave of criticism towards the megacorporation, ",
  "lore.deceasedcraft.generalnews.note_10.content.4": "claiming that their security forces are ineffective against the growing horde of entities now threatening the security of the many Abyss extraction operations.",
  "lore.deceasedcraft.generalnews.note_11.title": "ABYSS DISAPPEARANCES CONTINUE",
  "lore.deceasedcraft.generalnews.note_11.content.1": "A mining supervisor in Site 72 was reported missing today after failing to show up at a scheduled status check. He joins the growing list of unexplained disappearances plaguing the Abyss Sites, now numbering in the dozens.",
  "lore.deceasedcraft.generalnews.note_11.content.2": "\u201cI\u2019m certain it has something to do with those creatures the military failed to hold off,\u201d an Abyss resident was quoted as saying, \u201cI mean, if they can\u2019t even clear them from where they are, who knows how close they\u2019ve gotten to the Site itself?\u201d",
  "lore.deceasedcraft.generalnews.note_11.content.3": "Many Abyss residents, contractors and researchers have begun to raise protests about the safety of their working conditions, joining the growing crowd of unrest towards ContinuumCorp\u2019s poor management of the situation. ",
  "lore.deceasedcraft.generalnews.note_11.content.4": "ContinuumCorp has not responded to any inquiries regarding the incident.",
  "lore.deceasedcraft.generalnews.note_12.title": "EVACUATION ORDER ISSUED FOR ABYSS SITES",
  "lore.deceasedcraft.generalnews.note_12.content.1": "A multinational joint task force has officially announced intent to withdraw all civilian Abyss personnel within 6 months, following the attack of Site 72 by a massive swarm of Abyssal creatures.",
  "lore.deceasedcraft.generalnews.note_12.content.2": "The task force, known to the community as Abyss Central Command, intends to start by evacuating the outer settlements first, handing control of the Sites over to respective government militaries as they attempt to fight off the hostile incursion.",
  "lore.deceasedcraft.generalnews.note_12.content.3": "This announcement comes as the first cases of Lung Bloom, the illness first recorded in the Abyss, are being reported in the labs and residents surrounding the portal. ",
  "lore.deceasedcraft.generalnews.note_12.content.4": "ContinuumCorp released a statement regarding the situation, stating \u201cGiven the severity of the situation, we have handed over control of all Abyss portals to their respective governments. We will continue to assist any and all governmental efforts in securing the Abyss.\u201d",
  "lore.deceasedcraft.generalnews.note_13.title": "ABYSS DECLARED LOST, PORTAL SHUTDOWN DATE DECLARED",
  "lore.deceasedcraft.generalnews.note_13.content.1": "Following the loss of Site 16, the last major military stronghold in the Abyss, a unanimous decision was made by all member nations of the Joint Task Force to withdraw from the Abyss entirely, with all portals scheduled to automatically shut down a month from this date.",
  "lore.deceasedcraft.generalnews.note_13.content.2": "The decision comes after a string of crippling defeats, in which the combined forces of the task force were systematically overrun by Abyssal creatures, leading to the loss of almost all of the outer settlements, and the deaths of several thousand civilians.",
  "lore.deceasedcraft.generalnews.note_13.content.3": "This choice is not without widespread condemnation, however, as it is estimated that the evacuation of the remaining towns will not be able to be completed before the portals close in a month, leading to the stranding and certain death of many trapped in the Abyss.",
  "lore.deceasedcraft.residential_a.survivors_guide.title": "Apocalypse Survival Guide - 1\nBy The Lone Survivor",
  "lore.deceasedcraft.residential_a.survivors_guide.content.1": "Hey there. Whoever's reading this, I hope you're doing well.\nI'm... not sure why I'm writing this. I'm not even sure if there's anyone left.",
  "lore.deceasedcraft.residential_a.survivors_guide.content.2": "But I've been around the block a while now, and if anyone finds this, maybe they can make use of the knowledge I've gained.\nAt the very least, it'll be some proof I existed.",
  "lore.deceasedcraft.residential_a.survivors_guide.content.3": "So, the first district. Lots of houses. Food's and water's generally not an issue; focus on getting yourself established.\nYou can fill up on water from the sinks; it's safer that way. ",
  "lore.deceasedcraft.residential_a.survivors_guide.content.4": "Anyways, I'm going to list some of the important buildings on the next few pages.",
  "lore.deceasedcraft.residential_a.survivors_guide.content.5": "Polyclinic. Probably your best shot at staving off the infection. Lots of infected there, make sure you've got good weapons, or just run around them.\nOnly thing that you can't deal with is the infection, so stock up on the cure as soon as you can.",
  "lore.deceasedcraft.residential_a.survivors_guide.content.6": "Police station. Some decent guns in there. I sometimes can pick up a broadcast on my radio.\nCan't make out who it's from, but it's on a police frequency for sure. Maybe someone's still in one of them. Not the one I checked, though.",
  "lore.deceasedcraft.residential_a.survivors_guide.content.7": "Lastly, community center. Not as important, but there's shulker shells here. Good for storage. I hope you've already got a backpack for all this loot.",
  "lore.deceasedcraft.residential_a.survivors_guide.content.8": "That's about it. I ran into an old man in one of the houses here too. Couldn't stop for long, but maybe you can pay him a visit.",
  "lore.deceasedcraft.residential_a.survivors_guide.content.9": "I'll try my best to keep documenting my journey as I move to the next district.\nIf you're reading this, then I hope it's been useful for you.",
  "lore.deceasedcraft.residential_a.survivors_guide.content.10": " Happy hunting, and best of luck.",
  "lore.deceasedcraft.residential_b.holiday_vacation.title": "Holiday Vacation\n-------------------\nDiary Entry",
  "lore.deceasedcraft.residential_b.holiday_vacation.content.1": "My mom's going to take me to the beach this vacation!\nI\u2019m a bit worried about her health, though\u2014she seems to have caught the flu after coming home from work...",
  "lore.deceasedcraft.residential_b.holiday_vacation.content.2": "I really hope she gets better soon, so we can enjoy the beach together again!",
  "lore.deceasedcraft.residential_b.avm.title": "Animation Vs Minecraft\n-------------------\nText Message",
  "lore.deceasedcraft.residential_b.avm.content.1": "Q: Yo A! Did you see the latest season of Animation vs. Minecraft? Damn, that was insane!\n\nA: I know, right? The fight between the Orange King and Herobrine was so well executed\u2014I absolutely loved it!",
  "lore.deceasedcraft.residential_b.avm.content.2": "Q: Alan and his team did such an amazing job. It honestly felt like a full-length movie to me!\n\nA: Totally! I really hope we get to see more of it.",
  "lore.deceasedcraft.residential_c.travel_preparation.title": "Travel Preparation\n-------------------\nVoice Recording",
  "lore.deceasedcraft.residential_c.travel_preparation.content.1": "Hey Victoria! Have you finished packing your luggage? We're about to head to the hotel district.\nWait, Dad! Give me a few more minutes\u2014I\u2019m still packing my snacks!",
  "lore.deceasedcraft.residential_c.travel_preparation.content.2": "Don\u2019t forget to bring the cooling coats! It\u2019s going to be really hot over there, especially where we're staying!\nI know, Dad!",
  "lore.deceasedcraft.residential_c.apocalypse.title": "Apocalypse!?\n-------------------\nVoice Recording",
  "lore.deceasedcraft.residential_c.apocalypse.content.1": "Holy shit... I can't believe it\u2019s actually happening. The apocalypse\u2014it's real. It\u2019s finally started! Years of training, years of waiting... \nThis is it. I\u2019m about to become the protagonist of this damn world!",
  "lore.deceasedcraft.residential_c.apocalypse.content.2": "Hey Aiden! Is the camera rolling? We've got some zombies right over there, come over and film\u2014\nWait... What are you\u2014\nNo! You're infected already?! Dammit! Don\u2019t bite me!\nShit!",
  "lore.deceasedcraft.residential_d.missing_parent.title": "Mom, Dad, where are you?\n-------------------\nVoice Recording",
  "lore.deceasedcraft.residential_d.missing_parent.content.1": "The number you have dialed is currently busy. Please leave a message after the beep.\n*BEEP*",
  "lore.deceasedcraft.residential_d.missing_parent.content.2": "*sniffles* Mom, where are you...? I\u2019m scared. There's loud noises and screaming outside... You told me to stay inside and not go out, but... It's been a while now...",
  "lore.deceasedcraft.residential_d.missing_parent.content.3": "What happened to Dad? He looked hurt...it was like something bit him... Is he okay...? Where are you guys...? *sniffles*",
  "lore.deceasedcraft.residential_d.missing_parent.content.4": "Please come back soon...",
  "lore.deceasedcraft.residential_d.food_delivery.title": "Food Delivery\n-------------------\nVoice Recording",
  "lore.deceasedcraft.residential_d.food_delivery.content.1": "The is the automated service hotline for Grab and Go. How may we help you?",
  "lore.deceasedcraft.residential_d.food_delivery.content.2": "Why isn\u2019t the food here yet? I\u2019ve been waiting for over an hour! I swear, I\u2019m giving this driver one star. What the hell are they even doing?",
  "lore.deceasedcraft.residential_d.food_delivery.content.3": "Checking your delivery status now. Please hold...",
  "lore.deceasedcraft.residential_d.food_delivery.content.4": "Wait\u2014what? It\u2019s been delayed another hour!? I want a refund. A refund right now!",
  "lore.deceasedcraft.residential_e.office_hiring.title": "Now Hiring!\n-------------------\nRedstone Technology Co. Brochure",
  "lore.deceasedcraft.residential_e.office_hiring.content.1": "Are you passionate about technology?\nEver dreamed of storing massive amounts of items in the palm of your hand?\nJoin the Redstone Technology Co. and help us push the boundaries of the Refined Storage System!",
  "lore.deceasedcraft.residential_e.office_hiring.content.2": "We're currently hiring talented individuals to drive innovation\u2014whether it's expanding storage capacity or enabling wireless item transmission across the globe.",
  "lore.deceasedcraft.residential_e.office_hiring.content.3": "Our office is located in the Office District.\nInterested? Get in touch with us today and become part of the future of storage!",
  "lore.deceasedcraft.residential_e.hotel_hiring.title": "The Ring\n-------------------\nLuxury Hotel and Retail",
  "lore.deceasedcraft.residential_e.hotel_hiring.content.1": "Looking to elevate your hotel experience? Join us now at The Ring, the newest hotel by the Circle Group.",
  "lore.deceasedcraft.residential_e.hotel_hiring.content.2": "With over 80 rooms spread across three towers, infinity pool, and the signature Ring Garden suspended 30 meters off the ground,\nThe Ring offers a luxury hotel experience unlike any other.",
  "lore.deceasedcraft.residential_e.hotel_hiring.content.3": "Not staying for long? No worries, the Ring's dining establishments are open for outside visitors from 6pm to 12am, including the prestigious Double-O bar and lounge,\noffering unparalleled views of the Hotel District.",
  "lore.deceasedcraft.residential_f.retail_hiring.title": "Shoplots Available - TPM\n-------------------\nTerrace Plaza Mall Management",
  "lore.deceasedcraft.residential_f.retail_hiring.content.1": "Thank you for subscribing to TPM's weekly newsletter. Management is proud to announce the opening of Phase Two of the Terrace Plaza Mall.",
  "lore.deceasedcraft.residential_f.retail_hiring.content.2": "This new phase is expected to increase store capacity by up to 20%, and includes several available shoplots and kiosk spaces.",
  "lore.deceasedcraft.residential_f.retail_hiring.content.3": "Interested business owners are welcome to contact us at the number below, or visit the Terrace Plaza Mall's management office to know more.",
  "lore.deceasedcraft.residential_f.abyss_tour.title": "Abyss Tours - Book NOW\n-------------------\nC-Tours (A subsidary of ContinuumTech)",
  "lore.deceasedcraft.residential_f.abyss_tour.content.1": "Ever dreamed of setting foot on another world? Well, look no further, because C-Tours can make that dream a reality!",
  "lore.deceasedcraft.residential_f.abyss_tour.content.2": "Thanks to ContinuumTech's revolutionary portal technology, trips to the Abyss are now faster and cheaper than ever!\nEnjoy safe, curated tours of the Abyss from weekend trips to month-long excursions, with comfortable accomodation and fun activities.",
  "lore.deceasedcraft.residential_f.abyss_tour.content.3": "Enquire about us at your local ContinuumCorp Abyss Gate, any of your local ContinuumCorp branches, or email us at the address below!\nC-Tours - Tomorrow's Adventure, Today",
  "lore.deceasedcraft.polyclinic.transcript_1.title": "Polyclinic Transcript \u00a77\u00a70[1]\u00a7r",
  "lore.deceasedcraft.polyclinic.transcript_1.content.1": "\u00a77\u00a7l???:\u00a7r -thing on? Hello?\n\u00a7c\u00a7lDr. Randall:\u00a7r Forget it. Damn radio's half broken on the best of days.\n\u00a77\u00a7l???:\u00a7r HQ's going to be mad if we miss our check-ins.\n\u00a7c\u00a7lRD:\u00a7r Yeah, yeah, like HQ even cares if we exist.",
  "lore.deceasedcraft.polyclinic.transcript_1.content.2": "\u00a7c\u00a7lRD:\u00a7r This place is where they send all the people they can't deal with, after all.\n\u00a77\u00a7l???:\u00a7r Speaking from experience, I suppose.\n\u00a7c\u00a7lRD:\u00a7r Damn right I am. \n\u00a77\u00a7l???:\u00a7r I suppose we all have our skeletons in the closet.",
  "lore.deceasedcraft.polyclinic.transcript_1.content.3": "\u00a7c\u00a7lRD:\u00a7r Humph. All I did was research.\n\u00a7c\u00a7lRD:\u00a7r One day you're just minding your business, the next, stuck here in this backwater clinic.\n\u00a7c\u00a7lRD:\u00a7r Wonder whose high-and-mighty toes did I step on.",
  "lore.deceasedcraft.polyclinic.transcript_2.title": "Polyclinic Transcript \u00a77\u00a70[2]\u00a7r",
  "lore.deceasedcraft.polyclinic.transcript_2.content.1": "\u00a77\u00a7l???:\u00a7r Got the new dossier on the disease?\n\u00a7c\u00a7lDr. Randall:\u00a7r Yeah, yeah, I read it. Fever, coughing, spores in the respiratory tract, normal treatments ineffective...\n\u00a7c\u00a7lRD:\u00a7r I don't know what HQ wants us to do about this.",
  "lore.deceasedcraft.polyclinic.transcript_2.content.2": "\u00a77\u00a7l???:\u00a7r They said they're working on something for it, at least.\n\u00a7c\u00a7lRD:\u00a7r Yeah, I WAS working on something for it.\n\u00a77\u00a7l???:\u00a7r But they banished you here.\n\u00a7c\u00a7lRD:\u00a7r But they banished me here. You know the spiel.",
  "lore.deceasedcraft.polyclinic.transcript_2.content.3": "\u00a77\u00a7l???:\u00a7r As if you'd let any of us forget.\n\u00a7c\u00a7lRD:\u00a7r Hah.\n\u00a77\u00a7l???:\u00a7r Think it has anything to do with that portal stuff they're doing?\n\u00a7c\u00a7lRD:\u00a7r Beats me. If anything, I'm just glad that it's far, far away from us.",
  "lore.deceasedcraft.polyclinic.transcript_3.title": "Polyclinic Transcript \u00a77\u00a70[3]\u00a7r",
  "lore.deceasedcraft.polyclinic.transcript_3.content.1": "\u00a7c\u00a7lDr. Randall:\u00a7r Radio's out again, I presume.\n\u00a77\u00a7l???:\u00a7r Yeeeep.\n\u00a7c\u00a7lRD:\u00a7r Figures. Did you manage to get an update about the shipment?\n\u00a77\u00a7l???:\u00a7r Nooope.\n\u00a7c\u00a7lRD:\u00a7r Ugh. Did we get ANY news at all?",
  "lore.deceasedcraft.polyclinic.transcript_3.content.2": "\u00a77\u00a7l???:\u00a7r Neighbouring clinic got theirs. Though, given their connections I'm sure they did some funny business to get it so soon.\n\u00a7c\u00a7lRD:\u00a7r As they all do.\n\u00a7c\u00a7lRD:\u00a7r And our stock?\n\u00a77\u00a7l???:\u00a7r Practically nonexistent. ",
  "lore.deceasedcraft.polyclinic.transcript_3.content.3": "\u00a77\u00a7l???:\u00a7r I've told the nurses to prioritze giving the treatment to the ones that are the worst off.\n\u00a77\u00a7l???:\u00a7r The others... well, the normal useless stuff. Buy us some time.\n\u00a7c\u00a7lRD:\u00a7r Classic backwater life. For once, I'm glad I'm not at a bigger hospital.",
  "lore.deceasedcraft.polyclinic.transcript_4.title": "Polyclinic Transcript \u00a77\u00a70[4]\u00a7r",
  "lore.deceasedcraft.polyclinic.transcript_4.content.1": "\u00a77\u00a7l???:\u00a7r Anyone who can walk, please move into the other room!\n\u00a77\u00a7l???:\u00a7r God, there's so many of them...\n\u00a7c\u00a7lDr. Randall:\u00a7r Yeah, well, nothing we can do about it. Of course all these Highrise folk come to us after their hospital gets overloaded.",
  "lore.deceasedcraft.polyclinic.transcript_4.content.2": "\u00a77\u00a7l???:\u00a7r Not a fan?\n\u00a7c\u00a7lRD:\u00a7r It's complicated. There's a colleague I used to work with there. Published a paper with him a long time ago, even.\n\u00a7c\u00a7lRD:\u00a7r If even he can't keep his hospital under control - god knows what's actually going on.",
  "lore.deceasedcraft.polyclinic.transcript_4.content.3": "\u00a77\u00a7l???:\u00a7r Ma'am? Ma'am, I need you to move over there- Thank you!\n\u00a77\u00a7l???:\u00a7r Well, we're all stuck with you instead.\n\u00a7c\u00a7lRD:\u00a7r Me, and several dozen coughing patients. Hope we've enough space, cause we're going to have to put them in the corridor tonight.",
  "lore.deceasedcraft.polyclinic.transcript_5.title": "Polyclinic Transcript \u00a77\u00a70[5]\u00a7r",
  "lore.deceasedcraft.polyclinic.transcript_5.content.1": "\u00a77\u00a7l???:\u00a7r Doctor? Doc, we need you right now!\n\u00a7c\u00a7lDr. Randall:\u00a7r Another one? This soon?\n\u00a77\u00a7l???:\u00a7r ...What the hell?\n\u00a77\u00a7l???:\u00a7r Bed two... bed five... they're-\n\u00a77\u00a7l???:\u00a7r They're all having it!\n\u00a7c\u00a7lRD:\u00a7r Uh-",
  "lore.deceasedcraft.polyclinic.transcript_5.content.2": "\u00a77\u00a70[screaming, glass shattering]\u00a7r\n\u00a7c\u00a7lRD:\u00a7r Shit! Nurse, out! Out!\n\u00a77\u00a70[snarling]\u00a7r\n\u00a7c\u00a7lRD:\u00a7r I... must be dreaming.\n\u00a77\u00a7l???:\u00a7r Yeah, no, uh- Oh hell.\n\u00a77\u00a70[equipment crashing, door breaking]\u00a7r\n\u00a77\u00a7l???:\u00a7r Time to go, doc. I ain't paid enough for this.",
  "lore.deceasedcraft.polyclinic.transcript_5.content.3": "\u00a77\u00a70[hurried footsteps, snarling]\u00a7r\n\u00a77\u00a7l???:\u00a7r Oh god. Oh god.\n\u00a7c\u00a7lRD:\u00a7r ...\n\u00a77\u00a7l???:\u00a7r Where do we go?? They're everywhere...\n\u00a77\u00a7l???:\u00a7r Uh, uh... the hospital. The Highrise Residential hospital. They'll know what to do. It's a long walk, but...\n\u00a77\u00a7l???:\u00a7r ...Doc?",
  "lore.deceasedcraft.polyclinic.cure_delivery.title": "Polyclinic Delivery Notice",
  "lore.deceasedcraft.polyclinic.cure_delivery.content.1": "Fragile | This Side Up | Handle With Care | Keep Refrigerated\n\nContinuumCorp: \u00a7bProject ELIXIR\u00a7r\n\n\u00a76\u00a7lCONTENTS:\u00a7r\nLung Bloom Serum - 64x",
  "lore.deceasedcraft.polyclinic.cure_delivery.content.2": "\u00a76\u00a7lINSTRUCTIONS:\u00a7r\nTo be distributed to the following regions (8 units per location):\n- Forest\n- Birchwood\n- Greydale\n- Flowerfield\n- Grove\n- Shrubbush\n- Grassland\n\u00a77\u00a70[LIST CONTINUES]\u00a7r",
  "lore.deceasedcraft.ruined_hospital.transcript_1.title": "Ruined Hospital Transcript \u00a77\u00a70[1]\u00a7r",
  "lore.deceasedcraft.ruined_hospital.transcript_1.content.1": "\u00a77\u00a7l???:\u00a7r Doctor T, have you seen the new paper from HQ? It's been making rounds in the office.\n\u00a79\u00a7lDr Tyberghein:\u00a7r Has it now? Let me have a look.\n\u00a79\u00a7lTB:\u00a7r Mm. Hmm. \"Lung Bloom.\" So they decided to call it that.\n\u00a77\u00a7l???:\u00a7r What do you think?",
  "lore.deceasedcraft.ruined_hospital.transcript_1.content.2": "\u00a79\u00a7lTB:\u00a7r Do we have any patients with these symptoms?\n\u00a77\u00a7l???:\u00a7r No sir, first thing we checked. At least... not the common ones. We're not equipped to verify the stranger things like \"spores in the lungs\".\n\u00a79\u00a7lTB:\u00a7r Mm. Very well.",
  "lore.deceasedcraft.ruined_hospital.transcript_1.content.3": "\u00a77\u00a7l???:\u00a7r Any ideas on what we should do?\n\u00a79\u00a7lTB:\u00a7r Nothing much we can do except wait. However...\n\u00a79\u00a7lTB:\u00a7r Perhaps a contingency plan is in order. Is the Director's schedule free?\n\u00a77\u00a7l???:\u00a7r I'll check, sir.",
  "lore.deceasedcraft.ruined_hospital.transcript_1.content.4": "\u00a79\u00a7lTB:\u00a7r See if you can book a meeting for me, say... in two weeks. \n\u00a79\u00a7lTB:\u00a7r Till then... I suppose there is some work to be done.",
  "lore.deceasedcraft.ruined_hospital.transcript_2.title": "Ruined Hospital Transcript \u00a77\u00a70[2]\u00a7r",
  "lore.deceasedcraft.ruined_hospital.transcript_2.content.1": "\u00a76\u00a7lDirector Hopkins:\u00a7r Doctor Tyberghein. Quite the intresting proposal you're bringing up to me.\n\u00a79\u00a7lDr Tyberghein:\u00a7r One made with sufficient reason, I'd hope. \n\u00a76\u00a7lDH:\u00a7r Let's hear it, then.",
  "lore.deceasedcraft.ruined_hospital.transcript_2.content.2": "\u00a79\u00a7lTB:\u00a7r As you know, the reported disease seems to be limited to people who have had direct contact with Abyssal entities.\n\u00a76\u00a7lDH:\u00a7r I am aware, yes.\n\u00a79\u00a7lTB:\u00a7r But if what C-Corp's dossier says is true, the cure for this disease is still being developed.",
  "lore.deceasedcraft.ruined_hospital.transcript_2.content.3": "\u00a79\u00a7lTB:\u00a7r Given that, were it to suddenly become infectious, there is a high chance our existing medical infrastructure will be overwhelmed. \n\u00a76\u00a7lDH:\u00a7r And you do not believe it will be complete in time?\n\u00a79\u00a7lTB:\u00a7r I have my... suspicions.",
  "lore.deceasedcraft.ruined_hospital.transcript_2.content.4": "\u00a79\u00a7lTB:\u00a7r Nevertheless, my proposal should help the efficiency of our department, this new disease notwithstanding. \n\u00a76\u00a7lDH:\u00a7r You're talking about establishing a new Respiratory Diseases ward, yes?\n\u00a79\u00a7lTB:\u00a7r It is so.",
  "lore.deceasedcraft.ruined_hospital.transcript_2.content.5": "\u00a79\u00a7lTB:\u00a7r Until the cure is complete, measures for quarantine should be made preemptively. I have staff on hand to begin reorganisation as soon as you approve.\n\u00a76\u00a7lDH:\u00a7r Very well, Doctor. I look forward to seeing the results from your effort. ",
  "lore.deceasedcraft.ruined_hospital.transcript_3.title": "Ruined Hospital Transcript \u00a77\u00a70[3]\u00a7r",
  "lore.deceasedcraft.ruined_hospital.transcript_3.content.1": "\u00a77\u00a7l???:\u00a7r Doc, shipment's here.\n\u00a79\u00a7lDr Tyberghein:\u00a7r I can tell. Didn't know their escort included the actual military. \n\u00a77\u00a7l???:\u00a7r Word on the street says some shipments didn't make it. The guys won't talk, though. \n\u00a79\u00a7lTB:\u00a7r Mm. And the patients?",
  "lore.deceasedcraft.ruined_hospital.transcript_3.content.2": "\u00a77\u00a7l???:\u00a7r Stable so far, though we've had to expand the Respiratory ward to most of the upper floor.\n\u00a79\u00a7lTB:\u00a7r I saw. Are the procedures I outlined working?\n\u00a77\u00a7l???:\u00a7r As well as they'll do under this amount of strain. The staff is pretty overloaded.",
  "lore.deceasedcraft.ruined_hospital.transcript_3.content.3": "\u00a79\u00a7lTB:\u00a7r As long as we can keep it at bay.\n\u00a77\u00a7l???:\u00a7r And you, Doc? You've been cooped up in this basement for days. Are you okay?\n\u00a79\u00a7lTB:\u00a7r I'm... fine. There's just something I need to verify for myself. \n\u00a77\u00a7l???:\u00a7r Doing some research?",
  "lore.deceasedcraft.ruined_hospital.transcript_3.content.4": "\u00a79\u00a7lTB:\u00a7r Of a sort. Just a tip from an old... acquaintance I'd like to test.\n\u00a77\u00a7l???:\u00a7r I... see. I'll leave you to it, then.\n\u00a79\u00a7lTB:\u00a7r Save another sample of that serum for me, will you?\n\u00a77\u00a7l???:\u00a7r There's not much, but I'll try my best, sir. ",
  "lore.deceasedcraft.ruined_hospital.transcript_4.title": "Ruined Hospital Transcript \u00a77\u00a70[4]\u00a7r",
  "lore.deceasedcraft.ruined_hospital.transcript_4.content.1": "\u00a79\u00a7lDr Tyberghein:\u00a7r You're barring me from my patients, Lieutenant.\n\u00a77\u00a7l???:\u00a7r I'm sorry, Doctor. No one enters the ward. Orders from above.\n\u00a79\u00a7lTB:\u00a7r I am as high above as it gets. This is my department. Those people need help, now.",
  "lore.deceasedcraft.ruined_hospital.transcript_4.content.2": "\u00a77\u00a7l???:\u00a7r Orders are orders, sir. \n\u00a77\u00a7l???:\u00a7r All infected are to be quarantined until \u00a7bOperation Gatekeeper\u00a7r is complete. Even from you.\n\u00a79\u00a7lTB:\u00a7r And I suppose that's the reason your men dismissed all my staff as well? Replaced them with your boys?",
  "lore.deceasedcraft.ruined_hospital.transcript_4.content.3": "\u00a77\u00a7l???:\u00a7r ...\n\u00a79\u00a7lTB:\u00a7r Fine. Keep your secrets.\n\u00a79\u00a7lTB:\u00a7r If something bad happens because someone thinks this is a job for the military instead of my team, you can find me downstairs.",
  "lore.deceasedcraft.ruined_hospital.transcript_4.content.4": "\u00a77\u00a70[footsteps]\u00a7r\n\u00a77\u00a70[footsteps going downstairs, papers rustling]\u00a7r\n\u00a79\u00a7lTB:\u00a7r  ...\n\u00a77\u00a70[muffled emergency siren sounding]\u00a7r\n\u00a77\u00a70[muffled vehicle crashing, screams, gunfire]\u00a7r",
  "lore.deceasedcraft.ruined_hospital.transcript_4.content.5": "\u00a79\u00a7lTB:\u00a7r  ...\n\u00a77\u00a70[door mechanism whirring, steel shutter closing]\u00a7r\n\u00a79\u00a7lTB:\u00a7r I hate to admit it, but it looks like you were right after all, Randall. \n\u00a79\u00a7lTB:\u00a7r Things are about to get very, very interesting.",
  "lore.deceasedcraft.ruined_hospital.notice.title": "Hospital PA Announcement\n-------------------\nDirector Hopkins",
  "lore.deceasedcraft.ruined_hospital.notice.content.1": "Due to excessive reported cases of the Abyss Sickness (colloquially known as \"Lung Bloom\") in the region, this hospital is now under military quarantine.\nFor your safety, please follow all instructions given out by military personnel.",
  "lore.deceasedcraft.ruined_hospital.notice.content.2": "If you or a loved one are currently experiencing symptoms like fever, coughing, restlessness, or delirium, please inform attendant staff immediately.\nIf not, please vacate the premises as soon as possible.\nThank you for your cooperation.",
  "lore.deceasedcraft.hospital.nether_research_1.title": "\u00a7bProject HORIZON\u00a7r\nNether Plant Experiments\n-------------------\n\u00a77\u00a7oDr. Randall & Dr. Tyberghein\u00a7r",
  "lore.deceasedcraft.hospital.nether_research_1.content.1": "Research Log. Doctor Tyberghein.\nCultivation of the plants from the Nether provided by C-Corp proceeds apace.\nOf note, the species known as \"Nether Wart\" has been growing excellently in captivity.",
  "lore.deceasedcraft.hospital.nether_research_1.content.2": "Preliminary research has shown promising applications as a base for medical serums, but further tests are required before commercial cultivation can begin.\nUnfortunately, this trend does not apply to the other species provided.",
  "lore.deceasedcraft.hospital.nether_research_1.content.3": "Both species of fungus and roots provided show few scientific applications, but may find a niche as a curiosity for collectors of exotic plants.\nCultivation of the \"Nether Trees\" discovered by the project was unsucessful.",
  "lore.deceasedcraft.hospital.nether_research_2.title": "\u00a7bProject HORIZON\u00a7r\nNether Material Experiments\n-------------------\n\u00a77\u00a7oDr. Randall & Dr. Tyberghein\u00a7r",
  "lore.deceasedcraft.hospital.nether_research_2.content.1": "Doc Randall here, creating this log as an update for the materials we got from Project Horizon.\nSo, we've had to return the skull and sand to the gallery since the last update, but the results we ran from the tests were... astounding, to say the least.",
  "lore.deceasedcraft.hospital.nether_research_2.content.2": "First, the skull. We're not sure what creature it comes from (C-Corp won't tell us), but it seems to cause anything touching it to rapidly decay. \nThe effect isn't strong enough to affect anything outside of touch range, thankfully.",
  "lore.deceasedcraft.hospital.nether_research_2.content.3": "Likewise, the sand seems to cause a similar, if weakened effect. \nWhat is interesting, however, is how the two seem to react if brought together in close proximity, almost as though wanting to merge into something greater.",
  "lore.deceasedcraft.hospital.nether_research_2.content.4": "I'm sure there's something worth exploring here, but since the gate to the Nether has been shut permanently materials like these are in woefully short supply.\nIf only the gallery would just allow us to run more tests...",
  "lore.deceasedcraft.hospital.meeting_transcript_1.title": "Hospital Meeting Transcript \u00a77\u00a70[1]\u00a7r",
  "lore.deceasedcraft.hospital.meeting_transcript_1.content.1": "\u00a7c\u00a7lDr. Randall:\u00a7r So, new project? What is it, more Horizon stuff to look at?\n\u00a76\u00a7lDirector Hopkins:\u00a7r Something new. C-Corp wants us to workshop production methods for a new serum.\n\u00a7c\u00a7lRD:\u00a7r Alright, and what for?\n\u00a76\u00a7lDH:\u00a7r I'm not sure.",
  "lore.deceasedcraft.hospital.meeting_transcript_1.content.2": "\u00a7c\u00a7lRD:\u00a7r Figures. And Tibs? Is he on this?\n\u00a76\u00a7lDH:\u00a7r You mean Dr Tyberghein. No. There are other plans for him.\n\u00a7c\u00a7lRD:\u00a7r Shame. Oh well. When do I start?\n\u00a76\u00a7lDH:\u00a7r As soon as you can. You'll have full access to the lab.\n\u00a7c\u00a7lRD:\u00a7r Awesome.",
  "lore.deceasedcraft.hospital.meeting_transcript_1.content.3": "\u00a76\u00a7lDH:\u00a7r They've sent along some samples, and a rough outline for how to make it.\n\u00a76\u00a7lDH:\u00a7r The goal is to make it mass-produceable. We'll need to streamline the process.\n\u00a7c\u00a7lRD:\u00a7r I can see that... this is a mess! Ugh, these formulas...",
  "lore.deceasedcraft.hospital.meeting_transcript_1.content.4": "\u00a76\u00a7lDH:\u00a7r They've given us three weeks. Think you can make it in that time?\n\u00a7c\u00a7lRD:\u00a7r Well, it would help if I knew what this was for...\n\u00a76\u00a7lDH:\u00a7r Sorry. They didn't give any more instructions other than the sample and the procedure.\n\u00a7c\u00a7lRD:\u00a7r As usual. I'll get on it.",
  "lore.deceasedcraft.hospital.meeting_transcript_2.title": "Hospital Meeting Transcript \u00a77\u00a70[2]\u00a7r",
  "lore.deceasedcraft.hospital.meeting_transcript_2.content.1": "\u00a76\u00a7lDirector Hopkins:\u00a7r I have to reiterate again, thank you for giving us this opportunity to help C-Corp.\n\u00a76\u00a7lDH:\u00a7r As requested, the outline for the process to mass-produce the serum has been completed.\n\u00a76\u00a7lDH:\u00a7r If I may ask, what is it for?",
  "lore.deceasedcraft.hospital.meeting_transcript_2.content.2": "\u00a77\u00a7l???:\u00a7r \u00a77\u00a70[Transcript Corrupted]\u00a7r\n\u00a76\u00a7lDH:\u00a7r Ah, it is for the Abyss Sickness. Understood. However...\n\u00a76\u00a7lDH:\u00a7r I have a question. The procedures you outlined for the process, they seem to be incomplete.\n\u00a76\u00a7lDH:\u00a7r From what my staff tell me, some critical ingredients are missing.",
  "lore.deceasedcraft.hospital.meeting_transcript_2.content.3": "\u00a77\u00a7l???:\u00a7r \u00a77\u00a70[Transcript Corrupted]\u00a7r\n\u00a76\u00a7lDH:\u00a7r But without it, the serum-\n\u00a77\u00a7l???:\u00a7r \u00a77\u00a70[Transcript Corrupted]\u00a7r\n\u00a76\u00a7lDH:\u00a7r ... Understood. We will exclude it, then.",
  "lore.deceasedcraft.hospital.meeting_transcript_2.content.4": "\u00a77\u00a7l???:\u00a7r \u00a77\u00a70[Transcript Corrupted]\u00a7r\n\u00a76\u00a7lDH:\u00a7r But... the staff involved are critical members of the project! We can't just...\n\u00a77\u00a7l???:\u00a7r \u00a77\u00a70[Transcript Corrupted]\u00a7r\n\u00a76\u00a7lDH:\u00a7r ... I... I will see it done.",
  "lore.deceasedcraft.hospital.message_log_1.title": "Hospital Message Log \u00a77\u00a70[1]\u00a7r",
  "lore.deceasedcraft.hospital.message_log_1.content.1": "\u00a7c\u00a7lDr. Randall:\u00a7r yo tibs look @ this\n\u00a79\u00a7lDr Tyberghein:\u00a7r What.\n\u00a7c\u00a7lRD:\u00a7r new procedure for c-corp stuff\n\u00a7c\u00a7lRD:\u00a7r need u 2 confirm something\n\u00a7c\u00a7lRD:\u00a7r \u00a77\u00a70[Attachment]\u00a7r\n\u00a79\u00a7lTB:\u00a7r And what am I looking for?\n\u00a7c\u00a7lRD:\u00a7r somethings missing\n\u00a7c\u00a7lRD:\u00a7r like they meant for things to be here",
  "lore.deceasedcraft.hospital.message_log_1.content.2": "\u00a7c\u00a7lRD:\u00a7r but they just\n\u00a7c\u00a7lRD:\u00a7r aren't\n\u00a79\u00a7lTB:\u00a7r ...And?\n\u00a7c\u00a7lRD:\u00a7r i dunno, why'd they tell us to make something and leave out a bit of it\n\u00a7c\u00a7lRD:\u00a7r like, this isn't an experiment, this is like, mass manufacture\n\u00a79\u00a7lTB:\u00a7r You haven't told me what IT is.",
  "lore.deceasedcraft.hospital.message_log_1.content.3": "\u00a7c\u00a7lRD:\u00a7r far as i can tell, its a serum, like, for a disease? I dunno man\n\u00a7c\u00a7lRD:\u00a7r just... double check my work here ive got as little info as you\n\u00a79\u00a7lTB:\u00a7r Fine. I'll take a look when I can.\n\u00a7c\u00a7lRD:\u00a7r thx tibs, owe ya\n\u00a79\u00a7lTB:\u00a7r You're not going to stop calling me that, are you?\n\u00a7c\u00a7lRD:\u00a7r nope",
  "lore.deceasedcraft.hospital.message_log_2.title": "Hospital Message Log \u00a77\u00a70[2]\u00a7r",
  "lore.deceasedcraft.hospital.message_log_2.content.1": "\u00a7c\u00a7lDr. Randall:\u00a7r dammit\n\u00a7c\u00a7lRD:\u00a7r dammit dammit dammit\n\u00a79\u00a7lDr Tyberghein:\u00a7r What now?\n\u00a7c\u00a7lRD:\u00a7r they reassigned me\n\u00a7c\u00a7lRD:\u00a7r all that work and they reassigned me\n\u00a7c\u00a7lRD:\u00a7r what the hell man\n\u00a79\u00a7lTB:\u00a7r What's going on?\n\u00a7c\u00a7lRD:\u00a7r hell if i know they're sending me out to the damn outskirts",
  "lore.deceasedcraft.hospital.message_log_2.content.2": "\u00a79\u00a7lTB:\u00a7r What did you do.\n\u00a7c\u00a7lRD:\u00a7r beats me man, my research....\n\u00a79\u00a7lTB:\u00a7r Well, you'll be back, right?\n\u00a7c\u00a7lRD:\u00a7r i dunno\n\u00a7c\u00a7lRD:\u00a7r they want me to run an outback polyclinic\n\u00a7c\u00a7lRD:\u00a7r but it feels more like an execution tbh\n\u00a7c\u00a7lRD:\u00a7r what did i do wrong????",
  "lore.deceasedcraft.hospital.message_log_2.content.3": "\u00a79\u00a7lTB:\u00a7r Well, if it's any consolation, I got reassigned too.\n\u00a7c\u00a7lRD:\u00a7r what?? where???\n\u00a79\u00a7lTB:\u00a7r Highrise District. Same type of hospital. They need a department head.\n\u00a7c\u00a7lRD:\u00a7r why do u get a hospital and i get a clinic\n\u00a79\u00a7lTB:\u00a7r I don't have those answers.",
  "lore.deceasedcraft.police_substation.radio_1.title": "Police Substation Transcript \u00a77\u00a70[1]\u00a7r",
  "lore.deceasedcraft.police_substation.radio_1.content.1": "\u00a79\u00a7lJames:\u00a7r Alright, officers. Daily update; we've got our new tasks from the office, so let's do a round and see what everyone'll get.",
  "lore.deceasedcraft.police_substation.radio_1.content.2": "\u00a79\u00a7lJ:\u00a7r Medical supplies to the nearby polyclinic needs escort. Strange, but it's from up high. Takers?\n\u00a77\u00a7l???:\u00a7r Aye.\n\u00a79\u00a7lJ:\u00a7r Sold. Take your partner with you. See what they need.",
  "lore.deceasedcraft.police_substation.radio_1.content.3": "\u00a79\u00a7lJ:\u00a7r Next, curfew enforcement. Gonna need a few guys on this one, so hands up.\n\u00a77\u00a70[rustling of papers]\u00a7r\n\u00a79\u00a7lJ:\u00a7r ...Alright. That's the two big ones.",
  "lore.deceasedcraft.police_substation.radio_1.content.4": "\u00a79\u00a7lJ:\u00a7r For everything else... Anyone who didn't volunteer - pick your poison.\n\u00a77\u00a70[rustling of papers]\u00a7r\n\u00a79\u00a7lJ:\u00a7r Oh, and Emily?\n\u00a73\u00a7lEmily:\u00a7r Yes?",
  "lore.deceasedcraft.police_substation.radio_1.content.5": "\u00a79\u00a7lJ:\u00a7r Keep an ear out on the radio. Got a meeting with the army - though as usual they won't tell me when.\n\u00a73\u00a7lE:\u00a7r Again?\n\u00a79\u00a7lJ:\u00a7r Yeah. By the sounds of it, things aren't going too well.",
  "lore.deceasedcraft.police_substation.radio_2.title": "Police Substation Transcript \u00a77\u00a70[2]\u00a7r",
  "lore.deceasedcraft.police_substation.radio_2.content.1": "\u00a79\u00a7lJames:\u00a7r These evacuation plans are... a bit drastic, aren't they, Lieutenant?\n\u00a77\u00a7l???:\u00a7r A precaution. We've orders to gather everyone into the Highrise Residential District in case the situation gets worse.",
  "lore.deceasedcraft.police_substation.radio_2.content.2": "\u00a79\u00a7lJ:\u00a7r And putting a bunch of panicked civilians into a tighter space will help... how?\n\u00a77\u00a7l???:\u00a7r If I may be frank, Officer, I think these plans are as unrealistic as you think they are. But orders are orders.",
  "lore.deceasedcraft.police_substation.radio_2.content.3": "\u00a79\u00a7lJ:\u00a7r ...I understand. But I don't like these orders.\n\u00a77\u00a7l???:\u00a7r Feel free to take it up with Command if you have a better idea.\n\u00a79\u00a7lJ:\u00a7r Hah. That's the problem. I don't.",
  "lore.deceasedcraft.police_substation.radio_2.content.4": "\u00a77\u00a7l???:\u00a7r Seems like we're in agreement, then, Officer.\n\u00a79\u00a7lJ:\u00a7r Seems so, Lieutenant. I'll gather the department - tell them the bad news.\n\u00a79\u00a7lJ:\u00a7r After that, well, you tell me.",
  "lore.deceasedcraft.police_substation.radio_3.title": "Police Substation Transcript \u00a77\u00a70[3]\u00a7r",
  "lore.deceasedcraft.police_substation.radio_3.content.1": "\u00a79\u00a7lJames:\u00a7r Emily.\n\u00a73\u00a7lEmily:\u00a7r -Huh?\n\u00a79\u00a7lJ:\u00a7r Emily. I need you to listen to me.\n\u00a73\u00a7lE:\u00a7r What- what's up?\n\u00a79\u00a7lJ:\u00a7r I've... got a bad feeling about this run.",
  "lore.deceasedcraft.police_substation.radio_3.content.2": "\u00a79\u00a7lJ:\u00a7r Since you're the only one staying, if... if something happens, I need you to take control of this substation.\n\u00a79\u00a7lJ:\u00a7r I don't know... what's going on anymore, but at least you'll be there.",
  "lore.deceasedcraft.police_substation.radio_3.content.3": "\u00a73\u00a7lE:\u00a7r What are you talking about? Why are you bringing this up now?\n\u00a79\u00a7lJ:\u00a7r \u00a77\u00a7o*chuckles*\u00a7r\n\u00a79\u00a7lJ:\u00a7r I wish I knew. Maybe this is just overwork speaking, eh?\n\u00a73\u00a7lE:\u00a7r Maybe... you should take a break.",
  "lore.deceasedcraft.police_substation.radio_3.content.4": "\u00a73\u00a7lE:\u00a7r We all could use a break.\n\u00a79\u00a7lJ:\u00a7r Maybe. After this run. We'll see then, alright?\n\u00a73\u00a7lE:\u00a7r Okay...\n\u00a79\u00a7lJ:\u00a7r I'll check in with you on the radio once we're there.",
  "lore.deceasedcraft.police_substation.radio_3.content.5": "\u00a79\u00a7lJ:\u00a7r Oh, and if Alex calls, tell him I'm out.\n\u00a73\u00a7lE:\u00a7r Will do.",
  "lore.deceasedcraft.police_substation.broadcast_1.title": "Police Substation Broadcast \u00a77\u00a70[1]\u00a7r",
  "lore.deceasedcraft.police_substation.broadcast_1.content.1": "This is James Carter, Residential Substation PD. This is an official notice to all residents of the Suburb Residential District.",
  "lore.deceasedcraft.police_substation.broadcast_1.content.2": "Until further notice, this district is now under a strict shelter-in-place order. For your safety, we ask that all residents remain indoors unless absolutely necessary.",
  "lore.deceasedcraft.police_substation.broadcast_1.content.3": "Military personnel have been dispatched and will arrive shortly with information on collection points for basic necessities. The existing 9-5 curfew remains in effect. ",
  "lore.deceasedcraft.police_substation.broadcast_1.content.4": "This is James Carter, Residential Substation PD. This is an official notice to all residents of the Suburb Residential District...\n\u00a77\u00a70[Message Repeats]\u00a7r",
  "lore.deceasedcraft.police_substation.broadcast_2.title": "Police Substation Broadcast \u00a77\u00a70[2]\u00a7r",
  "lore.deceasedcraft.police_substation.broadcast_2.content.1": "This is Emily Carter, Residential Substation PD. We are broadcasting this message on all frequencies.",
  "lore.deceasedcraft.police_substation.broadcast_2.content.2": "Due to collapse of all official channels, this Substation is now operating independently to ensure the safety of its district.",
  "lore.deceasedcraft.police_substation.broadcast_2.content.3": "All curfew, lockdown and shelter-in-place orders given previously are to be disregarded.",
  "lore.deceasedcraft.police_substation.broadcast_2.content.4": "If you can hear this message, please contact us on this frequency, or make your way to the Substation as you are able.",
  "lore.deceasedcraft.police_substation.broadcast_2.content.5": "This is Emily Carter, Residential Substation PD. We are broadcasting this message on all frequencies...\n\u00a77\u00a70[Message Repeats]\u00a7r",
  "lore.deceasedcraft.police_officetower.radio_1.title": "Police Radio Transcript \u00a77\u00a70[1]\u00a7r",
  "lore.deceasedcraft.police_officetower.radio_1.content.1": "\u00a75\u00a7lAlex:\u00a7r James, Alex here. HQ just called in - it's a 1-3-0, we need all hands over at the Highrise Residential District. \n\u00a73\u00a7lEmily:\u00a7r Emily here; James is out at the moment, but uh, I'll see what I can send your way!",
  "lore.deceasedcraft.police_officetower.radio_1.content.2": "\u00a75\u00a7lA:\u00a7r Understood. Be aware - there's a lot of infected citizens and we are running extremely short handed. Any help you can send is greatly appreciated.\nE: Willco. We've had similar reports here - including cases of violence, can you confirm?",
  "lore.deceasedcraft.police_officetower.radio_1.content.3": "\u00a75\u00a7lA:\u00a7r Negative - not as far as we can tell. The medical team says the virus is airborne, make sure whoever you're sending is equipped with proper protective equipment.",
  "lore.deceasedcraft.police_officetower.radio_2.title": "Police Radio Transcript \u00a77\u00a70[2]\u00a7r",
  "lore.deceasedcraft.police_officetower.radio_2.content.1": "\u00a75\u00a7lAlex:\u00a7r Shaun, Alex here. HQ has 1-3-0 at Highrise Residential and needs assistance, how copy?\n\u00a77\u00a7lShaun:\u00a7r Negative. We've got multiple cases 2-4-0 in our sector and cannot respond at this time. ",
  "lore.deceasedcraft.police_officetower.radio_2.content.2": "\u00a77\u00a7lS:\u00a7r Units are reporting that the perpetrators seem to be suffering some kind of sickness.\n\u00a75\u00a7lA:\u00a7r Understood. Can you tell us anything else?",
  "lore.deceasedcraft.police_officetower.radio_2.content.3": "\u00a77\u00a7lS:\u00a7r A liason from the nearby hospital recommended immediate quarantine of any infected indiviuals - but we have no further information at this time.\n\u00a77\u00a7lS:\u00a7r We'll let you know if the situation changes.",
  "lore.deceasedcraft.police_officetower.radio_3.title": "Police Radio Transcript \u00a77\u00a70[3]\u00a7r",
  "lore.deceasedcraft.police_officetower.radio_3.content.1": "\u00a75\u00a7lAlex:\u00a7r Jack, Alex here! HQ's reporting 1-3-0 at Highrise Residential with multiple cases 2-4-0, possibly 1-3-7, need immediate assistance!\n\u00a75\u00a7lA:\u00a7r Jack? You there? Hello?",
  "lore.deceasedcraft.police_officetower.radio_3.content.2": "Jack: Negative- \u00a77\u00a7o*fzzt*\u00a7r -cannot respond at t- \u00a77\u00a7o*bzzt*\u00a7r -gunfire reported- \u00a77\u00a7o*fzzt*\u00a7r\n\u00a75\u00a7lA:\u00a7r Jack, your signal's breaking up- I- I can't-\n\u00a77\u00a7lJ:\u00a7r -infected civilians overrunning station- \u00a77\u00a7o*fzzt*\u00a7r -assistance required immediately!",
  "lore.deceasedcraft.police_officetower.radio_3.content.3": "\u00a75\u00a7lA:\u00a7r Jack? \n\u00a75\u00a7lA:\u00a7r Jack!? \n\u00a75\u00a7lA:\u00a7r ...\n\u00a75\u00a7lA:\u00a7r Shit...",
  "lore.deceasedcraft.police_officetower.radio_4.title": "Police Radio Transcript \u00a77\u00a70[4]\u00a7r",
  "lore.deceasedcraft.police_officetower.radio_4.content.1": "\u00a75\u00a7lAlex:\u00a7r Alex to Birchwood Substation, cure convoy has been dispatched and is en route to your local polyclinic  - how copy?",
  "lore.deceasedcraft.police_officetower.radio_4.content.2": "\u00a77\u00a7l???:\u00a7r Birchwood copies loud and clear. Dispatching escort units now. Situation is tense but stable - request supplies when possible, we have multiple civilians taking shelter in the station.",
  "lore.deceasedcraft.police_officetower.radio_4.content.3": "\u00a75\u00a7lA:\u00a7r And the infected? Is the perimeter secure?\n\u00a77\u00a7l???:\u00a7r All exit roads have been cordoned off - it's as good as it's going to get.",
  "lore.deceasedcraft.police_officetower.radio_5.title": "Police Radio Transcript \u00a77\u00a70[5]\u00a7r",
  "lore.deceasedcraft.police_officetower.radio_5.content.1": "\u00a75\u00a7lA:\u00a7r Alex to Greydale Substation, cure convoy has been dispatched and is en route to your local polyclinic - how copy?",
  "lore.deceasedcraft.police_officetower.radio_5.content.2": "\u00a77\u00a7l???:\u00a7r Negative HQ, cancel the convoy immediately! \n\u00a77\u00a70[gunshots]\u00a7r \n\u00a77\u00a7l???:\u00a7r The polyclinic is lost - the infected are converging on the substation as we speak!\n\u00a75\u00a7lA:\u00a7r Understood Greydale, do you require assistance?",
  "lore.deceasedcraft.police_officetower.radio_5.content.3": "\u00a77\u00a70[gunshots, screaming]\u00a7r\n\u00a77\u00a7l???:\u00a7r Yes! Send whatever you have! We have civilians in the building and are in danger of being overrun!\n\u00a77\u00a70[glass breaking]\u00a7r\n\u00a77\u00a7l???:\u00a7r The roof?! Shit! No-",
  "lore.deceasedcraft.police_officetower.global_pandemic.title": "Loudspeaker Announcement",
  "lore.deceasedcraft.police_officetower.global_pandemic.content.1": "This is an emergency broadcast from the local government. Many cities have reported a massive increase in the airborne sickness known as \"Lung Bloom\".",
  "lore.deceasedcraft.police_officetower.global_pandemic.content.2": "Until further notice, a nationwide curfew is now in effect. Citizens are instructed to remain inside their homes and refrain from going out for work or any non-essential activity.",
  "lore.deceasedcraft.police_officetower.global_pandemic.content.3": "Please wear a mask at all times to reduce the risk of infection.\nStay alert. Stay safe.",
  "lore.deceasedcraft.the_first.worker_1.title": "The Founder\n-------------------\nVoice Recording - The First",
  "lore.deceasedcraft.the_first.worker_1.content.1": "Hey Mia, how long have you been working here? I\u2019ve always been curious\u2014have you ever seen the founder of ContinuumCorp?",
  "lore.deceasedcraft.the_first.worker_1.content.2": "Not really. I've been here for almost five years, but I've never once seen the founder. It\u2019s always the CEO who shows up.",
  "lore.deceasedcraft.the_first.worker_1.content.3": "Interesting. For a company this massive, it\u2019s almost like the founder\u2019s a myth.",
  "lore.deceasedcraft.the_first.worker_1.content.4": "Yeah, I know what you mean. But hey, the pay\u2019s good and they put me in charge of this tower, so I\u2019m not complaining.",
  "lore.deceasedcraft.the_first.worker_1.content.5": "Still... it\u2019s strange how ContinuumCorp rose to become a mega-corporation in just ten years. Maybe the founder really is some kind of genius.",
  "lore.deceasedcraft.the_first.worker_2.title": "The Redstone Division\n-------------------\nText Message - The First",
  "lore.deceasedcraft.the_first.worker_2.content.1": "adrian, you used to work for the orbital group, right? redstone division?",
  "lore.deceasedcraft.the_first.worker_2.content.2": "yea\nwhat about it",
  "lore.deceasedcraft.the_first.worker_2.content.3": "what happened there\nthey got merged into contiuum or smth?\nsus as hell if you ask me",
  "lore.deceasedcraft.the_first.worker_2.content.4": "not sure tbh\nbefore i left they were lending some of the staff out to c-corp for something\ni think for like a research agreement, dunno though",
  "lore.deceasedcraft.the_first.worker_2.content.5": "hell of an agreement if you ask me, they just announced they sold off the whole division\nguys who made the whole refined storage system, just gone like that\nthat don't just happen, man",
  "lore.deceasedcraft.the_first.secretary.title": "A Strange Visit\n-------------------\nPersonal Log - The First",
  "lore.deceasedcraft.the_first.secretary.content.1": "I\u2019m not sure if I should even write this down, but things are getting quite strange around here. The CEO met up with someone again today, completely out of the blue and off his schedule. ",
  "lore.deceasedcraft.the_first.secretary.content.2": "When I walked in to check, he just stopped and told me to cancel the rest of the appointments for today. And we had some pretty important ones, too.",
  "lore.deceasedcraft.the_first.secretary.content.3": "And like the last few times, no recordings, no documents -  nothing. It's like it never happened at all. What am I supposed to do with that?",
  "lore.deceasedcraft.the_first.secretary.content.4": "I know the boss does what he wants, but it's supposed to be my job to keep track of these things...I... I think I need a break.",
  "lore.deceasedcraft.the_ring.butcher.title": "The Butcher",
  "lore.deceasedcraft.the_ring.butcher.content.1": "I've kidnapped countless people in the changing rooms, slicing them apart piece by piece. I never felt remorse\u2014instead, I felt joy. Purpose. The meaning of life.",
  "lore.deceasedcraft.the_ring.butcher.content.2": "But today marks the end.\nNot because of guilt. I have none.\nBut because there are no more living humans left.",
  "lore.deceasedcraft.the_ring.butcher.content.3": "Only the undead remain\u2014lifeless husks that shuffle aimlessly, spreading their infection like a plague, creating more of their mindless kind.",
  "lore.deceasedcraft.the_ring.butcher.content.4": "There's no spark in them. No fear. No resistance. No satisfaction.\nAnd without living prey, my purpose is gone.",
  "lore.deceasedcraft.the_ring.butcher.content.5": "So I shall ascend\u2014to a better place\u2014\nWhere perhaps, I can continue doing what I love.",
  "lore.deceasedcraft.the_ring.penthouse_survivor.title": "SEND HELP",
  "lore.deceasedcraft.the_ring.penthouse_survivor.content.1": "No\u2026 this can\u2019t be happening. There has to be someone out there somewhere.\nI can\u2019t die like this\u2014not now.",
  "lore.deceasedcraft.the_ring.penthouse_survivor.content.2": "I still have a future ahead of me\u2026\nI just became successful, just found my way in life...",
  "lore.deceasedcraft.the_ring.penthouse_survivor.content.3": "This can\u2019t be how it ends.\n\nGod damn it\u2026\nThey promised there'd be rescue!",
  "lore.deceasedcraft.nuclear_reactor.power.title": "Voice Transcript - Reactor Control\n-------------------\nDr. Henrik Larsen",
  "lore.deceasedcraft.nuclear_reactor.power.content.1": "H: Looks like we're holding around 500,000. That's stable enough \u2014 I think we can call it a day. Next shift should be here to take over any second now.",
  "lore.deceasedcraft.nuclear_reactor.power.content.2": "B: Hey, uh... why do we have so many power stations out here anyways? This region only needs one, maybe two... but there are dozens!",
  "lore.deceasedcraft.nuclear_reactor.power.content.3": "H: Ah \u2014 no-one's told you yet? ContinuumCorp has an Abyss Gate in this area. Each time they send something through, that's maybe a hundred, two hundred RF. Can you imagine that?",
  "lore.deceasedcraft.nuclear_reactor.power.content.4": "B: And considering how much the news says they've been expanding on the other side... yeah, it \u2014 it makes sense now.",
  "lore.deceasedcraft.nuclear_reactor.power.content.5": "H: Uh huh. Strange thing is, they say they've been using the existing alien portals for all this. We've not found whatever's powering the portals, so question is \u2014 how'd the aliens do it?",
  "lore.deceasedcraft.nuclear_reactor.emergency.title": "Voice Transcript - Reactor Control\n-------------------\nDr. Henrik Larsen",
  "lore.deceasedcraft.nuclear_reactor.emergency.content.1": "H: We've got to let Abyss Control know \u2014 we can't keep up with this level of power demand. They have to slow down.",
  "lore.deceasedcraft.nuclear_reactor.emergency.content.2": "B: B-but the evacuation isn't done yet \u2014 we've got three, four Sites left to pull out \u2014 ",
  "lore.deceasedcraft.nuclear_reactor.emergency.content.3": "H: I don't know what the hell's going on on the other side, but there's too many things coming through. The reactor's going to boil at this rate \u2014 and then they'll lose the gate, along with this whole region.",
  "lore.deceasedcraft.nuclear_reactor.emergency.content.4": "B: What... what do we do?",
  "lore.deceasedcraft.nuclear_reactor.emergency.content.5": "H: ...Send a priority message to Abyss Control. We can hold for another four hours... maybe. After that... god knows what'll happen.",
  "lore.deceasedcraft.nuclear_reactor.meltdown.title": "Emergency Broadcast - Reactor Control\n-------------------\nDr. Henrik Larsen",
  "lore.deceasedcraft.nuclear_reactor.meltdown.content.1": "\u2014 Yes, I know we're getting overrun! We're not the damn military, we can't deal with these creatures!",
  "lore.deceasedcraft.nuclear_reactor.meltdown.content.2": "Look, what's more important is we need to get to the reactor building \u2014 we need to shut it down, or we and everyone else in this damn district is going to die anyways!",
  "lore.deceasedcraft.nuclear_reactor.meltdown.content.3": "Get the core team members, get whatever gear you can \u2014 we're going to try and push them back long enough to do what has to be done.",
  "lore.deceasedcraft.nuclear_reactor.meltdown.content.4": "This is Dr. Henrik Larsen to anyone on this frequency \u2014 I have no idea how you're going to be able to do it, but we MUST buy time to shut the reactor down!",
  "lore.deceasedcraft.nuclear_reactor.meltdown.content.5": "I don't know if the military will make it in time \u2014 or if there even is a military left, but if this reactor goes it'll take the whole district with it! Millions will die!",
  "lore.deceasedcraft.nuclear_reactor.meltdown.content.6": "I'm going to go with the damage control team to try and cut our way to the core \u2014 the rest of you, please, hold them off a bit longer!",
  "lore.deceasedcraft.nuclear_reactor.aftermath.title": "Emergency Broadcast - Reactor Control\n-------------------\nUnknown",
  "lore.deceasedcraft.nuclear_reactor.aftermath.content.1": "Hello? Anyone on this frequency? Larsen?\nShit \u2014 I think this district's reactor is gone too. Getting radiation spikes even from here.",
  "lore.deceasedcraft.nuclear_reactor.aftermath.content.2": "Uh... I don't know if anyone's still alive in there, but as soon as we deal with the entities attacking us, we'll try to send help.\nWe managed to shut down our reactor safely, but a lot of the others didn't \u2014 you included.",
  "lore.deceasedcraft.nuclear_reactor.aftermath.content.3": "Ach, what am I doing, talking as if there's anyone left to hear this...",
  "npc.deceasedcraft.rogue.name": "Rogue",
  "npc.deceasedcraft.bandit.name": "Bandit",
  "npc.deceasedcraft.raider.name": "Raider",
  "npc.deceasedcraft.plunderer.name": "Plunderer",
  "npc.deceasedcraft.gramps.name": "Gramps Bartley",
  "npc.deceasedcraft.gramps.quest.grumpy_1.title": "The Old Veteran - 1",
  "npc.deceasedcraft.gramps.quest.grumpy_1.description": "I ran into a grumpy veteran in one of the houses in the residential district. Seems he could use some help clearing out the nearby zombies.",
  "npc.deceasedcraft.gramps.quest.grumpy_1.completedlog": "Reward: x15 9mm",
  "npc.deceasedcraft.gramps.quest.grumpy_1.1": "Oh, now you come and talk to ol\u2019 Bartley, eh, punk? Running around in these zombie-infested areas like you\u2019re immortal. You\u2019re going to get yourself killed like all the others, that\u2019s what. Stay put and sit tight like the damn army told us to!",
  "npc.deceasedcraft.gramps.quest.grumpy_1.answer.1": "No-one\u2019s coming to rescue us. You know that as well as I do.",
  "npc.deceasedcraft.gramps.quest.grumpy_1.2": "Hmph! As if you know that for sure. All I see here is people running around like headless chickens and dropping like flies to the horde. Why would you even come to the damn city, anyways? The countryside is a far safer place to be.",
  "npc.deceasedcraft.gramps.quest.grumpy_1.answer.2": "I\u2019m looking for clues about the cure.",
  "npc.deceasedcraft.gramps.quest.grumpy_1.3": "The cure? The thing the government said they had ready, but then failed to deliver on their promise? Pah! It\u2019s all a conspiracy, I tell you. They wanted us to hope we\u2019d be saved. Even if they did somehow make this \u201ccure\u201d, what did they do with it? Barely got it out the door before everything fell apart.",
  "npc.deceasedcraft.gramps.quest.grumpy_1.answer.3": "Continue",
  "npc.deceasedcraft.gramps.quest.grumpy_1.4": "Look, punk. The world\u2019s ended, and the only reason I\u2019m not one of those zombies outside my house is because I go around trimming the crowd now and then, and I\u2019m sure even your tiny punk brain sees what a futile job that is.",
  "npc.deceasedcraft.gramps.quest.grumpy_1.answer.4": "I can handle the zombies. Let me help you take care of them.",
  "npc.deceasedcraft.gramps.quest.grumpy_1.5": "Did you listen to a word I just said? Do you have a death wish? This place isn\u2019t safe. I\u2019ve made my peace with the world and I\u2019ll go out with this damned house, but you need to get the hell out of town\u2014 Hey! Wait!",
  "npc.deceasedcraft.gramps.quest.grumpy_1.answer.5": "Off I go!",
  "npc.deceasedcraft.gramps.quest.grumpy_2.title": "The Old Veteran - 2",
  "npc.deceasedcraft.gramps.quest.grumpy_2.description": "The old veteran warned me about a kind of special infected called the Wheezer. Perhaps I should help by killing some of them for him.",
  "npc.deceasedcraft.gramps.quest.grumpy_2.completedlog": "Reward: x30 9mm",
  "npc.deceasedcraft.gramps.quest.grumpy_2.1": "Damn idiot is what you are, you little punk. When did I tell you to go out and fight the damn zombies? Ugh. Look, you clearly know your way around the hordes, but there are things out there that have taken out guys far smarter and well-armed than you, and your punk heroics are going to end up with you dead in a ditch.",
  "npc.deceasedcraft.gramps.quest.grumpy_2.answer.1": "Continue",
  "npc.deceasedcraft.gramps.quest.grumpy_2.2": "I call them Wheezers. Ugly little pink blobby things. They breathe some sort of spore gas that wreaks havoc with your lungs. Do what you want, but make sure to stay the hell away from those bastards.",
  "npc.deceasedcraft.gramps.quest.grumpy_2.answer.2": "Alright, I\u2019ll stay away from them.",
  "npc.deceasedcraft.gramps.quest.grumpy_3.title": "The Old Veteran - 3",
  "npc.deceasedcraft.gramps.quest.grumpy_3.1": "You killed the Wheezers, didn\u2019t you? I can tell by that stupid look on your punk face. Look, kid. I don\u2019t know why you\u2019re helping me, but if this is all for finding that so-called cure, the best I can tell you is this. ",
  "npc.deceasedcraft.gramps.quest.grumpy_3.answer.1": "I\u2019m listening.",
  "npc.deceasedcraft.gramps.quest.grumpy_3.2": "A while back before everything properly fell apart there were groups of survivors like you roaming about trying to recreate the cure. They offered to take me along, but I\u2019m too old to be leaving this house now.\nLast I heard of them, they\u2019d split into five groups, each setting up operations in the landmark buildings of each district. If you want to help, that\u2019s probably where you\u2019ll find them.\n",
  "npc.deceasedcraft.gramps.quest.grumpy_3.answer.2": "Thanks, Gramps.",
  "npc.deceasedcraft.gramps.quest.grumpy_3.3": "Hmph, you remind me of my grandson. That punk\u2026 he died trying to defend his parents. Real selfless kid, like you. Fat load of good that did him in the end, like all the others. Don\u2019t make the same mistake they did. I\u2019ve already got one foot in the grave, but you\u2014 you\u2019ve still got a long way to go. It would be stupid to throw your life away just for little things like this.",
  "npc.deceasedcraft.gramps.quest.grumpy_3.answer.3": "Continue",
  "npc.deceasedcraft.gramps.quest.grumpy_3.4": "I won\u2019t stop you, but please, stay safe out there.",
  "npc.deceasedcraft.gramps.quest.grumpy_3.answer.4": "I will.",
  "npc.deceasedcraft.gramps.dialogue": "What do you want?",
  "npc.deceasedcraft.gramps.dialogue.response.chat": "How have you managed to survive this long?",
  "npc.deceasedcraft.gramps.dialogue.response.chat.1": "Turns out, the zombies don't care much for old men like me. Those that do get a face-full of lead. I've lived in this house for 50 years, those bastards are staying off my lawn one way or the other.",
  "npc.deceasedcraft.gramps.dialogue.response.trade": "Do you have anything to trade?",
  "npc.deceasedcraft.gramps.dialogue.response.trade.1": "Only what my grandson managed to stash away. Given he's not here anymore, you're welcome to take a look.",
  "npc.deceasedcraft.gramps.dialogue.response.trade.response.1": "Thanks, Gramps.",
  "npc.deceasedcraft.emily.name": "Emily Carter",
  "npc.deceasedcraft.emily.quest.killzombie.title": "The Last Officer - 1",
  "npc.deceasedcraft.emily.quest.killzombie.description": "I ran into a police officer staffing one of the police stations. She says a survivor camp nearby needs help thinning out the zombie horde.",
  "npc.deceasedcraft.emily.quest.killzombie.completedlog": "Reward: x15 45acp",
  "npc.deceasedcraft.emily.quest.killzombie.1": "Oh, hey! Wasn\u2019t expecting to see a survivor this close to the station. I\u2019m Emily. Emily Carter. I\u2019m\u2026. what\u2019s left of this police department. You\u2019ve probably heard me if you have a radio.\nAnyways, what can I help you with?",
  "npc.deceasedcraft.emily.quest.killzombie.answer.1": "Do you have any information about the cure?",
  "npc.deceasedcraft.emily.quest.killzombie.2": "The\u2026 cure? You-you\u2019re one of the groups trying to recreate it, right? I only know a bit of what happened through the police network, but everything fell apart so quickly\u2026 We were supposed to get a shipment of the cure, but it never arrived.\nI can try to check the police database for any clues, but I\u2019ll need your help to do something in the meantime.",
  "npc.deceasedcraft.emily.quest.killzombie.answer.2": "What do you need?",
  "npc.deceasedcraft.emily.quest.killzombie.3": "There was a survivor camp that managed to contact us a while ago\u2014I\u2019ve been trying to make a big enough ruckus to draw the zombies away from them, but frankly I\u2019ve not been able to do much due to how many there are. If you can thin the horde a bit, I\u2019ll focus on keeping in touch with them\u2014and see if I can\u2019t find anything about the cure for you, of course.",
  "npc.deceasedcraft.emily.quest.killzombie.answer.3": "Alright, leave it to me.",
  "npc.deceasedcraft.emily.quest.food.title": "The Last Officer - 2",
  "npc.deceasedcraft.emily.quest.food.description": "The survivor camp is much safer now, but they still require supplies of food and seeds.",
  "npc.deceasedcraft.emily.quest.food.completedlog": "Reward: SMG Assembly Part",
  "npc.deceasedcraft.emily.quest.food.1": "Great work! The area is much safer now, thanks to you, and the survivors are reporting that your efforts have drawn most of the horde away from them. ",
  "npc.deceasedcraft.emily.quest.food.answer.1": "Continue",
  "npc.deceasedcraft.emily.quest.food.2": "But there\u2019s another problem\u2014Their stockpiles were lost in a recent attack, and they\u2019re desperately in need of food and seeds. If you can bring some to me, I can see about having them come and pick it up.",
  "npc.deceasedcraft.emily.quest.food.answer.2": "Alright, understood.",
  "npc.deceasedcraft.emily.quest.cure_info.title": "The Last Officer - 3",
  "npc.deceasedcraft.emily.quest.cure_info.description": "Talk to Emily Carter",
  "npc.deceasedcraft.emily.quest.cure_info.1": "Thanks a bunch. I couldn\u2019t have hoped to get these anywhere as fast without your help. With this, the survivors should be able to get back on their feet. You\u2019ve saved quite a few lives here. I don\u2019t have much to give you, but you can have these components\u2014I trust you\u2019ll be able to use them far better than I can.",
  "npc.deceasedcraft.emily.quest.cure_info.answer.1": "Did you find any information about the shipments?",
  "npc.deceasedcraft.emily.quest.cure_info.2": "Oh, right! I checked the records for the cure as well. Seems like a shipment was sent\u2026 but I have no idea if it actually arrived. If it did, your best bet would be one of the local hospitals or clinics.",
  "npc.deceasedcraft.emily.quest.cure_info.answer.2": "How about clues towards recreating it?",
  "npc.deceasedcraft.emily.quest.cure_info.3": "That one\u2019s\u2026 trickier. I had contact with a group from the Timber Tower in the high-rise office district who said they were working on replicating the cure, but I haven\u2019t heard from them in a while\u2026",
  "npc.deceasedcraft.emily.quest.cure_info.answer.3": "Continue",
  "npc.deceasedcraft.emily.quest.cure_info.4": "The survivor group you rescued seems to have heard about some ContinuumTech survivors trying to reproduce the cure using the existing recipe on a campus somewhere as well. Might be worth checking out.",
  "npc.deceasedcraft.emily.quest.cure_info.answer.4": "Continue",
  "npc.deceasedcraft.emily.quest.cure_info.5": "Also, unrelated, but I\u2019ve been getting a weak signal from one of the hospitals\u2026 it\u2019s too faint to know who\u2014or what it is, but if I had to bet, there might be someone still in there. If the shipment did arrive, they\u2019d be in the perfect position to do something about it.",
  "npc.deceasedcraft.emily.quest.cure_info.answer.5": "Continue",
  "npc.deceasedcraft.emily.quest.cure_info.6": "That\u2019s about it. It\u2019s not much, but I hope it\u2019s of use to you. I\u2019ll be listening on the radio from here, so take care out there.",
  "npc.deceasedcraft.emily.quest.cure_info.answer.6": "Thank you, and take care as well.",
  "npc.deceasedcraft.emily.dialogue": "Welcome back! Do you need anything?",
  "npc.deceasedcraft.emily.dialogue.response.chat.staying": "How long have you been here?",
  "npc.deceasedcraft.emily.dialogue.response.chat.staying.1": "Ever since the outbreak. I wasn't the best shot at the Academy, so when my squad went out to help with the evacuation.... I stayed behind to man the radio. They never came back, so I never left. Figured it was the right thing to do.",
  "npc.deceasedcraft.emily.dialogue.response.chat.situation": "Any news from the outside world?",
  "npc.deceasedcraft.emily.dialogue.response.chat.situation.1": "Only from who I've been able to reach with the radio. It's pretty grim, but there are groups of survivors scattered about. Plenty more zombies, though. I try to help who I can, but it's pretty clear at this point it's everyone for themselves.",
  "npc.deceasedcraft.emily.dialogue.response.trade": "Do you have anything to trade?",
  "npc.deceasedcraft.emily.dialogue.response.trade.1": "If you've got food, I can send it to nearby survivor groups. They usually bring along some ammo.",
  "npc.deceasedcraft.emily.dialogue.response.trade.response.1": "Sounds good to me.",
  "npc.deceasedcraft.tyberghein.name": "Dr. Tyberghein",
  "npc.deceasedcraft.tyberghein.quest.killbombers.title": "The Curious Doctor - 1",
  "npc.deceasedcraft.tyberghein.quest.killbombers.description": "I ran into a neurosurgeon in a ruined hospital. He says he'll provide clues to the cure in exchange for clearing out some special infected.",
  "npc.deceasedcraft.tyberghein.quest.killbombers.completedlog": "Reward: x12 Bandages",
  "npc.deceasedcraft.tyberghein.quest.killbombers.1": "Well, well, well. A survivor. I suppose this means things have finally cleared up enough for people to start wandering over. I'm Dr Tyberghein, ex-department head of this hospital... or what's left of it. What\u2019s your story?",
  "npc.deceasedcraft.tyberghein.quest.killbombers.answer.1": "Do you know a way to make more of the cure?",
  "npc.deceasedcraft.tyberghein.quest.killbombers.2": "Straight to the point, I see. Short answer, no. \nI know how to, but the process requires machines I do not have. I would like to keep my current supply for myself as... insurance.\nIf you can help me clear out a particularly troublesome type of undead that has been preventing me from gathering the supplies I need, I can tell you what I know.",
  "npc.deceasedcraft.tyberghein.quest.killbombers.answer.2": "Alright.",
  "npc.deceasedcraft.tyberghein.quest.samples.title": "The Curious Doctor - 2",
  "npc.deceasedcraft.tyberghein.quest.samples.description": "The doctor says he needs some samples of rotten flesh to calibrate his instruments.",
  "npc.deceasedcraft.tyberghein.quest.samples.completedlog": "Reward: x4 Healing Tonics",
  "npc.deceasedcraft.tyberghein.quest.samples.1": "Hm. That'll do. I need some samples of infected flesh to calibrate my instruments next. You might have enough already, considering the amount of fighting you'd have to have done to get here.",
  "npc.deceasedcraft.tyberghein.quest.samples.answer.1": "You said you couldn't make the cure. Why do you need samples?",
  "npc.deceasedcraft.tyberghein.quest.samples.2": "There is something I'd like to test on what little of the cure I have left. You see, before the global network collapsed, someone shared the recipe for manufacturing the cure across the internet.\nWhich would be fine, except the cure they shared was incomplete. It cures the infection, sure, but it does nothing to prevent it.",
  "npc.deceasedcraft.tyberghein.quest.samples.answer.2": "Continue",
  "npc.deceasedcraft.tyberghein.quest.samples.3": "I didn't believe it at first, but a colleague of mine shared some... sensitive documents that hinted it was so. It cost him his position, but I've been working to verify his claim ever since.\nEither way, from what I\u2019ve been able to tell, there is a specific ingredient\u2026 or set of ingredients missing from the actual cure, and it is very likely only ContinuumTech has access to them.\nBut enough talk. Fetch me the samples, and we\u2019ll see how much further we can narrow things down.",
  "npc.deceasedcraft.tyberghein.quest.samples.answer.3": "Will do.",
  "npc.deceasedcraft.tyberghein.quest.wasteland.title": "The Curious Doctor - 3",
  "npc.deceasedcraft.tyberghein.quest.wasteland.1": "Interesting. Very interesting. I\u2019ve only seen this reaction in a very specific set of scientific papers. Papers about materials not from this world. \nIt seems, my friend, that the final components of the cure come from the Abyss.",
  "npc.deceasedcraft.tyberghein.quest.wasteland.answer.1": "The Abyss?",
  "npc.deceasedcraft.tyberghein.quest.wasteland.2": "Don\u2019t tell me you\u2019ve not heard of the Abyss. It was front page news for years. The discovery of the portals, the successful portal opening, the new dimension on the other side? You can\u2019t possibly have forgotten about that.",
  "npc.deceasedcraft.tyberghein.quest.wasteland.answer.2": "Yeah\u2026",
  "npc.deceasedcraft.tyberghein.quest.wasteland.3": "Well, it doesn\u2019t matter anymore. Access to that dimension was lost along with the rest of the world. And with that any method of making the \u201ctrue cure\u201d, as far as I can tell.\n",
  "npc.deceasedcraft.tyberghein.quest.wasteland.answer.3": "That can\u2019t be all there is to it\u2026",
  "npc.deceasedcraft.tyberghein.quest.wasteland.4": "Mm. Well, I may be wrong. I know many groups were trying to pursue the same goal, as well as most of my peers. Maybe their research will be more helpful to you.\nAs far as I recall, the plan was to split up and use landmark structures in each city district as bases of operation. There were five teams, I think, each writing their own research paper.\n",
  "npc.deceasedcraft.tyberghein.quest.wasteland.answer.4": "I\u2019ve heard something about this.",
  "npc.deceasedcraft.tyberghein.quest.wasteland.5": "I see. Your best bet would be to find them and get them to share their research with you, then. Though, considering I\u2019ve not heard from any of them for a long, long time, there\u2019s a good chance you may have to collect the papers from what\u2019s left of their bases. \nI suppose it doesn\u2019t matter either way.",
  "npc.deceasedcraft.tyberghein.quest.wasteland.answer.5": "Continue",
  "npc.deceasedcraft.tyberghein.quest.wasteland.6": "There is one more thing, though. I said access to the Abyss was no longer possible, but that may not necessarily be the case. If you can somehow survive the wasteland, there is a slim chance the portals could be reactivated.\n",
  "npc.deceasedcraft.tyberghein.quest.wasteland.answer.6": "The wasteland?",
  "npc.deceasedcraft.tyberghein.quest.wasteland.7": "I\u2019m not sure if you\u2019re joking or you really are unaware, but I\u2019ll humor you. The gate districts to the Abyss required massive amounts of energy to keep running, which required the use of nuclear power.\nGiven that the whole apocalypse started from there, as well as the panic caused by the military, it\u2019s now a radioactive hellscape.\nI strongly recommend a gas mask, if you plan to explore it.\n",
  "npc.deceasedcraft.tyberghein.quest.wasteland.answer.7": "I see, that\u2019s good to know. Thanks for your help.\n",
  "npc.deceasedcraft.tyberghein.quest.wasteland.8": "Good luck. Feel free to check in if you need any of my supplies.",
  "npc.deceasedcraft.tyberghein.quest.wasteland.answer.8": "Will do.",
  "npc.deceasedcraft.tyberghein.dialogue": "Hello. More questions to ask? Or just stopping by?",
  "npc.deceasedcraft.tyberghein.dialogue.response.chat": "Why would ContinuumTech distribute an incomplete cure?",
  "npc.deceasedcraft.tyberghein.dialogue.response.chat.1": "Desperation, I suppose. Everything collapsed much too fast for anything to be done about it. Maybe they thought someone else would be able to finish what they had started. Maybe that someone will be you.",
  "npc.deceasedcraft.tyberghein.dialogue.response.trade": "Can I check your wares?",
  "npc.deceasedcraft.tyberghein.dialogue.response.trade.1": "Anytime.",
  "npc.deceasedcraft.tyberghein.dialogue.response.trade.response.1": "Don't mind if I do, then.",
  "npc.deceasedcraft.chuck.name": "Mr.Chuck",
  "npc.deceasedcraft.chuck.quest.killhunters.title": "The Lumberjack Chef - 1",
  "npc.deceasedcraft.chuck.quest.killhunters.description": "I ran into a chef in the highrise residential district. He wants me to kill some Hunters in exchange for information about the cure.",
  "npc.deceasedcraft.chuck.quest.killhunters.completedlog": "Reward: x4 Ratatouilles",
  "npc.deceasedcraft.chuck.quest.killhunters.1": "Yooo~ A fellow survivor! It\u2019s so hard to find actual humans nowadays, man.",
  "npc.deceasedcraft.chuck.quest.killhunters.answer.1": "Hi\u2026 do you know anything about the cure?",
  "npc.deceasedcraft.chuck.quest.killhunters.2": "The cure? For the whole zombie thing? Nah, who cares about that? Anyways, are you hungry by any chance? I\u2019m like, a really good chef, not to toot my own horn, but it\u2019s been bothering me that there\u2019s no one around to try out my food. Even had to close down the restaurant, what with all the zeds banging at the door.",
  "npc.deceasedcraft.chuck.quest.killhunters.answer.2": "You\u2019re still cooking in this kind of situation?",
  "npc.deceasedcraft.chuck.quest.killhunters.3": "Of course! What if someone came around and they were starving? What kinda chef would I be if I had no food on hand? That\u2019s why I\u2019m always ready to cook, day or night - Well, except when I\u2019m doing carpentry or chopping wood. Name\u2019s Mr. Chuck, by the way. Culinary lumberjack. Pleased to meet you~\n",
  "npc.deceasedcraft.chuck.quest.killhunters.answer.3": "Nice to meet you Mr. Chuck. Are you sure you don\u2019t know anything about the cure?",
  "npc.deceasedcraft.chuck.quest.killhunters.4": "Okay, okay, I\u2019ll bite. But you gotta do me a favour first, how about that? Clear out the surrounding zombies from my shop, they\u2019re bad for business, you get me? No-one\u2019s going to be able to be fed at this rate, and that\u2019s no good! I\u2019ll whip up something nice for you in the meantime~",
  "npc.deceasedcraft.chuck.quest.killhunters.answer.4": "Alright.",
  "npc.deceasedcraft.chuck.quest.sapling.title": "The Lumberjack Chef - 2",
  "npc.deceasedcraft.chuck.quest.sapling.description": "Having cleared out the zombies, the chef now wants me to collect some saplings for his firewood stockpile.",
  "npc.deceasedcraft.chuck.quest.sapling.completedlog": "Reward: x4 Meatball Pasta",
  "npc.deceasedcraft.chuck.quest.sapling.1": "Nuh uh, not so soon, pal. I\u2019ve another favor to ask. My stack of firewood is running low, which is quite bad since all my cooking depends on it! Normally I\u2019d do this myself, being a strapping lumberjack and all, but I\u2019ve got a stew going today that needs constant attention.",
  "npc.deceasedcraft.chuck.quest.sapling.answer.1": "Continue",
  "npc.deceasedcraft.chuck.quest.sapling.2": "You don\u2019t have to tire out your skinny little arms actually chopping it though, I can do that! Just need you to pop over to the nearby woods and grab me some saplings.",
  "npc.deceasedcraft.chuck.quest.sapling.answer.2": "Fine.",
  "npc.deceasedcraft.chuck.quest.cure_clue.title": "The Lumberjack Chef - 3",
  "npc.deceasedcraft.chuck.quest.cure_clue.1": "Damn, pal, you\u2019re one hell of a guy! I\u2019m pumped now! I can feel my creative juices flowing through my muscled lumberjack veins! We\u2019re gonna have a proper culinary breakthrough today, I can feel it!",
  "npc.deceasedcraft.chuck.quest.cure_clue.answer.1": "The cure. Please.",
  "npc.deceasedcraft.chuck.quest.cure_clue.2": "Ach, fine, fine, you got me, pal. Last group who stopped by was from the Casino. Proper suit and tie kinda folk, suspicious as hell. I\u2019m just a lumberjack, but if I were a zombie-curing lumberjack, that\u2019s what I\u2019d look like, I think. ",
  "npc.deceasedcraft.chuck.quest.cure_clue.answer.2": "Continue",
  "npc.deceasedcraft.chuck.quest.cure_clue.3": "Bit further back was a bunch of people from the Terrace Mall. Had a bunch of science people with them. Didn\u2019t want my food, those traitors. Said they had plenty! Well, mall food is the absolute worst! No soul in it! Can\u2019t believe they\u2019d live off that slop! Humph!",
  "npc.deceasedcraft.chuck.quest.cure_clue.answer.3": "Where can I find those places?",
  "npc.deceasedcraft.chuck.quest.cure_clue.4": "You can find the Casino in the high-rise hotel district, what with it being a tall building and all. They\u2019ve a habit of building them in hot, tropical areas, like rainforests or whatnot. Don\u2019t ask me why, maybe they like chopping down a ton of trees, too! I can respect that!\n",
  "npc.deceasedcraft.chuck.quest.cure_clue.answer.4": "Continue",
  "npc.deceasedcraft.chuck.quest.cure_clue.5": "The Mall on the other hand is usually in cold areas like the taiga or plains. Like their food. Cold. And. Miserable. I suggest wrapping up warm with insulation before you try going there, or you\u2019ll freeze to death. Or die of a stomach ache.",
  "npc.deceasedcraft.chuck.quest.cure_clue.answer.5": "I see, thanks for the directions.",
  "npc.deceasedcraft.chuck.quest.cure_clue.6": "Oh, pal! Before you leave, and the next time you come around, feel free to order something off the menu! It\u2019s got my chef\u2019s guarantee that everything is always freshest delicacies I can cook up, all the time, every time~",
  "npc.deceasedcraft.chuck.quest.cure_clue.answer.6": "See you around.",
  "npc.deceasedcraft.chuck.dialogue": "Yo Pal! Whatchu need?",
  "npc.deceasedcraft.chuck.dialogue.response.chat": "Are you more a lumberjack or a chef?",
  "npc.deceasedcraft.chuck.dialogue.response.chat.1": "That's a great question, pal! I have no clue! But as long as there's food to cook and wood to chop, I'll gladly do both at once!",
  "npc.deceasedcraft.chuck.dialogue.response.trade": "... Can I check your menu?",
  "npc.deceasedcraft.chuck.dialogue.response.trade.1": "Always, pal! Feel free to look around!",
  "npc.deceasedcraft.chuck.dialogue.response.trade.response.1": "Alright...",
  "npc.deceasedcraft.charlie.name": "Charlie",
  "npc.deceasedcraft.charlie.quest.killspitter.title": "The Taste of Freedom - 1",
  "npc.deceasedcraft.charlie.quest.killspitter.description": "I ran into the owner of the gun store in the retail district. He says that in order to trade with him I'll need to kill some special infected.",
  "npc.deceasedcraft.charlie.quest.killspitter.completedlog": "",
  "npc.deceasedcraft.charlie.quest.killspitter.1": "Hey! You! That\u2019s right, get over here you lil\u2019 rat! Scurrying around like some no-good bandit scum! Everyone wants to go raid the gun store when the apocalypse comes, but not on MY watch! You want some of this gear, you\u2019re gonna have to prove it! Go out there and kill some of the special infected that\u2019ve been haunting this district!",
  "npc.deceasedcraft.charlie.quest.killspitter.answer.1": "Uh\u2026",
  "npc.deceasedcraft.charlie.quest.killboomer.title": "The Taste of Freedom - 2",
  "npc.deceasedcraft.charlie.quest.killboomer.description": "The gun store owner isn't done yet, and now wants me to kill some Boomers.",
  "npc.deceasedcraft.charlie.quest.killboomer.completedlog": "",
  "npc.deceasedcraft.charlie.quest.killboomer.1": "Hah! Alright, alright, you\u2019ve got some spine there, I\u2019ll give you that! But I ain\u2019t done with you yet! There\u2019s a bunch of fat bastards clogging up the streets with their parasites, go put some holes in them and come back to me once you\u2019re done. No questions! Do you want these guns or not?!",
  "npc.deceasedcraft.charlie.quest.killboomer.answer.1": "But\u2014",
  "npc.deceasedcraft.charlie.quest.killraider.title": "The Taste of Freedom - 3",
  "npc.deceasedcraft.charlie.quest.killraider.description": "Not satisfied with what I've done, the store owner now wants me to kill a special infected called The Skeeper.",
  "npc.deceasedcraft.charlie.quest.killraider.completedlog": "",
  "npc.deceasedcraft.charlie.quest.killraider.1": "Impressive! You know your way around the dead, that\u2019s for sure! Next one! Little stick-guy, makes rattling noises, throws blinding potions around like he doesn't have a care in the world - Go out there and teach him some proper trigger discipline now, would ya?",
  "npc.deceasedcraft.charlie.quest.killraider.answer.1": "Okay\u2026?",
  "npc.deceasedcraft.charlie.quest.killlurker.title": "The Taste of Freedom - 4",
  "npc.deceasedcraft.charlie.quest.killlurker.description": "The gun store owner wants me to kill a Lurker in the Plaza Mall as his final quest.",
  "npc.deceasedcraft.charlie.quest.killlurker.completedlog": "",
  "npc.deceasedcraft.charlie.quest.killlurker.1": "Spectacular! You\u2019re almost there, trooper! One more task, and Charlie\u2019s Gun Shop will be open for business with ya! There\u2019s a big ugly Lurker hidden inside the Plaza Mall, and no-one\u2019ll be getting any kind of sleep if he gets out! Deal with him, and I\u2019ll let you browse to your heart\u2019s content!",
  "npc.deceasedcraft.charlie.quest.killlurker.answer.1": "I\u2019m actually here to ask about the cure\u2014",
  "npc.deceasedcraft.charlie.quest.epilogue.title": "The Taste of Freedom - 5",
  "npc.deceasedcraft.charlie.quest.epilogue.1": "Amazing work, trooper! You\u2019ve made this district a safer place for everyone still unfortunate enough to be trapped in it! That earns you the right to access whatever I\u2019ve got, as long as you promise to follow proper firearm safety rules!",
  "npc.deceasedcraft.charlie.quest.epilogue.answer.1": "CAN I ASK YOU SOMETHING?",
  "npc.deceasedcraft.charlie.quest.epilogue.2": "What is it? Time is precious! The more time you waste yapping on like that, the more time the zombies have to chew on the bones of the innocent!\n",
  "npc.deceasedcraft.charlie.quest.epilogue.answer.2": "Do you know anything about the cure research being done at the Plaza Mall?",
  "npc.deceasedcraft.charlie.quest.epilogue.3": "Whoever was there isn\u2019t there anymore, trooper, I double checked myself. Place is filled up to the brim with zombies. They might still have a stash or two that hasn\u2019t been picked apart, but I wouldn\u2019t keep my hopes up. Anyways! Less talking, more shooting!",
  "npc.deceasedcraft.charlie.quest.epilogue.answer.3": "How about a gas mask? How do I get one of those?",
  "npc.deceasedcraft.charlie.quest.epilogue.4": "Gas mask? You want to go to the wasteland? Hah! You\u2019re a brave one, I\u2019ll give you that. Lucky for you, I happen to have some in stock! Even got the blueprint, if you\u2019re willing to pay for it! If you\u2019re short on the funds, the folk at the Casino might be able to lend you a hand, heh. Now, you're gonna get going, or browse, or what?",
  "npc.deceasedcraft.charlie.quest.epilogue.answer.4": "We\u2019ll see. Thanks for the information.",
  "npc.deceasedcraft.charlie.dialogue": "Yeah? What do you want?",
  "npc.deceasedcraft.charlie.dialogue.response.chat": "Are you always this intense?",
  "npc.deceasedcraft.charlie.dialogue.response.chat.1": "Hell yeah! If I weren\u2019t, those good-for-nothing bandits would be here instead of me, and good-for-nothing bandits don\u2019t know how to properly handle firearms! Did you know most of the people that come here wanting guns actually want them not to shoot the dead, but to shoot other people? Disgusting!",
  "npc.deceasedcraft.charlie.dialogue.response.trade": "What do you have to trade?",
  "npc.deceasedcraft.charlie.dialogue.response.trade.1": "I hope you\u2019ve got a proper firearms license, trooper! Not all of these are rated for kids!",
  "npc.deceasedcraft.charlie.dialogue.response.trade.response.1": "Alright...",
  "npc.deceasedcraft.john.name": "John Maroon",
  "npc.deceasedcraft.john.quest.killmilitary.title": "The Fallen King - 1",
  "npc.deceasedcraft.john.quest.killmilitary.description": "I ran into the owner of the casino in the hotel district. He needs help clearing out the military zombies in his area.",
  "npc.deceasedcraft.john.quest.killmilitary.completedlog": "Reward: 4 Money Stack",
  "npc.deceasedcraft.john.quest.killmilitary.1": "A survivor! Aww man, am I glad to see another one of you! I\u2019m John Maroon, owner of this fine establishment. What can I help you with?",
  "npc.deceasedcraft.john.quest.killmilitary.answer.1": "I heard there was a group here writing a research paper for the cure, do you know where they are?",
  "npc.deceasedcraft.john.quest.killmilitary.2": "Well\u2026. To tell you the truth, I\u2019m the only one left... When the zombies blew down the doors and boxed us in, I tried all I could to stay and fight, but they were too much for us to handle. Now all I can do is hide as the undead roam the street, and hope they don\u2019t come for me too\u2026",
  "npc.deceasedcraft.john.quest.killmilitary.answer.2": "Continue",
  "npc.deceasedcraft.john.quest.killmilitary.3": "I\u2014I haven\u2019t seen the research papers myself, but if you can grab your sword, armor and go help clean out some of the infected, maybe I can try to find where they stored it? Better to take a stand than stay right here in the darkness where there's nothing left for me to do, I suppose\u2026\n",
  "npc.deceasedcraft.john.quest.killmilitary.answer.3": "Got it.",
  "npc.deceasedcraft.john.quest.musicdisc.title": "The Fallen King - 2",
  "npc.deceasedcraft.john.quest.musicdisc.description": "The casino owner says a hint to the cure is stored in the casino vault, but to find it, I need to bring him some music discs. He's looking for Stal, Strad and Cat.",
  "npc.deceasedcraft.john.quest.musicdisc.completedlog": "Reward: 8 Money Stack",
  "npc.deceasedcraft.john.quest.musicdisc.1": "I\u2019ve found where they put it! It\u2019s in the vault, along with most of the funds we were using to support the local trade! If we can get into it, we could properly take back the night! There\u2019s\u2014there\u2019s just one problem though\u2026",
  "npc.deceasedcraft.john.quest.musicdisc.answer.1": "Continue",
  "npc.deceasedcraft.john.quest.musicdisc.2": "You see, back when I used to rule the Casino, I had the location of the vault stored on several of my favourite music discs. They\u2019re not where they\u2019re supposed to be, but they should still be at the penthouse. If you can find the pieces for me, I can put the puzzle back together, and you\u2019ll be able to get your research.",
  "npc.deceasedcraft.john.quest.musicdisc.answer.2": "On it.",
  "npc.deceasedcraft.john.quest.epilogue.title": "The Fallen King - 3",
  "npc.deceasedcraft.john.quest.epilogue.1": "Awesome! You\u2019ve got a proper fire that burns within, that\u2019s for sure. Let\u2019s see\u2026 Aha! The vault\u2019s at the bottom layer of the basement, via the fire exit stairs. Once you get there, you should be able to see the vault doors.",
  "npc.deceasedcraft.john.quest.epilogue.answer.1": "Why did you store the papers in the vault?",
  "npc.deceasedcraft.john.quest.epilogue.2": "I didn\u2019t store them myself, the researchers must have\u2026 There was a period of time during the early apocalypse where everyone was running around in a panic. Bandits were trying to steal all our stuff again, so I ordered everyone to keep everything valuable inside.",
  "npc.deceasedcraft.john.quest.epilogue.answer.2": "Continue",
  "npc.deceasedcraft.john.quest.epilogue.3": "The idea was to try and re-establish proper trade between the scattered groups once everything had settled down\u2026 and it worked! We were a proper rising kingdom! But\u2026 I suppose I aimed too high, had too much greed\u2026 Our influence as a major trade power ended up drawing too much attention, and it all came crashing down. \nBut that was when I ruled the land. Things are different now.\n",
  "npc.deceasedcraft.john.quest.epilogue.answer.3": "Continue",
  "npc.deceasedcraft.john.quest.epilogue.4": "Anyways, I won\u2019t keep you here listening. Thanks to you, with access to the vault, I\u2019ll be able to start picking this Casino back off the ground. Be careful on the way down, though. Just when you think you're safe, you might get some zombies from right behind. I don\u2019t know when we\u2019ll meet again, but if you ever need some money to trade with other groups, feel free to drop by to exchange it with something.",
  "npc.deceasedcraft.john.quest.epilogue.answer.4": "Will do, thank you.",
  "npc.deceasedcraft.john.dialogue": "You're back! What do you need?",
  "npc.deceasedcraft.john.dialogue.response.money": "Are you the reason why everyone still uses money?",
  "npc.deceasedcraft.john.dialogue.response.money.1": "Yup! We tried other things at first, like digging up diamonds, crafting diamonds or even making ourselves tons of TNT as a form of currency, but turns out if it\u2019s not broken, it doesn\u2019t need fixing. Of course, they\u2019re valued completely differently now\u2026",
  "npc.deceasedcraft.john.dialogue.response.chat": "What do you do these days?",
  "npc.deceasedcraft.john.dialogue.response.chat.1": "Not much, to be honest. I shoot some flares up in the air sometimes. If other survivors are out there, they\u2019ll at least know I\u2019m around.",
  "npc.deceasedcraft.john.dialogue.response.trade": "Can you show me what you have to trade?",
  "npc.deceasedcraft.john.dialogue.response.trade.1": "No problem. Here\u2019s what we\u2019re taking in exchange for money.",
  "npc.deceasedcraft.john.dialogue.response.trade.response.1": "Neat.",
  "npc.deceasedcraft.blake.name": "Blake",
  "npc.deceasedcraft.blake.quest.killordure.title": "The Exhausted Technician - 1",
  "npc.deceasedcraft.blake.quest.killordure.description": "I ran into a technician in the highrise office district. He seems to need my help to deal with the Ordures that have been keeping him awake.",
  "npc.deceasedcraft.blake.quest.killordure.completedlog": "Reward: 1 Controller",
  "npc.deceasedcraft.blake.quest.killordure.1": "Zzz\u2026Zz\u2014Ah! Uh, another survivor\u2026 Sorry, we\u2019re closed\u2026",
  "npc.deceasedcraft.blake.quest.killordure.answer.1": "Uh, excuse me?",
  "npc.deceasedcraft.blake.quest.killordure.2": "Sorry\u2026 I\u2019m\u2026. really out of it. Company\u2019s been doing some really painful overtime\u2026 Haven\u2019t got a good night\u2019s sleep in\u2026. Weeks? Months? I have no idea man, I don\u2019t even know what day it is anymore\u2026",
  "npc.deceasedcraft.blake.quest.killordure.answer.2": "Do you know anything about the cure?",
  "npc.deceasedcraft.blake.quest.killordure.3": "Huh? Cure\u2026? Oh. yeah, there was that whole zombie thing a while back\u2026 right? I don\u2019t know at this point\u2026 I barely had time to check the news\u2026 Honestly, all I want at this point is to go to\u2026 to go to\u2026 sleep\u2026 Zzzzz\u2026",
  "npc.deceasedcraft.blake.quest.killordure.answer.3": "Are you alright?",
  "npc.deceasedcraft.blake.quest.killordure.4": "Zzz\u2014Huh? Oh\u2026 sorry, I must have dozed off again\u2026 I\u2019m sorry, the zombies around here have been way too loud\u2026 Even with no work left to do I\u2019ve not been able to get much rest. I\u2026 don\u2019t want to be a bother, but if you could\u2026 kill some of those bombers around here I\u2019d be very grateful\u2026",
  "npc.deceasedcraft.blake.quest.killordure.answer.4": "Sure.",
  "npc.deceasedcraft.blake.quest.killordure.5": "Let\u2026. let me know when you get back, I\u2019ll see if I can\u2019t\u2026 get some stuff for you from our stock\u2026 our stock\u2026 of technical supplies\u2026. Zzzzz\u2026",
  "npc.deceasedcraft.blake.quest.killordure.answer.5": "I\u2019ll see what I can do.",
  "npc.deceasedcraft.blake.quest.killrod.title": "The Exhausted Technician - 2",
  "npc.deceasedcraft.blake.quest.killrod.description": "The technician says that while the source of the noise has lessened, another kind of special infected is now causing problems for him.",
  "npc.deceasedcraft.blake.quest.killrod.completedlog": "Reward: 1 Crafting Grid Monitor",
  "npc.deceasedcraft.blake.quest.killrod.1": "Zzz\u2014Ah! You\u2019re\u2026 you\u2019re back! I can tell it\u2019s gotten quieter around here\u2026 But it turns out those bats weren\u2019t the only things making noise. I\u2019ve\u2026 taken a look outside, and there\u2019s some kind of walking\u2026 lightning rod creature around\u2026",
  "npc.deceasedcraft.blake.quest.killrod.answer.1": "Continue",
  "npc.deceasedcraft.blake.quest.killrod.2": "I\u2026 know you\u2019ve got better things to do\u2026 but if you could, could you help\u2026 deal with them as well? I\u2019ll see what else I can get you\u2026 after I take another nap\u2026 Zzz.",
  "npc.deceasedcraft.blake.quest.killrod.answer.2": "Alright.",
  "npc.deceasedcraft.blake.quest.pillow.title": "The Exhausted Technician - 3",
  "npc.deceasedcraft.blake.quest.pillow.description": "The technician's final request seems to be to get him some pillows so he can get some sleep.",
  "npc.deceasedcraft.blake.quest.pillow.completedlog": "Reward: 16k Storage Disk, 1 Disk Drive",
  "npc.deceasedcraft.blake.quest.pillow.1": "Hey\u2026 You\u2019re back\u2026 The office is finally nice and quiet now\u2026 thanks for all you\u2019ve done. I think I can finally rest now, but if you don\u2019t mind, I\u2019ve one last thing to ask. Could\u2026 could you perhaps fetch me some pillows? The sofas here are fine and all\u2026 but they\u2019re missing just one last thing\u2026",
  "npc.deceasedcraft.blake.quest.pillow.answer.1": "Alright.",
  "npc.deceasedcraft.blake.quest.epilogue.title": "The Exhausted Technician - 4",
  "npc.deceasedcraft.blake.quest.epilogue.1": "Thanks a bunch, man. I haven\u2019t been able to sleep peacefully in forever. Maybe the apocalypse isn\u2019t so bad after all\u2026 Thanks for stopping by, and best of luck finding your cure.",
  "npc.deceasedcraft.blake.quest.epilogue.answer.1": "Goodbye.",
  "npc.deceasedcraft.blake.dialogue": "Zzz... Zzz.. Z..",
  "npc.deceasedcraft.blake.dialogue.response.chat": "Uhm, hello?",
  "npc.deceasedcraft.blake.dialogue.response.chat.1": "Zzz... Zzz.. Z..",
  "npc.deceasedcraft.blake.dialogue.response.trade": "Uhm, can I check your stock?",
  "npc.deceasedcraft.blake.dialogue.response.trade.1": "Zzz... Zzz.. Z..",
  "npc.deceasedcraft.blake.dialogue.response.trade.response.1": "Alright, I'll help myself.",
  "npc.deceasedcraft.ford.name": "Ford",
  "npc.deceasedcraft.ford.quest.findingots.title": "The Long Drive - 1",
  "npc.deceasedcraft.ford.quest.findingots.description": "I ran into a mechanic in one of the workshops. He seems to need lead and copper ingots to be able to fix up a car to escape.",
  "npc.deceasedcraft.ford.quest.findingots.completedlog": "Rewards: 16 Lead Ingots",
  "npc.deceasedcraft.ford.quest.findingots.1": "Ah! Sorry, I didn\u2019t see you there. I guess if you\u2019re here, the zombies outside must have thinned out a bit. Makes my odds of getting out better, at any rate. Name\u2019s Ford, by the way.",
  "npc.deceasedcraft.ford.quest.findingots.answer.1": "Do you run this place?",
  "npc.deceasedcraft.ford.quest.findingots.2": "I used to, back when there was a place to be run. Listen, I need your help with something, if you\u2019ve got the resources for it. I\u2019ve got a car here I\u2019ve been putting together, but it\u2019s still missing a few vital components. I can make those, but I need the raw materials for it. \nWe\u2019re thinking\u2026 16 iron ingots and 16 copper ingots. That should be enough.",
  "npc.deceasedcraft.ford.quest.findingots.answer.2": "Making a car? What for?",
  "npc.deceasedcraft.ford.quest.findingots.3": "To get out of here, of course! I\u2019ve seen the zombies outside, there\u2019s no way I\u2019ll be able to get out on foot. If you can help me get the rest of the parts I need, you can help yourself to whatever\u2019s left in this shop after I\u2019m gone.",
  "npc.deceasedcraft.ford.quest.findingots.answer.3": "If you say so.",
  "npc.deceasedcraft.ford.quest.findcrafters.title": "The Long Drive - 2",
  "npc.deceasedcraft.ford.quest.findcrafters.description": "Ford doesn't seem to know anything about the cure, but could use some mechanical crafters.",
  "npc.deceasedcraft.ford.quest.findcrafters.completedlog": "Rewards: x12 Andesite Alloy Block",
  "npc.deceasedcraft.ford.quest.findcrafters.1": "Nicely done. It\u2019ll take a bit for me to get these parts shaped\u2026 In the meantime, was there anything you needed in particular?",
  "npc.deceasedcraft.ford.quest.findcrafters.answer.1": "Do you know anything about the cure?",
  "npc.deceasedcraft.ford.quest.findcrafters.2": "No, not really. I know there was news that they had found one, I think? They said they\u2019d distribute it around, but if they did, it definitely didn\u2019t get to this city. All I know is that I need to get out of here, fast. \nIf they did get the cure, then there\u2019s definitely other places that didn\u2019t get affected by\u2026 whatever this undead sickness is.",
  "npc.deceasedcraft.ford.quest.findcrafters.answer.2": "About that\u2026",
  "npc.deceasedcraft.ford.quest.findcrafters.3": "Hold that thought for a moment\u2014 Ach, I knew it! I\u2019m missing some tools here. Tell you what, help me find some mechanical crafters, and you can tell me about how the rest of the world is handling this incident at the moment. \nI haven\u2019t been able to leave this shop ever since the damn zombies showed up.",
  "npc.deceasedcraft.ford.quest.findcrafters.answer.3": "Alright.",
  "npc.deceasedcraft.ford.quest.findgenerator.title": "The Long Drive - 3",
  "npc.deceasedcraft.ford.quest.findgenerator.description": "Find thermoelectric generators for Ford.",
  "npc.deceasedcraft.ford.quest.findgenerator.completedlog": "Reward: x2 HV Accumulator, x8 Steel Ingots",
  "npc.deceasedcraft.ford.quest.findgenerator.1": "Alright, great work! Thanks a bunch. Now, what were you saying about the cure? This city just happened to be one of the unlucky ones, right? They\u2019re just preparing a way to come back in and rescue us",
  "npc.deceasedcraft.ford.quest.findgenerator.answer.1": "There\u2019s no one else left.",
  "npc.deceasedcraft.ford.quest.findgenerator.2": "But\u2014 that can\u2019t be, right? The\u2014 the military said they were quarantining the portals, and they seemed to be doing fine up till the communications failed, surely they can\u2019t all have gone\u2026 right?",
  "npc.deceasedcraft.ford.quest.findgenerator.answer.2": "There\u2019s groups of survivors, but we\u2019re all on our own.",
  "npc.deceasedcraft.ford.quest.findgenerator.3": "So\u2026 even if I fix the car and drive out, there\u2019s nothing out there\u2026 It\u2019s all like this? So I\u2019ve\u2026 been working on this all these weeks for nothing? \nI\u2014 I think I need to think about this for a moment, sorry. If you don\u2019t mind, can you fetch one more set of parts for me? Some thermoelectric generators.",
  "npc.deceasedcraft.ford.quest.findgenerator.answer.3": "Will do.",
  "npc.deceasedcraft.ford.quest.epilogue.title": "The Long Drive - 4",
  "npc.deceasedcraft.ford.quest.epilogue.1": "Thanks. For the generators, and telling me the truth about what was going on out there. I suppose I should have seen it coming. I think\u2026 I think I\u2019ll still take the car out eventually. \nThere might not be a point to trying to go anywhere, but there\u2019s no point in me staying here either. Till then, though, feel free to take a look at whatever I have lying about.",
  "npc.deceasedcraft.ford.quest.epilogue.answer.1": "Stay safe.",
  "npc.deceasedcraft.ford.dialogue": "How\u2019s the journey been? Road treating you well? ",
  "npc.deceasedcraft.ford.dialogue.response.chat": "How are the plans for your road trip going?",
  "npc.deceasedcraft.ford.dialogue.response.chat.1": "Well, now that I know it\u2019s just going to be more of well, this out there, there\u2019s a bit more I\u2019ll have to consider packing. That\u2019ll take a while. Afterwards, well, we\u2019ll see where the road takes me.",
  "npc.deceasedcraft.ford.dialogue.response.trade": "What do you have to trade?",
  "npc.deceasedcraft.ford.dialogue.response.trade.1": "A bunch of ingots, machinery and car parts. Feel free to take a look.",
  "npc.deceasedcraft.ford.dialogue.response.trade.response.1": "Will do.",
  "npc.deceasedcraft.jackson.name": "Jackson",
  "npc.deceasedcraft.jackson.quest.killdemolisher.title": "The Final Order - 1",
  "npc.deceasedcraft.jackson.quest.killdemolisher.description": "I ran into a military officer in the wasteland district. He needs my help to kill a Demolisher on the streets of the wasteland.",
  "npc.deceasedcraft.jackson.quest.killdemolisher.completedlog": "Rewards: 5.56x45mm, x60 7.62x39mm",
  "npc.deceasedcraft.jackson.quest.killdemolisher.1": "A survivor\u2026 Hey, you shouldn\u2019t be here. This part of the city is under mandatory evacuation. You need to get out of this area immediately. It\u2019s not safe.",
  "npc.deceasedcraft.jackson.quest.killdemolisher.answer.1": "What\u2019s going on?",
  "npc.deceasedcraft.jackson.quest.killdemolisher.2": "To be honest, I don\u2019t know. I don\u2019t think anyone knows. But what\u2019s important is that this area remains quarantined, and all civilians evacuated. Those were the last orders we were given, and for good reason. \nDoesn\u2019t help that the nuclear meltdown has turned this place into a literal dead zone.",
  "npc.deceasedcraft.jackson.quest.killdemolisher.answer.2": "Last orders?",
  "npc.deceasedcraft.jackson.quest.killdemolisher.3": "They called it Operation Gatekeeper. When the abyss was overrun, all military personnel were told to secure the portal entrances, shut them down, and make sure nothing got through. At least, that was the idea. As you can probably tell, it didn\u2019t turn out so well. \nWe held what we could, as long as we could, but frankly, there\u2019s not much of us left, and far too many of them.",
  "npc.deceasedcraft.jackson.quest.killdemolisher.answer.3": "The zombies broke through the military quarantine?",
  "npc.deceasedcraft.jackson.quest.killdemolisher.4": "It\u2019s complicated. I can give you the details, but we\u2019re currently in the middle of something. Orders are orders after all, and I\u2019ve got an obligation to my remaining men to see it though. \nIf you\u2019re willing to help out, I\u2019ll tell you what I know. God knows we need all the firepower we can get.",
  "npc.deceasedcraft.jackson.quest.killdemolisher.answer.4": "What do you need?",
  "npc.deceasedcraft.jackson.quest.killdemolisher.5": "I\u2019ve got some scouts tracking down some unusually strong infected in this area. We\u2019re talking military-grade stuff, a real nasty bunch. \nDon\u2019t know how they came to be, maybe the radiation causes them to be extra mean or something, but the important thing is we cannot let them leave this district. Orders are to hold the quarantine, and if these guys get out, they\u2019ll definitely smash what\u2019s left of civilization to bits.",
  "npc.deceasedcraft.jackson.quest.killdemolisher.answer.5": "Continue",
  "npc.deceasedcraft.jackson.quest.killdemolisher.6": "First target\u2019s what we\u2019re calling \u201cThe Demolisher\u201d. Some poor police officer got the short end of the straw here. Turned into a hulking beast of a monster. \nLast reports put him wandering around the wasteland streets, though it\u2019s anyone\u2019s guess where he could be now. Find him, take him out",
  "npc.deceasedcraft.jackson.quest.killdemolisher.answer.6": "Will do.",
  "npc.deceasedcraft.jackson.quest.killpatientzero.title": "The Final Order - 2",
  "npc.deceasedcraft.jackson.quest.killpatientzero.description": "Jackson's team has located a special infected called \"Patient Zero\" in the Earth Complex and needs my help to kill it.",
  "npc.deceasedcraft.jackson.quest.killpatientzero.completedlog": "Rewards: x120 5.56x45mm, x120 7.62x39mm",
  "npc.deceasedcraft.jackson.quest.killpatientzero.1": "Good kill, good kill. One down, four to go. Anyways, as I was saying, when Operation Gatekeeper was put into effect, we did initially manage to shut the portals down. \nI\u2026 I still feel terrible about it, but what was inside trying to get out makes what\u2019s here now look like child\u2019s play. We had to do what we had to do. \nAfterwards, we started evacuations. That\u2019s when things started to go wrong, very fast.",
  "npc.deceasedcraft.jackson.quest.killpatientzero.answer.1": "So what happened?",
  "npc.deceasedcraft.jackson.quest.killpatientzero.2": "Well, you\u2019re in luck, because what happened is what we\u2019re going to have to deal with next. We call it \u201cPatient Zero\u201d, though whether it\u2019s actually the cause of all this is anyone\u2019s guess. \nYou\u2019ll find it where we first found it, along with more infected than we knew how to deal with, in the Earth Complex. It\u2019s a big pyramid-shaped hole in the ground, impossible to miss.",
  "npc.deceasedcraft.jackson.quest.killpatientzero.answer.2": "Alright.",
  "npc.deceasedcraft.jackson.quest.killratking.title": "The Final Order - 3",
  "npc.deceasedcraft.jackson.quest.killratking.description": "Jackson's team requires my help to take out the Rat King in the C-X Military Complex.",
  "npc.deceasedcraft.jackson.quest.killratking.completedlog": "Rewards: x60 .308 Winchester, x1 AWM, x2 High Carbon Steel Alloy",
  "npc.deceasedcraft.jackson.quest.killratking.1": "Three to go. You\u2019re clearing these out fast. We could have used your help back then, that\u2019s for sure. \nAnyways, I presume you\u2019re aware of the Abyss Sickness? Strange disease that started going around when we first broke into the abyss all those years ago?",
  "npc.deceasedcraft.jackson.quest.killratking.answer.1": "Not really\u2026",
  "npc.deceasedcraft.jackson.quest.killratking.2": "Huh. I suppose it was pretty localized. Well, initially it only infected people working inside the Abyss. Nothing major, just some coughing. It wasn\u2019t until later when it started affecting people on our side of the portal. \nWe didn\u2019t take much note of it since it was so harmless, but the important thing was that the second we closed the portals, everyone who was infected instantly turned into\u2014 well, you can guess.",
  "npc.deceasedcraft.jackson.quest.killratking.answer.2": "So the infected didn\u2019t come through the portal at all?",
  "npc.deceasedcraft.jackson.quest.killratking.3": "Nope. Nothing did, we made sure of that! We thought shutting the portals down would stop it for good\u2014 only to then get overrun from the back by the very people we were trying to save. \nThe quarantine the military was trying to maintain became the cage that trapped most of them in\u2026 Which brings us to our next target.",
  "npc.deceasedcraft.jackson.quest.killratking.answer.3": "Continue",
  "npc.deceasedcraft.jackson.quest.killratking.4": "The Rat King. Living in what\u2019s left of the most advanced military complex of our time, and at the time, the center for all our military operations in the region. \nUntil that site fell, we were arguably still holding back the tide. You\u2019ll know it when you see it, it has a very distinctive X-shaped runway. I reckon there\u2019s still plenty inside that would be useful, even now.",
  "npc.deceasedcraft.jackson.quest.killratking.answer.4": "Take out the Rat King, secure the facility. Got it.",
  "npc.deceasedcraft.jackson.quest.killclogger.title": "The Final Order - 4",
  "npc.deceasedcraft.jackson.quest.killclogger.description": "Jackson needs my help to take out the Clogger in the Nuclear Plant.",
  "npc.deceasedcraft.jackson.quest.killclogger.completedlog": "Rewards: x30 .338 Lapua, x15 .50 BMG",
  "npc.deceasedcraft.jackson.quest.killclogger.1": "Two to go. Honestly, I didn\u2019t think I\u2019d live to see the day. I\u2019ve sent teams to pick up supplies from the complex. Once we\u2019ve got the inventory sorted out, we\u2019ll see what we can pass to you and survivors from the other districts. \nThanks to you, we might just be able to put together some form of organized fighting force.",
  "npc.deceasedcraft.jackson.quest.killclogger.answer.1": "What\u2019s next?",
  "npc.deceasedcraft.jackson.quest.killclogger.2": "Next up is the nuclear plant. We don\u2019t have the means to stop the radiation leak at the moment, but clearing it of its current residents would certainly make any future attempts far less painful. \nIt\u2019s currently dominated by some sort of bloated pig-thing we call the Clogger. You know the drill.",
  "npc.deceasedcraft.jackson.quest.killclogger.answer.2": "Will do.",
  "npc.deceasedcraft.jackson.quest.killheavy.title": "The Final Order - 5",
  "npc.deceasedcraft.jackson.quest.killheavy.description": "In exchange for his half of the keycard for the Abyss Portal, Jackson needs me to take out the Heavy in the C-07 Laboratory.",
  "npc.deceasedcraft.jackson.quest.killheavy.completedlog": "Rewards: x1 ASH 12 Assault Rifle, x1 Security Keycard - Level V Clearance",
  "npc.deceasedcraft.jackson.quest.killheavy.1": "Alright. Amazing work. Only one more to go, and it\u2019s where all this trouble started. In the lab. We dropped off a research team there recently, but they've been trapped inside by a massive infected we're calling the Heavy.\nGod knows why they wanted go back to the lab \u2014 but they've got the keycard you need to activate the portal, so you'd best be quick.\nDo that, and you can have my keycard as well, which should let you get access to the portal in the first place.",
  "npc.deceasedcraft.jackson.quest.killheavy.answer.1": "Why did they want to return?",
  "npc.deceasedcraft.jackson.quest.killheavy.2": "No clue, but they were very insistent. If I had to guess, it's because the abyss radio network can only be accessed from near the portal. \nMy men say for at least a few weeks the poor souls trapped on the other side could at least get some messages out... no idea if that's still the case, though.\nMaybe they had some unfinished business to settle.",
  "npc.deceasedcraft.jackson.quest.killheavy.answer.2": "I\u2019ll see to it, then.",
  "npc.deceasedcraft.jackson.quest.epilogue.title": "The Final Order - 6",
  "npc.deceasedcraft.jackson.quest.epilogue.description": "Jackson has given me his security keycard, which should allow me to access the portal room in the lab. To activate the portal will require the research keycard, though, which can be found in the lab.",
  "npc.deceasedcraft.jackson.quest.epilogue.1": "Yup, you\u2019ve done it. As promised, my security card. This'll get you into the portal room, but you'll need the actual portal activation keycard from someone else. \nIf the researchers in the lab I sent you to are still alive, you might have gotten it already... otherwise you'll have to find yours in some other lab.\nI can\u2019t thank you enough for what you\u2019ve managed to do for us. Best of luck with whatever you find on the other side.",
  "npc.deceasedcraft.jackson.quest.epilogue.answer.1": "Best of luck to you too.",
  "npc.deceasedcraft.jackson.dialogue": "Need anything?",
  "npc.deceasedcraft.jackson.dialogue.response.chat": "How are things going?",
  "npc.deceasedcraft.jackson.dialogue.response.chat.1": "As good as they can go. Central Command\u2019s been quiet for a long time now. It\u2019s anarchy out there. All we can do is help out where we can and keep to the last orders they gave us. \nI know it\u2019s pointless to be following them now, but it gives my men some semblance of purpose.",
  "npc.deceasedcraft.jackson.dialogue.response.cure": "Do you know anything about the cure?",
  "npc.deceasedcraft.jackson.dialogue.response.cure.1": "Can\u2019t help you there, sorry. Wasn\u2019t my place to know. I know some groups were tasked to escort shipments of it to the local hospitals, but that\u2019s about it. They never came back.",
  "npc.deceasedcraft.jackson.dialogue.response.trade": "What do you have to trade?",
  "npc.deceasedcraft.jackson.dialogue.response.trade.1": "Plenty of surplus ammunition. Feel free to browse.",
  "npc.deceasedcraft.jackson.dialogue.response.trade.response.1": "Don\u2019t mind if I do.",
  "npc.deceasedcraft.alto.name": "Dr. Alto",
  "npc.deceasedcraft.alto.quest.keycard.title": "Beyond the Portal",
  "npc.deceasedcraft.alto.quest.keycard.description": "The research director at the lab can provide me the keycard to activate the portal, but needs materials to get it repaired again.",
  "npc.deceasedcraft.alto.quest.keycard.completedlog": "Rewards: x1 Research Keycard - Level V Clearance",
  "npc.deceasedcraft.alto.quest.keycard.1": "Oh, thank heavens you made it. I wasn't sure how long the barricades were going to last, what with the amount of infected here.",
  "npc.deceasedcraft.alto.quest.keycard.answer.1": "Why did you come back here in the first place?",
  "npc.deceasedcraft.alto.quest.keycard.2": "I'm sure you know by now, but the recipe for the cure I sent out was... incomplete. But to tell you that story, I need to tell you who I am.",
  "npc.deceasedcraft.alto.quest.keycard.answer.2": "Continue",
  "npc.deceasedcraft.alto.quest.keycard.3": "Suffice to say, I am\u2014or was, the former Research Director for ContinuumTech\u2019s Project Nexus. I was the head of the team who managed to open the portal to the Abyss\u2026 and in part, the reason why the world ended as a result.",
  "npc.deceasedcraft.alto.quest.keycard.answer.3": "You caused the apocalypse?",
  "npc.deceasedcraft.alto.quest.keycard.4": "Maybe. I certainly had a hand in it. The Abyss was a groundbreaking discovery for its time. A whole new dimension, full to the brim with highly valuable resources. \nWe argued to take our time studying it, to make sure it was absolutely, without a doubt safe before even going in, but ContinuumTech didn\u2019t listen. They were about to become the richest company to ever exist, after all.",
  "npc.deceasedcraft.alto.quest.keycard.answer.4": "Continue",
  "npc.deceasedcraft.alto.quest.keycard.5": "So they pressed on, against most of the research team\u2019s\u2014my team's\u2014protests. It wouldn\u2019t be until years later that their reckess expansion would come back to haunt them.\nBy the time we discovered these spore-like organisms, there were already several large settlements in the Abyss... and thousands of people living and working in them. They stood no chance against the disease and attacks that were to come.",
  "npc.deceasedcraft.alto.quest.keycard.answer.5": "Why didn't ContinuumTech do anything about it?",
  "npc.deceasedcraft.alto.quest.keycard.6": "They tried. I resigned after the first few breaches, of course. They were more concerned about making a profit than worrying about the lives and health of those on the other side.\nBut I kept in touch with my fellow colleagues on the other side of the portal. They had found the cause, and had almost finished making a vaccine for it. Then of course, the big one happened.",
  "npc.deceasedcraft.alto.quest.keycard.answer.6": "The big one?",
  "npc.deceasedcraft.alto.quest.keycard.7": "You probably heard it on the news, like everyone else. A huge wave of creatures\u2014I suppose we call them special infected now, overran the Abyss settlements. The world agreed to shut the portals to stop them spilling out into our dimension, and then all hell broke loose.",
  "npc.deceasedcraft.alto.quest.keycard.answer.7": "And what happened next?",
  "npc.deceasedcraft.alto.quest.keycard.8": "No-one knows. Our best guess is the shutting of the portals caused a large chunk of the already infected people here to spontaneously mutate. Turn into zombies, in other words. \nWhatever efforts we had on making the cure was so quickly destroyed it barely got time to be used at all. And the rest of the world soon followed.",
  "npc.deceasedcraft.alto.quest.keycard.answer.8": "You said the cure was incomplete?",
  "npc.deceasedcraft.alto.quest.keycard.9": "Yes. Not everyone in the Abyss got out when the portals closed. For a time, however, you could still receive transmissions from the people trapped on the other side\u2014including from my colleagues who were working on the cure. \nThey requested that the incomplete recipe be broadcasted to the world so that other researchers could hopefully finish what they started. I... I had to come back to see if they were still alive.",
  "npc.deceasedcraft.alto.quest.keycard.answer.9": "Continue",
  "npc.deceasedcraft.alto.quest.keycard.10": "Turns out they stopped transmitting a few weeks ago, so I can only assume the infection got to them. I had hoped they had by some luck managed to finish what they started, but it seems that isn\u2019t the case at all. \nTo properly finish the cure, you\u2019ll have to go into the Abyss yourself. My activation keycard for the portal was damaged when I retreated here, but with a few parts, I'm certain I can fix it back up.",
  "npc.deceasedcraft.alto.quest.keycard.answer.10": "What do you need?",
  "npc.deceasedcraft.alto.quest.keycard.11": "I\u2019ll need a couple of advanced processors, a blank security card and a pattern template for the keycard. You can find advanced processors in office buildings\u2014but you'll have to craft the other two yourself.",
  "npc.deceasedcraft.alto.quest.keycard.answer.11": "Got it.",
  "npc.deceasedcraft.alto.quest.epilogue.title": "The Research Director",
  "npc.deceasedcraft.alto.quest.epilogue.description": "Alto has given me his research keycard, which should allow me to activate the portal in the lab. To get into the portal room itself will require the security keycard, though, which can be found in military bases.",
  "npc.deceasedcraft.alto.quest.epilogue.1": "Thanks. Here\u2014my keycard, as promised. The other half is with the military, who helped me get here in the first place. If they survived us getting seperated, they should have retreated to the military base.\nYou'll need their key to get into the portal room, but once you're in, right-clicking it with my access key should be enough to open it back up.",
  "npc.deceasedcraft.alto.quest.epilogue.answer.1": "Alright.",
  "npc.deceasedcraft.alto.dialogue": "How can I help?",
  "npc.deceasedcraft.alto.dialogue.response.trade": "Do you have anything to trade?",
  "npc.deceasedcraft.alto.dialogue.response.trade.1": "I used to work at the Redstone Division, on the Refined Storage System \u2014 I've still got some bits and pieces from then, if you're interested.",
  "npc.deceasedcraft.alto.dialogue.response.trade.response.1": "Sure, I'll take a look.",
  "npc.deceasedcraft.alto.dialogue.response.portal": "How do I reactivate the portal?",
  "npc.deceasedcraft.alto.dialogue.response.portal.1": "You'll need the security keycard from the military to get into the portal room. Afterwards, you should be able to right-click the portal with the research keycard to activate it.",
  "npc.deceasedcraft.professor.name": "The Professor",
  "npc.deceasedcraft.professor.quest.cure_sample.title": "The Symbiosis Research Director",
  "npc.deceasedcraft.professor.quest.cure_sample.description": "",
  "npc.deceasedcraft.professor.quest.cure_sample.completedlog": "",
  "npc.deceasedcraft.professor.quest.cure_sample.1": "",
  "npc.deceasedcraft.professor.quest.cure_sample.answer.1": ""
}